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A Mechanical Way to Represent "Impatient and Rash"
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<blockquote data-quote="5ekyu" data-source="post: 7554090" data-attributes="member: 6919838"><p>So, was pondering a more mechanical and less "just role-play it" fluffy way to represent a <strong>magical flaw</strong> that makes its user rash and impatient.</p><p></p><p><strong>"While your character's turn occurs in the normal initiative order at the regular step, while the character is afflicted the player must choose their "action" (not the bonus action or move or reactions - just the action) at the top of the initiative order - letting anyone with a higher initiative than your character their turns between the point you choose what the character's action will be and the time the turn is actually taken."</strong></p><p></p><p>Obviously, in the hands of someone with the top of the order, its not really a flaw but that should vary from encounter to encounter even for relatively fast on their feet types - barring a lot of optimization. </p><p></p><p>The degree of specificity does not have to be high, nothing more than choosing between "Attack Action", "Cast a spell", "Dodge", "Dash", etc. "Ready" would have to have the action readied noted but not the trigger. Its a hair-trigger knee-jerk intent, not the actual execution.</p><p></p><p>If the action cannot be taken when the turn comes, the action is lost.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7554090, member: 6919838"] So, was pondering a more mechanical and less "just role-play it" fluffy way to represent a [B]magical flaw[/B] that makes its user rash and impatient. [B]"While your character's turn occurs in the normal initiative order at the regular step, while the character is afflicted the player must choose their "action" (not the bonus action or move or reactions - just the action) at the top of the initiative order - letting anyone with a higher initiative than your character their turns between the point you choose what the character's action will be and the time the turn is actually taken."[/B] Obviously, in the hands of someone with the top of the order, its not really a flaw but that should vary from encounter to encounter even for relatively fast on their feet types - barring a lot of optimization. The degree of specificity does not have to be high, nothing more than choosing between "Attack Action", "Cast a spell", "Dodge", "Dash", etc. "Ready" would have to have the action readied noted but not the trigger. Its a hair-trigger knee-jerk intent, not the actual execution. If the action cannot be taken when the turn comes, the action is lost. Thoughts? [/QUOTE]
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