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A Mechwarrior: Destiny Review
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<blockquote data-quote="Celebrim" data-source="post: 8772132" data-attributes="member: 4937"><p>I think that there are a lot of valid complaints to be made about treating Battletech as a serious narrative setting, but I don't think this is one of them.</p><p></p><p>This is not an example of people imagining the future and failing to imagine how technology would plausibly advance. I'm more than convinced that the designers of the Battletech game were perfectly aware in the 1980's that the tech imagined by the game was utterly unrealistic and implausible. All the narrative created around the game is most mostly hand-waving to get you to not think how stupid it is to imagine warfare in the far future as occurring between giant humanoid robots. </p><p></p><p>The whole point of the game is to be a good tactical game and everything else is secondary to that. The ranges involved were never meant to be realistic. Nothing about the game was chosen out of realism. Everything was chosen for running small scale tactical combat that could fit easily on a card table and which would have interesting tactics on that small scale. I'm sure the designers were well aware none of this made sense if you thought about it hard.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8772132, member: 4937"] I think that there are a lot of valid complaints to be made about treating Battletech as a serious narrative setting, but I don't think this is one of them. This is not an example of people imagining the future and failing to imagine how technology would plausibly advance. I'm more than convinced that the designers of the Battletech game were perfectly aware in the 1980's that the tech imagined by the game was utterly unrealistic and implausible. All the narrative created around the game is most mostly hand-waving to get you to not think how stupid it is to imagine warfare in the far future as occurring between giant humanoid robots. The whole point of the game is to be a good tactical game and everything else is secondary to that. The ranges involved were never meant to be realistic. Nothing about the game was chosen out of realism. Everything was chosen for running small scale tactical combat that could fit easily on a card table and which would have interesting tactics on that small scale. I'm sure the designers were well aware none of this made sense if you thought about it hard. [/QUOTE]
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