Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
A Mechwarrior: Destiny Review
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ixal" data-source="post: 8780689" data-attributes="member: 7030132"><p>Rule 1: When playing Mechwarrior (RPG) dont have mechwarrior (profession)</p><p></p><p></p><p>The clans, especially clan wolf are the ultimate Mary Sues of Mechwarrior, always winning even when they are losing, having plot armor thicker than the front of an Atlas mech and being able to do impossible feats when its required for them to win.</p><p></p><p>Generally Mechwarrior is very bad with presenting plausible warfare.</p><p>That is not limited to mechs being a rather bad weapon (although they have some redeeming factors not often discussed) but also its inability to properly account for the scale of a conflict.</p><p>A capital planet could easily build and maintain several thousand aerospace fighters and have armies in the millions with all normal equipment like tanks and artillery they need. How are you supposed to take that by landing a few dozen robots on the planet (if you can even manage that) even with auxillary troops.</p><p></p><p>Or how the clans with a tiny, ressource poor star cluster can take on the entire inner sphere with hundreds, maybe even thousands of planets woth only a marginal technological advatage. No way they would have had the manpower and industry for that.</p></blockquote><p></p>
[QUOTE="Ixal, post: 8780689, member: 7030132"] Rule 1: When playing Mechwarrior (RPG) dont have mechwarrior (profession) The clans, especially clan wolf are the ultimate Mary Sues of Mechwarrior, always winning even when they are losing, having plot armor thicker than the front of an Atlas mech and being able to do impossible feats when its required for them to win. Generally Mechwarrior is very bad with presenting plausible warfare. That is not limited to mechs being a rather bad weapon (although they have some redeeming factors not often discussed) but also its inability to properly account for the scale of a conflict. A capital planet could easily build and maintain several thousand aerospace fighters and have armies in the millions with all normal equipment like tanks and artillery they need. How are you supposed to take that by landing a few dozen robots on the planet (if you can even manage that) even with auxillary troops. Or how the clans with a tiny, ressource poor star cluster can take on the entire inner sphere with hundreds, maybe even thousands of planets woth only a marginal technological advatage. No way they would have had the manpower and industry for that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Mechwarrior: Destiny Review
Top