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A Merc's Life: Howl of the Carrion King [03]
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<blockquote data-quote="mleibrock" data-source="post: 5488160" data-attributes="member: 29548"><p><strong>Tsadok</strong></p><p></p><p>[sblock=OOC]EN world roller seems to give all the good rolls to Tsadok and nothing but crap to Lerissa. Oh well, it's good for role play right? (After rolling a 2 here), I guess it all evens out...in which case Lerissa is due for some pretty good rolls soon. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />[/sblock]</p><p></p><p><span style="color: SlateGray">Mike, it's tough to determine from the map, He would still like to be over to doorway if there is any way that is possible. If not, is E8 a good hiding spot? Tsadok's idea is to keep the group from leaving once they are in here. If E8 is not good, where you have him is fine.</span></p><p></p><p>An idea runs through the young rogue's head as he barely hears Keelands song. <em> I wonder if we could avoid a combat if they see nothing but Keeland and they think he is merely a vagrant. I suppose it's a long shot with this blood-thirsty group.</em> The rogue waits quietly hidden in the shadows for what may lie ahead.</p><p></p><p>[sblock=Stat Block][code]</p><p> HP: 34/34 AC: 15 AC(T): 13 AC(FF): 12</p><p> Init: +03 ST(F):+03 ST(R):+07 ST(W):+04</p><p> Per: 08 HERO Points: 03</p><p></p><p> BAB: 03 CMB:+07 CMD: 20</p><p></p><p>Weapon Attack Damage Critical Special</p><p>Sap (MW) +6 1d6+4 20/x2 Non-Lethal</p><p></p><p>[/code][/sblock]</p></blockquote><p></p>
[QUOTE="mleibrock, post: 5488160, member: 29548"] [b]Tsadok[/b] [sblock=OOC]EN world roller seems to give all the good rolls to Tsadok and nothing but crap to Lerissa. Oh well, it's good for role play right? (After rolling a 2 here), I guess it all evens out...in which case Lerissa is due for some pretty good rolls soon. :D[/sblock] [COLOR="SlateGray"]Mike, it's tough to determine from the map, He would still like to be over to doorway if there is any way that is possible. If not, is E8 a good hiding spot? Tsadok's idea is to keep the group from leaving once they are in here. If E8 is not good, where you have him is fine.[/COLOR] An idea runs through the young rogue's head as he barely hears Keelands song. [I] I wonder if we could avoid a combat if they see nothing but Keeland and they think he is merely a vagrant. I suppose it's a long shot with this blood-thirsty group.[/I] The rogue waits quietly hidden in the shadows for what may lie ahead. [sblock=Stat Block][code] HP: 34/34 AC: 15 AC(T): 13 AC(FF): 12 Init: +03 ST(F):+03 ST(R):+07 ST(W):+04 Per: 08 HERO Points: 03 BAB: 03 CMB:+07 CMD: 20 Weapon Attack Damage Critical Special Sap (MW) +6 1d6+4 20/x2 Non-Lethal [/code][/sblock] [/QUOTE]
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