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A Merc's Life: Howl of the Carrion King [03]
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<blockquote data-quote="Maidhc O Casain" data-source="post: 5823056" data-attributes="member: 29558"><p><span style="color: Gray">Just gonna do a quick descriptive post here and assume some PC actions to get things back on track.</span></p><p></p><p>You wake after a short and restless - but unmolested - sleep to find Kardswann still at his post, in pretty much the same position he was keeping when you went to sleep. He responds somewhat indifferently to your farewells but does not attempt to stop you from leaving, and you make your way out of Kelmarane with nothing more alarming than crossing paths with a few Gnoll patrols - they don't attempt to stop you.</p><p></p><p>Keeland and Harnry take note of your pre-dawn departure and somehow manage to make their way out of the town as well. Trusting that you'll eventually change course and make for the monastery, they head directly back. By mid-morning you are all safely back within the monastery walls and gathered for a strategy session!</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 5823056, member: 29558"] [COLOR="Gray"]Just gonna do a quick descriptive post here and assume some PC actions to get things back on track.[/COLOR] You wake after a short and restless - but unmolested - sleep to find Kardswann still at his post, in pretty much the same position he was keeping when you went to sleep. He responds somewhat indifferently to your farewells but does not attempt to stop you from leaving, and you make your way out of Kelmarane with nothing more alarming than crossing paths with a few Gnoll patrols - they don't attempt to stop you. Keeland and Harnry take note of your pre-dawn departure and somehow manage to make their way out of the town as well. Trusting that you'll eventually change course and make for the monastery, they head directly back. By mid-morning you are all safely back within the monastery walls and gathered for a strategy session! [/QUOTE]
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