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A Merc's Life: Howl of the Carrion King [03]
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<blockquote data-quote="Maidhc O Casain" data-source="post: 6081664" data-attributes="member: 29558"><p>A careful look at the town from the monastery - via Almah's spyglass - shows a few areas that Tsadok and Houwlou recall from their foray into Kelmarane that might make decent sites from which to ambush the patrols and whittle down the numbers. There are numerous ruined buildings at the extreme south eastern edge of town, at the bottom of the hill. No ceilings means that the crew can see into them from here and determine that they are uninhabited . . . but also that whatever it is that's making it's dusktime forays from the building to the east of town into to Battle-Market could see in on a fly-over. Probably good during the day, but you'd want to be elsewhere by dusk if you wanted to avoid its notice. Also, a few of those buildings have intact ceilings; no way to tell if anything is inside them. The best you can say for them is that nothing's come out of them that you've seen. Gnolls do patrol this area fairly regularly, so there would be opportunity to catch some of the patrols.</p><p></p><p>The building to the east of town - east of the river, northwest of the ruined mill where you killed the Peryton - you recall has an unwholesome stench emanating from within. There's little cover around it, but that doesn't really set it apart as there's little natural cover to be found anywhere up here. The Gnolls don't seem to patrol over there much, especially now that they're not going to feed the Peryton; there's little need to cross the river. Also, that's the building where the flying creature spends most of its daylight hours. And some few of its nights as well.</p><p></p><p>Within town there are also some ruined buildings. Again, the ones without roof or ceiling can be seen to be empty but they're right in the thick of town. It would take a good deal of luck to ambush patrols there without being quickly discovered.</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 6081664, member: 29558"] A careful look at the town from the monastery - via Almah's spyglass - shows a few areas that Tsadok and Houwlou recall from their foray into Kelmarane that might make decent sites from which to ambush the patrols and whittle down the numbers. There are numerous ruined buildings at the extreme south eastern edge of town, at the bottom of the hill. No ceilings means that the crew can see into them from here and determine that they are uninhabited . . . but also that whatever it is that's making it's dusktime forays from the building to the east of town into to Battle-Market could see in on a fly-over. Probably good during the day, but you'd want to be elsewhere by dusk if you wanted to avoid its notice. Also, a few of those buildings have intact ceilings; no way to tell if anything is inside them. The best you can say for them is that nothing's come out of them that you've seen. Gnolls do patrol this area fairly regularly, so there would be opportunity to catch some of the patrols. The building to the east of town - east of the river, northwest of the ruined mill where you killed the Peryton - you recall has an unwholesome stench emanating from within. There's little cover around it, but that doesn't really set it apart as there's little natural cover to be found anywhere up here. The Gnolls don't seem to patrol over there much, especially now that they're not going to feed the Peryton; there's little need to cross the river. Also, that's the building where the flying creature spends most of its daylight hours. And some few of its nights as well. Within town there are also some ruined buildings. Again, the ones without roof or ceiling can be seen to be empty but they're right in the thick of town. It would take a good deal of luck to ambush patrols there without being quickly discovered. [/QUOTE]
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