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A Merc's Life [OOC 01]
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<blockquote data-quote="Scott DeWar" data-source="post: 4747646" data-attributes="member: 49929"><p>Stat block:</p><p></p><p></p><p>[sblock=Stat Block][code]</p><p> HP: 15/15 AC: 14 AC(T): 12 AC(FF): 12</p><p> Init: +02 ST(F):+03 ST(R):+02 ST(W):+05</p><p></p><p> BAB: 00 CMB:+01 CMD: 13</p><p></p><p>[b]Weapon Attack Damage Critical Special[/b]</p><p>Dagger (Thrown) +1 (+2) 1d4+1 19-20/x2 Rng: 10'</p><p>Crossbow (Launch Bolt) +2 1d8 19-20/x2 Rng: 80'</p><p></p><p>[b]Conjuration Powers:[/b]</p><p> * Acid Bolt (1d6+1) At Will</p><p></p><p>[b]Spells:[/b]</p><p> Cantrips First Level</p><p> * Detect magic * Magic Missle</p><p> * Launch Bolt * Orb of fire (Lssr)</p><p> * Prestidigitation * Hail of Stone </p><p> * Mage Hand</p><p>[/code][/sblock]</p><p></p><p>Harnrey Drextin, Human wizard, specialist (conjurer) 1</p><p>HP: <span style="color: green">14</span>/15 ; Init: +2; BAB: +0; CMB: +1 percep: +3</p><p>str: 13 dex: 15 Con: 16 Int: 18 Wis: 17 Cha: 12</p><p>spell failure: 10 %, ACP 0</p><p></p><p>saves:</p><p>fort: +3</p><p>Ref: +2</p><p>Will: +5</p><p></p><p>Ac:</p><p>base: 14</p><p>touch: 12</p><p>flatfoot: 12</p><p></p><p>melee weapon:</p><p>Battle Ax att: +2 Dam: d8+1 type slash Crit:X3</p><p></p><p>Ranged attack:</p><p>Launch Bolt spell: +2 Dam: d8 Type: pierce Crit:19-20/x2</p><p>Acid Dart: ranged touch att +2, dam 1d6 rng Inc: 30 feet</p><p></p><p>wizard drextin's spells for the day (dc = 14+sp lv.:</p><p></p><p>0 level 00000 <s>00</s></p><p>prestidigitaation, Launch bolt, detect Magic</p><p></p><p>level 1</p><p>orb of fire (lesser), <s>Magic Missle</s></p><p></p><p>Specialist abilities:</p><p>+2 to ac +1/5 levels</p><p>acid dart d6+1/2 levels</p><p>[sblock=acid dart]</p><p>Acid Dart (Su): As a standard action, you can unleash</p><p>an acid dart targeting any foe within 30 feet as a</p><p>ranged touch attack. The acid dart deals 1d6 points</p><p>of acid damage +1 for every two caster levels you</p><p>possess.[/sblock]</p><p></p><p>updated character sheet: 2 April 2010</p><p></p><p>[sblock= proposed level 3 upgrade]</p><p>level up info for level 3:</p><p>hp: =+4 <a href="http://invisiblecastle.com/roller/view/2492902/" target="_blank">1d6+3=4</a> </p><p></p><p>or do over for rolling a 1: +7</p><p><a href="http://invisiblecastle.com/roller/view/2492903/" target="_blank">1d6+3=7</a> </p><p>Spells: summon Monster II, Bull's strength</p><p>Feat: Arcane Armor Training ( - 10% to Arcane casting failure chance )</p><p>+1 to following skills: Appraise; Craft: weaponsmith; Knowledge: arcana, Dungeoneering, geography; Perception; Spellcraft; stealth</p><p></p><p>+1 to fort save and reflex save </p><p></p><p>The above information is not implemented to the character sheet</p><p>[/sblock]</p><p>[code]</p><p> Name: Harnry Drextin Age: 17</p><p> Class: Conjurer Height: 5'10" </p><p> Race: Human Weight: 185 lbs</p><p> Size: Medium Hair: Brown</p><p>Gender: Male Eyes: Green</p><p> Align: Chaotic Good</p><p> Deity: Panthiest</p><p></p><p>Str: 13 +1 Level: 02 XP: 2525</p><p>Dex: 15 +2 BAB: +0 HP: 24 (12 + CON + 6 Race/FC)</p><p>Con: 16 +3 CMB: +2 CMD: 14</p><p>Int: 18 +4 Speed: 30' Dmg Red: 0/anything</p><p>Wis: 17 +3 Init: +2 Spell Res: None </p><p>Cha: 12 +1 ACP: -0 Spell Save: 14+SL</p><p></p><p> AC: Total Base Armor Shld Dex Size Def Nat Misc</p><p> 14 10 +2 +0 +2 +0 +0 +0 </p><p></p><p> Touch AC: 12 Flatfooted AC: 12</p><p></p><p> Total Base Mod Misc Special</p><p>Fort: 03 0 +3 </p><p>Ref: 02 0 +2 </p><p>Will: 06 3 +3 </p><p></p><p>Weapon Attack Damage Critical Special</p><p>Battle Axe +2 1d8+1 20/x3 </p><p>Dagger (Thrown) +2 (+3) 1d4+1 19-20/x2 Rng: 10'</p><p>Crossbow (Launch Bolt) +3 1d8 19-20/x2 Rng: 80'</p><p></p><p>Languages: Common, Gnoll</p><p></p><p>Human Traits:</p><p> * +2 STR</p><p> * Weapon Proficiencies: One Martial Weapon</p><p> * Bonus Feat: One at 1st Level</p><p> * Skilled: +1 Skill Point/Level</p><p> * Favored Class: Wizard</p><p></p><p>Background Trait:</p><p> * None</p><p></p><p>Conjurer Abilities (Restricted Schools: Enchantment, Illusion):</p><p> * Proficiencies: Club, Dagger, Crossbows (Hvy/Lght), Quarterstaff</p><p> * Spell Casting (Intelligence Based Arcane Spells)</p><p> * Cantrips (Cast Known 0 Level Spells At-Will)</p><p> * Arcane Bond (Wand)</p><p> * School Power (Conjuration)</p><p> - +½ Lvl additional Rnds Summon Duration</p><p> - Acid Dart (1d6+1/2 Caster Levels) 3+INT Mod/Day</p><p></p><p>Spell Book:</p><p> Cantrips First Level</p><p> * Per PFRPG * Animate Rope</p><p> + Launch Bolt * Appraising Touch (SC)</p><p> * Hail of Stone (SC)</p><p> * Low-Light Vision</p><p> * Magic Missile</p><p> * Orb of Acid (Lesser)</p><p> * Orb of Fire (Lesser)</p><p> * Summon Monster I</p><p> * Unseen Servant</p><p></p><p>Feats:</p><p> * Scribe Scroll (Class Bonus)</p><p> * Armor Proficiency - Light (Human Bonus)</p><p> * Augment Summoning (Lvl One)</p><p></p><p>Skill Points: 20 (8 + INT Mod/Lvl; 2 Pt GM Bonus, 2 FC)</p><p></p><p>Skills Total Rank CS Ability Misc</p><p>Acrobatics 2 2 </p><p>Appraise 9 2 3 4 </p><p>Bluff 1 1 </p><p>Climb 1 1 </p><p>Craft (Weaponsmith) 9 2 3 4 </p><p>Diplomacy 1 1 </p><p>Disable Device 2 </p><p>Disguise 1 1 </p><p>Escape Artist 2 2 </p><p>Fly 2 </p><p>Handle Animal 1 </p><p>Heal 3 3 </p><p>Intimidate 1 1 </p><p>Knowledge (Arcana) 9 2 3 4 </p><p>Knowledge (Dngnrng) 9 2 3 4 </p><p>Knowledge (Engnrng) 9 2 3 4 </p><p>Knowledge (Geography) 9 2 3 4 </p><p>Knowledge (History) 4 </p><p>Knowledge (Local) 8 1 3 4 </p><p>Knowledge (Nature) 4 </p><p>Knowledge (Nobility) 8 1 3 4 </p><p>Knowledge (Planes) 4 </p><p>Knowledge (Religion) 4 </p><p>Linguistics 4 </p><p>Perception 3 3 </p><p>Perform 1 1 </p><p>Profession (Mercenary) 8 2 3 3 </p><p>Ride 2 2 </p><p>Sense Motive 3 3 </p><p>Slight of Hand 2 </p><p>Spellcraft 9 2 3 4 </p><p>Stealth 2 2 </p><p>survival 3 3 </p><p>Swim 1 1 </p><p>Use Magic Device 1 </p><p></p><p> * Situational Bonus not included in Total</p><p></p><p>Money</p><p>PP: 00 GP: 800 SP: 09 CP: 04</p><p></p><p>Equipment Cost Weight</p><p>Wand (Bonded Item)</p><p>Explorer's Outfit 8 lb </p><p>Leather Armor 10 gp 15 lb</p><p>Battle Axe 08 gp 6 lb</p><p>Dagger 2 gp 1 lb</p><p>Crossbow Bolts (10 +1 MW) 7 gp 1 lb</p><p>Backpack 2 gp 2 lb</p><p> Rations (6 Days) 3 gp 6 lb</p><p> Waterskin 1 gp 4 lb</p><p> Sunrods (2) 4 gp 2 lb</p><p> Whetstone 2 cp 2 lb</p><p>Beltpouch 1 gp ½ lb</p><p>Spell Component Pouch 5 gp 2 lb</p><p></p><p> Total Weight: 49½ lb</p><p></p><p> Light Medium Heavy</p><p>Max Weight: 0-50 51-100 101-150</p><p>[/code]</p><p></p><p>~~~</p><p></p><p>[sblock=Stat Block][code]</p><p> HP: 24/24 AC: 14 AC(T): 12 AC(FF): 12</p><p> Init: +02 ST(F):+03 ST(R):+02 ST(W):+06</p><p></p><p> BAB: 01 CMB:+02 CMD: 14</p><p></p><p>Weapon Attack Damage Critical Special</p><p>Battle Axe +2 1d8+1 20/x3 </p><p>Dagger (Thrown) +2 (+3) 1d4+1 19-20/x2 Rng: 10'</p><p>Crossbow (Launch Bolt) +3 1d8 19-20/x2 Rng: 80'</p><p></p><p>Conjuration Powers:</p><p> * Acid Bolt (1d6+1) 7x/Day</p><p></p><p>Spells:</p><p> Cantrips First Level</p><p> * Launch bolt * Low-Light Vision</p><p> * Caltrops * Magic Missile</p><p> * Detect Magic * Orb of Acid (Lesser)</p><p> * Mage Hand</p><p>[/code][/sblock]</p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 4747646, member: 49929"] Stat block: [sblock=Stat Block][code] HP: 15/15 AC: 14 AC(T): 12 AC(FF): 12 Init: +02 ST(F):+03 ST(R):+02 ST(W):+05 BAB: 00 CMB:+01 CMD: 13 [b]Weapon Attack Damage Critical Special[/b] Dagger (Thrown) +1 (+2) 1d4+1 19-20/x2 Rng: 10' Crossbow (Launch Bolt) +2 1d8 19-20/x2 Rng: 80' [b]Conjuration Powers:[/b] * Acid Bolt (1d6+1) At Will [b]Spells:[/b] Cantrips First Level * Detect magic * Magic Missle * Launch Bolt * Orb of fire (Lssr) * Prestidigitation * Hail of Stone * Mage Hand [/code][/sblock] Harnrey Drextin, Human wizard, specialist (conjurer) 1 HP: [color=green]14[/color]/15 ; Init: +2; BAB: +0; CMB: +1 percep: +3 str: 13 dex: 15 Con: 16 Int: 18 Wis: 17 Cha: 12 spell failure: 10 %, ACP 0 saves: fort: +3 Ref: +2 Will: +5 Ac: base: 14 touch: 12 flatfoot: 12 melee weapon: Battle Ax att: +2 Dam: d8+1 type slash Crit:X3 Ranged attack: Launch Bolt spell: +2 Dam: d8 Type: pierce Crit:19-20/x2 Acid Dart: ranged touch att +2, dam 1d6 rng Inc: 30 feet wizard drextin's spells for the day (dc = 14+sp lv.: 0 level 00000 [s]00[/s] prestidigitaation, Launch bolt, detect Magic level 1 orb of fire (lesser), [s]Magic Missle[/s] Specialist abilities: +2 to ac +1/5 levels acid dart d6+1/2 levels [sblock=acid dart] Acid Dart (Su): As a standard action, you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage +1 for every two caster levels you possess.[/sblock] updated character sheet: 2 April 2010 [sblock= proposed level 3 upgrade] level up info for level 3: hp: =+4 [url=http://invisiblecastle.com/roller/view/2492902/]1d6+3=4[/url] or do over for rolling a 1: +7 [url=http://invisiblecastle.com/roller/view/2492903/]1d6+3=7[/url] Spells: summon Monster II, Bull's strength Feat: Arcane Armor Training ( - 10% to Arcane casting failure chance ) +1 to following skills: Appraise; Craft: weaponsmith; Knowledge: arcana, Dungeoneering, geography; Perception; Spellcraft; stealth +1 to fort save and reflex save The above information is not implemented to the character sheet [/sblock] [code] Name: Harnry Drextin Age: 17 Class: Conjurer Height: 5'10" Race: Human Weight: 185 lbs Size: Medium Hair: Brown Gender: Male Eyes: Green Align: Chaotic Good Deity: Panthiest Str: 13 +1 Level: 02 XP: 2525 Dex: 15 +2 BAB: +0 HP: 24 (12 + CON + 6 Race/FC) Con: 16 +3 CMB: +2 CMD: 14 Int: 18 +4 Speed: 30' Dmg Red: 0/anything Wis: 17 +3 Init: +2 Spell Res: None Cha: 12 +1 ACP: -0 Spell Save: 14+SL AC: Total Base Armor Shld Dex Size Def Nat Misc 14 10 +2 +0 +2 +0 +0 +0 Touch AC: 12 Flatfooted AC: 12 Total Base Mod Misc Special Fort: 03 0 +3 Ref: 02 0 +2 Will: 06 3 +3 Weapon Attack Damage Critical Special Battle Axe +2 1d8+1 20/x3 Dagger (Thrown) +2 (+3) 1d4+1 19-20/x2 Rng: 10' Crossbow (Launch Bolt) +3 1d8 19-20/x2 Rng: 80' Languages: Common, Gnoll Human Traits: * +2 STR * Weapon Proficiencies: One Martial Weapon * Bonus Feat: One at 1st Level * Skilled: +1 Skill Point/Level * Favored Class: Wizard Background Trait: * None Conjurer Abilities (Restricted Schools: Enchantment, Illusion): * Proficiencies: Club, Dagger, Crossbows (Hvy/Lght), Quarterstaff * Spell Casting (Intelligence Based Arcane Spells) * Cantrips (Cast Known 0 Level Spells At-Will) * Arcane Bond (Wand) * School Power (Conjuration) - +½ Lvl additional Rnds Summon Duration - Acid Dart (1d6+1/2 Caster Levels) 3+INT Mod/Day Spell Book: Cantrips First Level * Per PFRPG * Animate Rope + Launch Bolt * Appraising Touch (SC) * Hail of Stone (SC) * Low-Light Vision * Magic Missile * Orb of Acid (Lesser) * Orb of Fire (Lesser) * Summon Monster I * Unseen Servant Feats: * Scribe Scroll (Class Bonus) * Armor Proficiency - Light (Human Bonus) * Augment Summoning (Lvl One) Skill Points: 20 (8 + INT Mod/Lvl; 2 Pt GM Bonus, 2 FC) Skills Total Rank CS Ability Misc Acrobatics 2 2 Appraise 9 2 3 4 Bluff 1 1 Climb 1 1 Craft (Weaponsmith) 9 2 3 4 Diplomacy 1 1 Disable Device 2 Disguise 1 1 Escape Artist 2 2 Fly 2 Handle Animal 1 Heal 3 3 Intimidate 1 1 Knowledge (Arcana) 9 2 3 4 Knowledge (Dngnrng) 9 2 3 4 Knowledge (Engnrng) 9 2 3 4 Knowledge (Geography) 9 2 3 4 Knowledge (History) 4 Knowledge (Local) 8 1 3 4 Knowledge (Nature) 4 Knowledge (Nobility) 8 1 3 4 Knowledge (Planes) 4 Knowledge (Religion) 4 Linguistics 4 Perception 3 3 Perform 1 1 Profession (Mercenary) 8 2 3 3 Ride 2 2 Sense Motive 3 3 Slight of Hand 2 Spellcraft 9 2 3 4 Stealth 2 2 survival 3 3 Swim 1 1 Use Magic Device 1 * Situational Bonus not included in Total Money PP: 00 GP: 800 SP: 09 CP: 04 Equipment Cost Weight Wand (Bonded Item) Explorer's Outfit 8 lb Leather Armor 10 gp 15 lb Battle Axe 08 gp 6 lb Dagger 2 gp 1 lb Crossbow Bolts (10 +1 MW) 7 gp 1 lb Backpack 2 gp 2 lb Rations (6 Days) 3 gp 6 lb Waterskin 1 gp 4 lb Sunrods (2) 4 gp 2 lb Whetstone 2 cp 2 lb Beltpouch 1 gp ½ lb Spell Component Pouch 5 gp 2 lb Total Weight: 49½ lb Light Medium Heavy Max Weight: 0-50 51-100 101-150 [/code] ~~~ [sblock=Stat Block][code] HP: 24/24 AC: 14 AC(T): 12 AC(FF): 12 Init: +02 ST(F):+03 ST(R):+02 ST(W):+06 BAB: 01 CMB:+02 CMD: 14 Weapon Attack Damage Critical Special Battle Axe +2 1d8+1 20/x3 Dagger (Thrown) +2 (+3) 1d4+1 19-20/x2 Rng: 10' Crossbow (Launch Bolt) +3 1d8 19-20/x2 Rng: 80' Conjuration Powers: * Acid Bolt (1d6+1) 7x/Day Spells: Cantrips First Level * Launch bolt * Low-Light Vision * Caltrops * Magic Missile * Detect Magic * Orb of Acid (Lesser) * Mage Hand [/code][/sblock] [/QUOTE]
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