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A Merc's Life [OOC 02]
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<blockquote data-quote="Scotley" data-source="post: 5223577" data-attributes="member: 11520"><p>Mike makes some valid points (though we'll have to agree to disagree on the idea that 'magic users because it all really sucks' business <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ) and I agree we should follow the rules as written, but having reviewed the rules in the book, I for one could not find a definitive answer to the issue of magical traps. While there are some rules about aura's and such, I can't find anything about detect magic and magical traps. The only clear information on magical traps is the note that you must make a successful perception check against the DC of the trap to find them. So, a strong argument can be made for our gamemasters ruling that you need a successful perception roll to find magical traps, not just a use of the effectively unlimited 'detect magic' spell being by the rules as written. </p><p></p><p>Regardless, of the final ruling on this, I strongly agree that often times the heroes need to be heroic and that means kicking the crap out of some bad guys and being savvy enough to avoid many traps.</p></blockquote><p></p>
[QUOTE="Scotley, post: 5223577, member: 11520"] Mike makes some valid points (though we'll have to agree to disagree on the idea that 'magic users because it all really sucks' business :) ) and I agree we should follow the rules as written, but having reviewed the rules in the book, I for one could not find a definitive answer to the issue of magical traps. While there are some rules about aura's and such, I can't find anything about detect magic and magical traps. The only clear information on magical traps is the note that you must make a successful perception check against the DC of the trap to find them. So, a strong argument can be made for our gamemasters ruling that you need a successful perception roll to find magical traps, not just a use of the effectively unlimited 'detect magic' spell being by the rules as written. Regardless, of the final ruling on this, I strongly agree that often times the heroes need to be heroic and that means kicking the crap out of some bad guys and being savvy enough to avoid many traps. [/QUOTE]
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