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General Tabletop Discussion
*Dungeons & Dragons
A Mess of OP Characters (magic items, rest mechanics, etc.)
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<blockquote data-quote="mamba" data-source="post: 8957022" data-attributes="member: 7034611"><p>we can discuss how good that guidance is, but your initial claim was "there's absolutely no guidance for this in 5e". That is what I was responding to</p><p></p><p></p><p>why on earth would they start with a buff if the fight is going so against them ?</p><p></p><p>I have no idea what those 25 enemies are, but I'd start with giving them legendary resistances, more HP, using higher CR enemies. Heck have them send in 50 cannon-fodder undead first and once the party has used up some of its resources, only then (and immediately after) have them show up with their real troops.</p><p></p><p></p><p>Sounds like it, which is disappointing, esp. since they advertise it as challenging. Maybe they need to playtest it some more...</p></blockquote><p></p>
[QUOTE="mamba, post: 8957022, member: 7034611"] we can discuss how good that guidance is, but your initial claim was "there's absolutely no guidance for this in 5e". That is what I was responding to why on earth would they start with a buff if the fight is going so against them ? I have no idea what those 25 enemies are, but I'd start with giving them legendary resistances, more HP, using higher CR enemies. Heck have them send in 50 cannon-fodder undead first and once the party has used up some of its resources, only then (and immediately after) have them show up with their real troops. Sounds like it, which is disappointing, esp. since they advertise it as challenging. Maybe they need to playtest it some more... [/QUOTE]
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Community
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A Mess of OP Characters (magic items, rest mechanics, etc.)
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