Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
A Modest (Convention) Proposal
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mythusmage" data-source="post: 1006146" data-attributes="member: 571"><p><strong></strong></p><p><strong></strong></p><p><strong>If the scenario and/or the judges aren't ready, cancel the event. When an event is canceled, the players who signed up for said event get either a one day refund for that convention, or one day free at next year's event. At the post con wrap-up meeting be sure to mention everybody who cost you money. Among them, judges and scenario writers who were lax in their duties.</strong></p><p><strong></strong></p><p><strong>One additional bit of advice: Never trust anything important to the U.S. mail. Schedule a pre con meeting where the scenarios are handed out. Anybody who doesn't show up for that meeting gets taken off the list of volunteers and forfeits his membership.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Running an RPG session is too important to be left to last minute volunteers. An adventure is not something you can run well with only an hour or so to learn it. It takes time. Time to study the scenario, time to make it come alive. Frankly, somebody who's not responsible enough to plan ahead is not responsible enough to run a good game.</strong></p><p><strong></strong></p><p><strong>Besides, there's always something else a volunteer can do at a convention. Conventions always need volunteers for something or other, that doesn't involve anything as important as running a game.</strong></p><p><strong></strong></p><p><strong></strong></p><p></p><p>None taken. I do agree about the importance of volunteers. Helpers are useful in most any area, and conventions for the most part don't have enough.</p><p></p><p>But, running a game is one area where you want things ready for the players long before they meet at the table/room/cubicle/restaurant booth/hotel room/picnic table/local saloon/wherever for the game.</p><p></p><p>You want the players to have a good time. You want them to go home and tell other people how great the GMs were at WhateverCon. You want more people to show up at WhateverCon to fill up more room nights, buy more stuff at Huxter Hall, and patronize the local establishments. Judges and scenario writers who take their jobs seriously and do what it takes to present good adventures can be a big help there.</p><p></p><p>Folks, if you're not willing to take volunteering seriously, don't volunteer at all. As a volunteer you represent the convention, you can make it or break it for many of the people attending.</p></blockquote><p></p>
[QUOTE="mythusmage, post: 1006146, member: 571"] [B] If the scenario and/or the judges aren't ready, cancel the event. When an event is canceled, the players who signed up for said event get either a one day refund for that convention, or one day free at next year's event. At the post con wrap-up meeting be sure to mention everybody who cost you money. Among them, judges and scenario writers who were lax in their duties. One additional bit of advice: Never trust anything important to the U.S. mail. Schedule a pre con meeting where the scenarios are handed out. Anybody who doesn't show up for that meeting gets taken off the list of volunteers and forfeits his membership. Running an RPG session is too important to be left to last minute volunteers. An adventure is not something you can run well with only an hour or so to learn it. It takes time. Time to study the scenario, time to make it come alive. Frankly, somebody who's not responsible enough to plan ahead is not responsible enough to run a good game. Besides, there's always something else a volunteer can do at a convention. Conventions always need volunteers for something or other, that doesn't involve anything as important as running a game. [/B] None taken. I do agree about the importance of volunteers. Helpers are useful in most any area, and conventions for the most part don't have enough. But, running a game is one area where you want things ready for the players long before they meet at the table/room/cubicle/restaurant booth/hotel room/picnic table/local saloon/wherever for the game. You want the players to have a good time. You want them to go home and tell other people how great the GMs were at WhateverCon. You want more people to show up at WhateverCon to fill up more room nights, buy more stuff at Huxter Hall, and patronize the local establishments. Judges and scenario writers who take their jobs seriously and do what it takes to present good adventures can be a big help there. Folks, if you're not willing to take volunteering seriously, don't volunteer at all. As a volunteer you represent the convention, you can make it or break it for many of the people attending. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Modest (Convention) Proposal
Top