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<blockquote data-quote="dragoner" data-source="post: 9236012" data-attributes="member: 6943731"><p>Too much discussion of rules bleeds into rules lawyering, I think my main consideration is "if it can't be fun, it can't be done" we skip over the boring parts. GM isn't another player, no GM, nobody plays. Plus the dramatic tension of the GM's rolls is lost without them rolling. I read stuff like this to see if there is utility, I mean my game is only 2d6 as a core. It's sci-fi so gear is important. Mechanics not so important, other than ease of use. Most of the players don't read stuff anyways, just the minimal. The one that does, is so sarcastic, it becomes difficult to parse if they are positive or negative about things anyways.</p></blockquote><p></p>
[QUOTE="dragoner, post: 9236012, member: 6943731"] Too much discussion of rules bleeds into rules lawyering, I think my main consideration is "if it can't be fun, it can't be done" we skip over the boring parts. GM isn't another player, no GM, nobody plays. Plus the dramatic tension of the GM's rolls is lost without them rolling. I read stuff like this to see if there is utility, I mean my game is only 2d6 as a core. It's sci-fi so gear is important. Mechanics not so important, other than ease of use. Most of the players don't read stuff anyways, just the minimal. The one that does, is so sarcastic, it becomes difficult to parse if they are positive or negative about things anyways. [/QUOTE]
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