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<blockquote data-quote="AbdulAlhazred" data-source="post: 9246458" data-attributes="member: 82106"><p>Right, RPGs are 'ludo-narrative' games, ludo = game, narrative = a story of some kind. So, nothing much is being said here, its just being said in $10 words. This is all stated thoroughly by RE around 2 decades ago, every RPG has a transcript, and some of those transcripts have 'something special', some element of addressing a premise and constructing a theme. PERSONALLY I would limit the term ludonarrative to that sort of game, as other RPGs focus on other elements, such as skilled solving of tactical situations, puzzles, etc. Some DO have more elaborate narratives, built by 'running through' a pre-scripted environment/set of events, usually with either the GM deploying some techniques to 'keep it on track' and/or the players consciously sticking within certain scripted boundaries. It would obviously be wrong to say THOSE are 'not narratives' as they certainly CAN be. Scripting, even partial scripting, certainly cannot be held to prevent either 'game' nor 'narrative', but they definitely produce a different sort of, and generally more limited, type of transcript. But anyway, we have trod all this road already. I propose that we limit the term 'ludo-narrative game' to those which center on this, commonly referred to as 'narrativist' or 'Story Now' games. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9246458, member: 82106"] Right, RPGs are 'ludo-narrative' games, ludo = game, narrative = a story of some kind. So, nothing much is being said here, its just being said in $10 words. This is all stated thoroughly by RE around 2 decades ago, every RPG has a transcript, and some of those transcripts have 'something special', some element of addressing a premise and constructing a theme. PERSONALLY I would limit the term ludonarrative to that sort of game, as other RPGs focus on other elements, such as skilled solving of tactical situations, puzzles, etc. Some DO have more elaborate narratives, built by 'running through' a pre-scripted environment/set of events, usually with either the GM deploying some techniques to 'keep it on track' and/or the players consciously sticking within certain scripted boundaries. It would obviously be wrong to say THOSE are 'not narratives' as they certainly CAN be. Scripting, even partial scripting, certainly cannot be held to prevent either 'game' nor 'narrative', but they definitely produce a different sort of, and generally more limited, type of transcript. But anyway, we have trod all this road already. I propose that we limit the term 'ludo-narrative game' to those which center on this, commonly referred to as 'narrativist' or 'Story Now' games. ;) [/QUOTE]
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