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<blockquote data-quote="AbdulAlhazred" data-source="post: 9246467" data-attributes="member: 82106"><p>Yes, and this is where [USER=6696971]@Manbearcat[/USER] is coming from, CRITICALLY these video games you cite lack the fundamental feature of Narrativist RPGs, which is that there is no pre-set story or locked in characterization. You CANNOT ACHIEVE what Narrativist RPGs achieve using a pre-programmed medium! Now, I won't say you can't achieve it in the form of a computer-hosted activity, even one with a single human player, but as of now even the most sophisticated of video games are not infinitely adaptable. Something like an MMORPG is a bit different story, as [USER=71235]@niklinna[/USER] pointed out up thread, but Civ IV? It cannot do what Apocalypse World easily achieves.</p><p></p><p>So there is a CATEGORICAL difference here between these things. ANYTHING could happen in a BitD game, and it could really go in any direction, and you could bring ANY sort of character concept to the table bounded only by the milieu. This is entirely not true of video games or board games. There will be a fixed number of elements and a very bounded 'story space'.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9246467, member: 82106"] Yes, and this is where [USER=6696971]@Manbearcat[/USER] is coming from, CRITICALLY these video games you cite lack the fundamental feature of Narrativist RPGs, which is that there is no pre-set story or locked in characterization. You CANNOT ACHIEVE what Narrativist RPGs achieve using a pre-programmed medium! Now, I won't say you can't achieve it in the form of a computer-hosted activity, even one with a single human player, but as of now even the most sophisticated of video games are not infinitely adaptable. Something like an MMORPG is a bit different story, as [USER=71235]@niklinna[/USER] pointed out up thread, but Civ IV? It cannot do what Apocalypse World easily achieves. So there is a CATEGORICAL difference here between these things. ANYTHING could happen in a BitD game, and it could really go in any direction, and you could bring ANY sort of character concept to the table bounded only by the milieu. This is entirely not true of video games or board games. There will be a fixed number of elements and a very bounded 'story space'. [/QUOTE]
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