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<blockquote data-quote="Radiating Gnome" data-source="post: 6036734" data-attributes="member: 150"><p>I ran a long-term campaign years ago that used the Orbs of Dragonkind as the big organizing element. </p><p></p><p>I added a bit to the orbs -- first of all, as I recall, I didn't think they were powerful enough. But the most important thing I did with the orbs was create a single telepathic connection between all bearers of the orbs. </p><p></p><p>It was a sort of chatroom. Anyone holding an orb has access to a mental vision of a room with ten thrones, in a circle. Each throne's upholstery was colored to match the orb it represented. If someone was using the orb, that throne was illuminated, and the bearer was visible. </p><p></p><p>So, a network of Big Evil Badguys were using some orbs as a means of communicating with each other, coordinating their efforts. When the PCs found a lost orb, they were suddenly able to access that "chatroom", and inject themselves into the plotting sessions of their enemies. The enemies knew they were there, of course, but this turned out to be a GREAT way for the PCs to get to know the bad guys before they faced them. </p><p></p><p>-rg</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 6036734, member: 150"] I ran a long-term campaign years ago that used the Orbs of Dragonkind as the big organizing element. I added a bit to the orbs -- first of all, as I recall, I didn't think they were powerful enough. But the most important thing I did with the orbs was create a single telepathic connection between all bearers of the orbs. It was a sort of chatroom. Anyone holding an orb has access to a mental vision of a room with ten thrones, in a circle. Each throne's upholstery was colored to match the orb it represented. If someone was using the orb, that throne was illuminated, and the bearer was visible. So, a network of Big Evil Badguys were using some orbs as a means of communicating with each other, coordinating their efforts. When the PCs found a lost orb, they were suddenly able to access that "chatroom", and inject themselves into the plotting sessions of their enemies. The enemies knew they were there, of course, but this turned out to be a GREAT way for the PCs to get to know the bad guys before they faced them. -rg [/QUOTE]
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