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<blockquote data-quote="Quickleaf" data-source="post: 6050648" data-attributes="member: 20323"><p>Great encounter, I love how the silhouette of the wyvern got ignored by the PCs at first <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p>Also, thanks for your replies [MENTION=6696971]Manbearcat[/MENTION] - so much of the recent forum conversation seems to be around D&D Next and edition debate, that fewer folks seem to contribute to each others story/campaign threads. I suppose it's only natural with a new edition on the horizon, but it's nice to see some of us keeping the "Plots & Places" torch going!</p><p></p><p>So...</p><p></p><p>I'm working up an investigative skill challenge which I need to be fairly open-ended for a number of PC approaches. Currently, I've got five leads the PCs can pursue:</p><p></p><p>* Orb of Green Dragonkind - A recent gift to the king by a visiting emissary who fled when the dragon attacked, it can be used to view other wielders of dragon orbs, such as who has got the red dragon orb. This leads the PCs to investigate the current cult leader, Lavont Draugskein, who hailed from a dragon-hunting family in Suleistarn, was found to be a sorcerer by the mages who indoctrinated him, who was then sent undercover in the Cult of the Dragon, and ultimately went rogue and seized control of the cult.</p><p></p><p>* The Red Dragon - Either a living subdued red dragon can be questioned or it's corpse can be examined. This would provide a geographic clue of some kind, such as the soil from where the dragon last was or where it used to meet the cultists.</p><p></p><p>* Crime/Money Trail - The cult has several illicit revenue streams, and PCs might be able to track these to their operative in the King's castle. I'll need to develop this further...</p><p></p><p>* Girl With the Dragon Necklace - There's an orphan girl with a dragon necklace from her late cultist parents; her parents realized the cult was evil and tried to get out of it but we're killed. However, they've taken a clue to their graves which can be exhumed (or Speak with Dead cast).</p><p></p><p>* Divinations - Not to forget the power an 11th level wizard brings to the table with his rituals, I should have something prepared just in case.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6050648, member: 20323"] Great encounter, I love how the silhouette of the wyvern got ignored by the PCs at first :] Also, thanks for your replies [MENTION=6696971]Manbearcat[/MENTION] - so much of the recent forum conversation seems to be around D&D Next and edition debate, that fewer folks seem to contribute to each others story/campaign threads. I suppose it's only natural with a new edition on the horizon, but it's nice to see some of us keeping the "Plots & Places" torch going! So... I'm working up an investigative skill challenge which I need to be fairly open-ended for a number of PC approaches. Currently, I've got five leads the PCs can pursue: * Orb of Green Dragonkind - A recent gift to the king by a visiting emissary who fled when the dragon attacked, it can be used to view other wielders of dragon orbs, such as who has got the red dragon orb. This leads the PCs to investigate the current cult leader, Lavont Draugskein, who hailed from a dragon-hunting family in Suleistarn, was found to be a sorcerer by the mages who indoctrinated him, who was then sent undercover in the Cult of the Dragon, and ultimately went rogue and seized control of the cult. * The Red Dragon - Either a living subdued red dragon can be questioned or it's corpse can be examined. This would provide a geographic clue of some kind, such as the soil from where the dragon last was or where it used to meet the cultists. * Crime/Money Trail - The cult has several illicit revenue streams, and PCs might be able to track these to their operative in the King's castle. I'll need to develop this further... * Girl With the Dragon Necklace - There's an orphan girl with a dragon necklace from her late cultist parents; her parents realized the cult was evil and tried to get out of it but we're killed. However, they've taken a clue to their graves which can be exhumed (or Speak with Dead cast). * Divinations - Not to forget the power an 11th level wizard brings to the table with his rituals, I should have something prepared just in case. [/QUOTE]
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