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<blockquote data-quote="Manbearcat" data-source="post: 6051754" data-attributes="member: 6696971"><p>My take:</p><p> </p><p><strong>Wyrmlord</strong></p><p><strong></strong>Medium natural humanoid, human</p><p>Level 14 Elite Controller (Leader) XP 2000</p><p>HP 268; Bloodied 134 Initiative +9 </p><p>AC 28, Fortitude 24, Reflex 26, Will 27 Perception+15 </p><p>Speed 6 Low-light vision </p><p>Resist 5 Cold and Fire</p><p>Saving Throws +2; Action Points 1 </p><p> </p><p><strong>Traits </strong></p><p> </p><p>Fury of the Wyrmlord (cold, fire) Aura 5</p><p>Allies gain resist 5 cold and fire and their attacks gain the fire keyword while in the aura.</p><p> </p><p><strong>Standard Actions</strong> </p><p> </p><p>Hand of Burning Winter (cold, fire) - At-Will</p><p>Attack: Melee 1 (one creature); +17 vs. Reflex</p><p>Hit: 3d6 + 2 cold and fire damage, and the target is slowed and gains vulnerable 5 fire (save ends both).</p><p> </p><p>Thunderlance (thunder) - At-Will</p><p>Attack: Close Burst 5 (one creature); +17 vs. Fortitude</p><p>Hit: 3d10 + 6 thunder damage, and the target is pushed 3 squares and knocked prone</p><p>Miss: Half damage and the target is pushed 3 squares.</p><p> </p><p>Sorcerous Wizardry - At-Will</p><p>Effect: Wyrmlord uses Hand of Burning Winter and Thunderlance, making each attack against a different target.</p><p> </p><p>Aspect of the Dragon (fear, psychic) - Recharge when first bloodied</p><p>Attack: Close burst 5 (enemies in the burst); +17 vs. Will</p><p>Hit: 4d10 + 11 fear and psychic damage, and the target is pushed 3 squares and dazed until the end of its next turn.</p><p>Miss: Half damage and the target is pushed 3 squares.</p><p>Effect: Wyrmlord flies 6 squares and gains fly speed 6 until the end of his next turn.</p><p> </p><p> </p><p><strong>Minor Actions</strong></p><p> </p><p>Bulwark the Faithful - Recharge 5, 6 </p><p>Effect: One ally in Fury of the Wyrmlord Aura gains 10 Temporary Hit Points.</p><p> </p><p><strong>Triggered Actions</strong></p><p> </p><p>Draconic Mantle - Encounter</p><p>Trigger: Wyrmlord is hit by an attack</p><p>Effect (Immediate Interrupt): Wyrmlord gains a + 4 bonus to all defenses until the end of its his next turn.</p><p> </p><p>Skills: Arcana +17, Intimidate +18, Stealth +15</p><p>Str 10 (+7) Dex 14 (+9) Wis 16 (+10)</p><p>Con 15 (+9) Int 22 (+13) Cha 23 (+13)</p><p> </p><p></p><p>As far as his disposition goes, you'll have to deliver most of the context based on what creates a fun and dynamic antagonist for your campaign. What I will say is that if you worship dragons (presuming that he isn't just a benign priest of Bahamut...which would make no sense), it is almost impossible to imagine a modulated tone. A radical revolutionary is just about the only way to go here. Given that, I would say he is either:</p><p> </p><p>- stone, cold nuts, and has delusions of grandeur. His forays into the nigh-immortal power of dragon-kind has stained his consciousness. Following that, his mind is steeped in visions, omens and all the rest. In the vain of any good fanatical zealout, everything he sees confirms his bias and anything antithetical to that is utterly cognitively dissonant to him...and incurs his wrath.</p><p> </p><p>- extraordinary shrewd and pragmatic. Everything he does is well considered and calculated. He has witnessed up close the petulant nature of human-kind, always squabbling over scraps, the perfected art of being preoccupied by a pettiness that no other creature that is supposed to be possessed of intelligence could hope to surpass. The end of their reign is all but written. He sees the nigh-ominipotency of dragons and the inevitability of their coming ascension (and accordingly, civilizaton's inevitable demise). Having the "dragon within" and being possessed by such keen insight allows him the foresight to know which side to be on when the conflict commenses.</p><p></p><p>It sounds like you want to go with the second one. If you want hiim to have some human tension then you're going to have to use something of context with his background that makes sense. However, its going to be difficult to have that manifest in a way that makes a lot of sense for the radical nature of a dragon-worshipping, apoclyptic cult leader. </p><p> </p><p>Perhaps he once was possessed with a more human, empathic disposition. Perhaps it will manifest upon his death. But it is locked away deeply such that no remnant outwardly remains. If you want to give him something to make him "more human", perhaps give him a locket from his mother that he keeps tucked away...some treasured token from his life before he became the thrall of his current self.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6051754, member: 6696971"] My take: [B]Wyrmlord [/B]Medium natural humanoid, human Level 14 Elite Controller (Leader) XP 2000 HP 268; Bloodied 134 Initiative +9 AC 28, Fortitude 24, Reflex 26, Will 27 Perception+15 Speed 6 Low-light vision Resist 5 Cold and Fire Saving Throws +2; Action Points 1 [B]Traits [/B] Fury of the Wyrmlord (cold, fire) Aura 5 Allies gain resist 5 cold and fire and their attacks gain the fire keyword while in the aura. [B]Standard Actions[/B] Hand of Burning Winter (cold, fire) - At-Will Attack: Melee 1 (one creature); +17 vs. Reflex Hit: 3d6 + 2 cold and fire damage, and the target is slowed and gains vulnerable 5 fire (save ends both). Thunderlance (thunder) - At-Will Attack: Close Burst 5 (one creature); +17 vs. Fortitude Hit: 3d10 + 6 thunder damage, and the target is pushed 3 squares and knocked prone Miss: Half damage and the target is pushed 3 squares. Sorcerous Wizardry - At-Will Effect: Wyrmlord uses Hand of Burning Winter and Thunderlance, making each attack against a different target. Aspect of the Dragon (fear, psychic) - Recharge when first bloodied Attack: Close burst 5 (enemies in the burst); +17 vs. Will Hit: 4d10 + 11 fear and psychic damage, and the target is pushed 3 squares and dazed until the end of its next turn. Miss: Half damage and the target is pushed 3 squares. Effect: Wyrmlord flies 6 squares and gains fly speed 6 until the end of his next turn. [B]Minor Actions[/B] Bulwark the Faithful - Recharge 5, 6 Effect: One ally in Fury of the Wyrmlord Aura gains 10 Temporary Hit Points. [B]Triggered Actions[/B] Draconic Mantle - Encounter Trigger: Wyrmlord is hit by an attack Effect (Immediate Interrupt): Wyrmlord gains a + 4 bonus to all defenses until the end of its his next turn. Skills: Arcana +17, Intimidate +18, Stealth +15 Str 10 (+7) Dex 14 (+9) Wis 16 (+10) Con 15 (+9) Int 22 (+13) Cha 23 (+13) As far as his disposition goes, you'll have to deliver most of the context based on what creates a fun and dynamic antagonist for your campaign. What I will say is that if you worship dragons (presuming that he isn't just a benign priest of Bahamut...which would make no sense), it is almost impossible to imagine a modulated tone. A radical revolutionary is just about the only way to go here. Given that, I would say he is either: - stone, cold nuts, and has delusions of grandeur. His forays into the nigh-immortal power of dragon-kind has stained his consciousness. Following that, his mind is steeped in visions, omens and all the rest. In the vain of any good fanatical zealout, everything he sees confirms his bias and anything antithetical to that is utterly cognitively dissonant to him...and incurs his wrath. - extraordinary shrewd and pragmatic. Everything he does is well considered and calculated. He has witnessed up close the petulant nature of human-kind, always squabbling over scraps, the perfected art of being preoccupied by a pettiness that no other creature that is supposed to be possessed of intelligence could hope to surpass. The end of their reign is all but written. He sees the nigh-ominipotency of dragons and the inevitability of their coming ascension (and accordingly, civilizaton's inevitable demise). Having the "dragon within" and being possessed by such keen insight allows him the foresight to know which side to be on when the conflict commenses. It sounds like you want to go with the second one. If you want hiim to have some human tension then you're going to have to use something of context with his background that makes sense. However, its going to be difficult to have that manifest in a way that makes a lot of sense for the radical nature of a dragon-worshipping, apoclyptic cult leader. Perhaps he once was possessed with a more human, empathic disposition. Perhaps it will manifest upon his death. But it is locked away deeply such that no remnant outwardly remains. If you want to give him something to make him "more human", perhaps give him a locket from his mother that he keeps tucked away...some treasured token from his life before he became the thrall of his current self. [/QUOTE]
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