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<blockquote data-quote="Quickleaf" data-source="post: 6055978" data-attributes="member: 20323"><p>Our campaign, though just getting started, now has a web page: <a href="http://www.obsidianportal.com/campaigns/banner-marches" target="_blank">http://www.obsidianportal.com/campaigns/banner-marches</a></p><p></p><p>Friday I face a potentially grindy combat with trolls, so I got some advice on the WotC forums for how to handle a running battle against a large number of regenerating monsters. Here's what I'm planning on:</p><p></p><p>* PCs have 3 rounds before the gatehouse is closed by a troll guard or human guards. At that point, getting past/thru the gate could take precious time.</p><p></p><p>* Venduul the war troll will start taking out his wrath on peasants if an alarm is raised, and it is likely that an alarm will be raised given the PCs' current head-on approach.</p><p></p><p>* Handle regeneration for all trolls at the end of the round, for ease of bookkeeping.</p><p></p><p>* Trolls are pretty stupid, so while they'll flank and exploit weaknesses, they don't have advanced tactics. However, they also stupid brave, and are unlikely to withdraw from fighting unless they see one or more of their number killed by fire/acid.</p><p></p><p>* Trolls aren't particularly obedient, and it may take a while for any commands Venduul issues to "reach" a troll already engaging an enemy.</p><p></p><p>* With 24 trolls, there are enough to use them in waves or have new trolls pop into battle in later rounds, leaping off battlements, charging up cellar stairs, lumbering out of the stables/kitchens covered in gore, etc.</p><p></p><p><span style="color: DarkOrange">Any other tips for making an otherwise grindy/unclimactic fight with trolls at a gate into a fast-moving, interesting, and tense blitzkrieg?</span></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6055978, member: 20323"] Our campaign, though just getting started, now has a web page: [url]http://www.obsidianportal.com/campaigns/banner-marches[/url] Friday I face a potentially grindy combat with trolls, so I got some advice on the WotC forums for how to handle a running battle against a large number of regenerating monsters. Here's what I'm planning on: * PCs have 3 rounds before the gatehouse is closed by a troll guard or human guards. At that point, getting past/thru the gate could take precious time. * Venduul the war troll will start taking out his wrath on peasants if an alarm is raised, and it is likely that an alarm will be raised given the PCs' current head-on approach. * Handle regeneration for all trolls at the end of the round, for ease of bookkeeping. * Trolls are pretty stupid, so while they'll flank and exploit weaknesses, they don't have advanced tactics. However, they also stupid brave, and are unlikely to withdraw from fighting unless they see one or more of their number killed by fire/acid. * Trolls aren't particularly obedient, and it may take a while for any commands Venduul issues to "reach" a troll already engaging an enemy. * With 24 trolls, there are enough to use them in waves or have new trolls pop into battle in later rounds, leaping off battlements, charging up cellar stairs, lumbering out of the stables/kitchens covered in gore, etc. [COLOR="DarkOrange"]Any other tips for making an otherwise grindy/unclimactic fight with trolls at a gate into a fast-moving, interesting, and tense blitzkrieg?[/COLOR] [/QUOTE]
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