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<blockquote data-quote="Manbearcat" data-source="post: 6056142" data-attributes="member: 6696971"><p>@<a href="http://www.enworld.org/forum/members/quickleaf.html" target="_blank">Quickleaf</a> Here you go, if you're interested. I made it Gargantuan. You can do that and use a couple or make it Huge and use 3 or so. Whatever works for your setup. </p><p></p><p>Trolls!!!</p><p>Gargantuan natural humanoid (swarm)</p><p>Level 10 Elite Brute XP 1000</p><p>HP 264; Bloodied 132 Initiative +5</p><p>AC 25, Fortitude 27, Reflex 19, Will 20 Perception+7</p><p>Speed 6</p><p>Resist half damage from melee and ranged attacks; Vulnerable 10 to close and area attacks</p><p>Saving Throws +2; Action Points 1</p><p></p><p>Traits</p><p><strong>Rend</strong> - Aura 1</p><p>Any enemy that starts its turn in the aura takes 7 damage and grants combat advantage until the end of its next turn.</p><p></p><p><strong>Swarm</strong></p><p>The Trolls!!! can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The Trolls!!! cannot be pulled, pushed, or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for at least one of the creatures it comprises.</p><p></p><p><strong>Regeneration </strong></p><p>The Trolls!!! regains 10 hit points whenever it starts its turn and has at least 1 hit point. When the Trolls!!! takes fire or acid damage, its regeneration does not function on its next turn.</p><p></p><p><strong>Troll Healing</strong> (healing)</p><p>Whenever an attack that doesn’t deal acid or fire damage reduces the Trolls!!! to 0 hit points, the Trolls!!! does not die and instead falls unconscious until the start of its next turn, when it returns to life with 15 hit points. If an attack hits the Trolls!!! and deals any acid or fire damage while the Trolls!!! is unconscious, it does not return to life in this way.</p><p></p><p>Standard Actions</p><p><em><strong>Horde of Claws</strong></em> - At-Will</p><p>Attack: Melee 2 (one creature and each creature in the Trolls!!!’s space); +15 vs. AC; Hit: 3d6 + 7 damage.</p><p>Effect: The target is grabbed (escape DC 18)</p><p></p><p>Minor Actions </p><p><em><strong>Hungry Maws</strong></em> - Recharge 4, 5, 6</p><p>Attack: Melee 2 (one creature grabbed by the Trolls!!!); +13 vs. Fortitude; Hit: 2d8 + 7 damage, and the target is immobilized (save ends)</p><p></p><p>Free Actions</p><p><em><strong>No Escape</strong></em> - Encounter</p><p>Trigger: An enemy leaves the space occupied by Trolls!!!.</p><p>Effect (Free Action): Close burst 2 (triggering enemy in the burst). The target takes 10 damage, and the Trolls!!! slide it 4 squares into the swarms space.</p><p></p><p>Move Actions</p><p><em><strong>Flowing Swarm</strong></em> - Encounter</p><p>Effect: The Trolls!!! shift up to their speed and can squeeze through spaces as a Large creature.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6056142, member: 6696971"] @[URL="http://www.enworld.org/forum/members/quickleaf.html"]Quickleaf[/URL] Here you go, if you're interested. I made it Gargantuan. You can do that and use a couple or make it Huge and use 3 or so. Whatever works for your setup. Trolls!!! Gargantuan natural humanoid (swarm) Level 10 Elite Brute XP 1000 HP 264; Bloodied 132 Initiative +5 AC 25, Fortitude 27, Reflex 19, Will 20 Perception+7 Speed 6 Resist half damage from melee and ranged attacks; Vulnerable 10 to close and area attacks Saving Throws +2; Action Points 1 Traits [B]Rend[/B] - Aura 1 Any enemy that starts its turn in the aura takes 7 damage and grants combat advantage until the end of its next turn. [B]Swarm[/B] The Trolls!!! can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The Trolls!!! cannot be pulled, pushed, or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for at least one of the creatures it comprises. [B]Regeneration [/B] The Trolls!!! regains 10 hit points whenever it starts its turn and has at least 1 hit point. When the Trolls!!! takes fire or acid damage, its regeneration does not function on its next turn. [B]Troll Healing[/B] (healing) Whenever an attack that doesn’t deal acid or fire damage reduces the Trolls!!! to 0 hit points, the Trolls!!! does not die and instead falls unconscious until the start of its next turn, when it returns to life with 15 hit points. If an attack hits the Trolls!!! and deals any acid or fire damage while the Trolls!!! is unconscious, it does not return to life in this way. Standard Actions [I][B]Horde of Claws[/B][/I] - At-Will Attack: Melee 2 (one creature and each creature in the Trolls!!!’s space); +15 vs. AC; Hit: 3d6 + 7 damage. Effect: The target is grabbed (escape DC 18) Minor Actions [I][B]Hungry Maws[/B][/I] - Recharge 4, 5, 6 Attack: Melee 2 (one creature grabbed by the Trolls!!!); +13 vs. Fortitude; Hit: 2d8 + 7 damage, and the target is immobilized (save ends) Free Actions [I][B]No Escape[/B][/I] - Encounter Trigger: An enemy leaves the space occupied by Trolls!!!. Effect (Free Action): Close burst 2 (triggering enemy in the burst). The target takes 10 damage, and the Trolls!!! slide it 4 squares into the swarms space. Move Actions [I][B]Flowing Swarm[/B][/I] - Encounter Effect: The Trolls!!! shift up to their speed and can squeeze through spaces as a Large creature. [/QUOTE]
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