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<blockquote data-quote="Tony Vargas" data-source="post: 7189762" data-attributes="member: 996"><p>Maybe not with the timing you think it had... </p><p></p><p> Maybe in the Dark Ages ('97-2014) of 'player entitlement,' but in the prior Golden Age before the Fall of the Gygaxian Empire, race all but dictated class for anyone but humans. Your Elf was not going to be a cleric, your half-elf very likely was, you dwarf was almost certainly going to be a fighter, your half-orc would only eschew Assassin if the DM wouldn't permit evil alignments, etc. Flat-out 'against type,' like a non-human Paladin or half-orc magic user just wasn't going to happen.</p><p></p><p> 1st level is a hurdle to clear, much like 1st-4th was back in the day ("don't bother naming your character until 5th level"). <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p> It certainly does not suggest balance, it does, therefor, suggest that you better get the best character you possibly can or you'll likely be overshadowed and possibly ganked early on (which, in the case of the random-rolled 'hopeless' character, can be a blessing).</p><p></p><p>Now, if everything were somewhat balanced, then the best possible 'optimal' character, and the somewhat-sub-optimal (but not intentionally gimped for the sake of proving you can build a hopeless character in any system) one, could both handle the same challenges, and the DM could fine-tune those challenges to avoid character deaths if he wanted to. </p><p></p><p> it = game is "perfectly" balanced. (yeah, right) No, they'd be 'balanced,' so any combinations would be viable. No, the system would be able to handle large or small parties, and without a 'multiplier' when they were outnumbered. It certainly wouldn't.</p><p></p><p> About 1 time in 20 life-or-death d20 checks, I suppose. </p><p>But every '+1' has a strong psychological component under BA, as well, because the numbers are so small, +1 seems even more significant than it is.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7189762, member: 996"] Maybe not with the timing you think it had... Maybe in the Dark Ages ('97-2014) of 'player entitlement,' but in the prior Golden Age before the Fall of the Gygaxian Empire, race all but dictated class for anyone but humans. Your Elf was not going to be a cleric, your half-elf very likely was, you dwarf was almost certainly going to be a fighter, your half-orc would only eschew Assassin if the DM wouldn't permit evil alignments, etc. Flat-out 'against type,' like a non-human Paladin or half-orc magic user just wasn't going to happen. 1st level is a hurdle to clear, much like 1st-4th was back in the day ("don't bother naming your character until 5th level"). ;) It certainly does not suggest balance, it does, therefor, suggest that you better get the best character you possibly can or you'll likely be overshadowed and possibly ganked early on (which, in the case of the random-rolled 'hopeless' character, can be a blessing). Now, if everything were somewhat balanced, then the best possible 'optimal' character, and the somewhat-sub-optimal (but not intentionally gimped for the sake of proving you can build a hopeless character in any system) one, could both handle the same challenges, and the DM could fine-tune those challenges to avoid character deaths if he wanted to. it = game is "perfectly" balanced. (yeah, right) No, they'd be 'balanced,' so any combinations would be viable. No, the system would be able to handle large or small parties, and without a 'multiplier' when they were outnumbered. It certainly wouldn't. About 1 time in 20 life-or-death d20 checks, I suppose. But every '+1' has a strong psychological component under BA, as well, because the numbers are so small, +1 seems even more significant than it is. [/QUOTE]
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