Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
A New Culture?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ilbranteloth" data-source="post: 7190257" data-attributes="member: 6778044"><p>I'd agree with [MENTION=29398]Lanefan[/MENTION] here, although with the acknowledgement that it's partly my fault. There were a seemingly endless number of abilities in 4e, and while they did have different fluff, ultimately it felt like it was about the crunch. The same way that there's fluff on MtG cards that I pretty much ignore when I'm playing that. I just can't connect MtG to the "setting" and lore that they have. I totally understand that that's really a shortcoming in my play, rather than the system itself. But the fluff portion of 4e was overshadowed by the crunch. </p><p></p><p>It's also the same issue I have with attempting to dramatically describe every strike in combat in D&D. While it sounds interesting enough to start, eventually it's tough to come up with new descriptions for the same thing and grows tiresome. Which means it falls back to a mechanical description. As soon as you start landing on the mechanical description, then there's a lot of sameness in 4e (or any edition for that matter). It's just that 4e was so crunch and rules heavy that you seemed to always be referencing the mechanical stuff.</p><p></p><p>But, this is also from somebody that played very little of it, and I acknowledge that when I look at it now, it was more my perception than the reality in many cases. However, perception is still an important part of just about anything, and the perception I had at the time turned me off. In hindsight I can see the benefits (especially with what has worked itself into 5e in a way that makes more sense to me).</p></blockquote><p>[/QUOTE]</p>
[QUOTE="Ilbranteloth, post: 7190257, member: 6778044"] I'd agree with [MENTION=29398]Lanefan[/MENTION] here, although with the acknowledgement that it's partly my fault. There were a seemingly endless number of abilities in 4e, and while they did have different fluff, ultimately it felt like it was about the crunch. The same way that there's fluff on MtG cards that I pretty much ignore when I'm playing that. I just can't connect MtG to the "setting" and lore that they have. I totally understand that that's really a shortcoming in my play, rather than the system itself. But the fluff portion of 4e was overshadowed by the crunch. It's also the same issue I have with attempting to dramatically describe every strike in combat in D&D. While it sounds interesting enough to start, eventually it's tough to come up with new descriptions for the same thing and grows tiresome. Which means it falls back to a mechanical description. As soon as you start landing on the mechanical description, then there's a lot of sameness in 4e (or any edition for that matter). It's just that 4e was so crunch and rules heavy that you seemed to always be referencing the mechanical stuff. But, this is also from somebody that played very little of it, and I acknowledge that when I look at it now, it was more my perception than the reality in many cases. However, perception is still an important part of just about anything, and the perception I had at the time turned me off. In hindsight I can see the benefits (especially with what has worked itself into 5e in a way that makes more sense to me). [/QUOTE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A New Culture?
Top