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<blockquote data-quote="Lanefan" data-source="post: 7190466" data-attributes="member: 29398"><p>Not here. First time I ever saw anything like that was 5e.</p><p></p><p>We play 1e, and we've always had death at -10; if damage taken puts you anywhere between 0 and -9 inclusive you need to succeed on rolling under your Con score modified by your current h.p. in order to remain conscious*. Unconscious characters bleed out at a faster rate than conscious characters. At -10 you die, unless someone quickly hits you with "Death's Door" and you succeed on a dice roll that within a round or two becomes nearly impossible; and then it does become impossible. If the original damage puts you straight to -13 or worse, "Death's Door" doesn't have a chance even if applied immediately.</p><p></p><p>* - so, if your Con is 14 and you've gone down to -5 you need to roll 9 or less to stay conscious. Conscious characters below 0 are at big minuses to do almost anything, and risk passing out on doing anything strenuous or on attempting a spell.</p><p></p><p>Lan-"while simple in concept, in practice 'Death's Door' is one of the most mechanically complicated spells we have"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7190466, member: 29398"] Not here. First time I ever saw anything like that was 5e. We play 1e, and we've always had death at -10; if damage taken puts you anywhere between 0 and -9 inclusive you need to succeed on rolling under your Con score modified by your current h.p. in order to remain conscious*. Unconscious characters bleed out at a faster rate than conscious characters. At -10 you die, unless someone quickly hits you with "Death's Door" and you succeed on a dice roll that within a round or two becomes nearly impossible; and then it does become impossible. If the original damage puts you straight to -13 or worse, "Death's Door" doesn't have a chance even if applied immediately. * - so, if your Con is 14 and you've gone down to -5 you need to roll 9 or less to stay conscious. Conscious characters below 0 are at big minuses to do almost anything, and risk passing out on doing anything strenuous or on attempting a spell. Lan-"while simple in concept, in practice 'Death's Door' is one of the most mechanically complicated spells we have"-efan [/QUOTE]
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