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<blockquote data-quote="Warpiglet" data-source="post: 7190598" data-attributes="member: 6689161"><p>People have many reasons to play this game. I have found over time a more balanced approach is better for me. No focus on ability and you don't get to move the story and game in the direction you would like it to go. Too much focus on numbers and I may as well play a board game.</p><p></p><p>However, I was just startled to see what may be a new player buying into the idea that you can't play a half-orc wizard or whatever. That just seems so limiting! </p><p></p><p>The suggestion seems to be that this it is too risky! Too risky?! So your paladin never takes chances to save people either? Or your thief doesn't dare steal because he might be hit with a trap? It seems to me that the risk of being slightly less than perfectly efficient with scores, class and race pale in comparison to the hundreds of in game actions that take place. In other words, the risk taken by choosing to fight is many times greater than having a one less +1 bonus in some area.</p><p></p><p>I think the "OMG Its dangerous out there!" conflates a +1 here or there with a totally gimped character. An analogy would be any risk being the same as running head long toward ancient dragon when you are 1st level.</p><p></p><p>I am thinking concerns are overblown. I am fine with people having fun the way they want to have fun with one caveat: I don't think it is doing new players a service by scaring them into tightly constrained choices.</p></blockquote><p></p>
[QUOTE="Warpiglet, post: 7190598, member: 6689161"] People have many reasons to play this game. I have found over time a more balanced approach is better for me. No focus on ability and you don't get to move the story and game in the direction you would like it to go. Too much focus on numbers and I may as well play a board game. However, I was just startled to see what may be a new player buying into the idea that you can't play a half-orc wizard or whatever. That just seems so limiting! The suggestion seems to be that this it is too risky! Too risky?! So your paladin never takes chances to save people either? Or your thief doesn't dare steal because he might be hit with a trap? It seems to me that the risk of being slightly less than perfectly efficient with scores, class and race pale in comparison to the hundreds of in game actions that take place. In other words, the risk taken by choosing to fight is many times greater than having a one less +1 bonus in some area. I think the "OMG Its dangerous out there!" conflates a +1 here or there with a totally gimped character. An analogy would be any risk being the same as running head long toward ancient dragon when you are 1st level. I am thinking concerns are overblown. I am fine with people having fun the way they want to have fun with one caveat: I don't think it is doing new players a service by scaring them into tightly constrained choices. [/QUOTE]
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