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A New Culture?
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<blockquote data-quote="Warpiglet" data-source="post: 7191961" data-attributes="member: 6689161"><p>I was actually discussing an observation and if you meant me, do not want to chase the kids off the lawn. I hope the yard is enjoyed by many.</p><p></p><p>I do not think my recollection is hazy either. I think you are right in two specific ways as it relates to me in particular: i I played in a particular group which differed from others. I only did a few cons before the late 90s. Secondly, we might have been more into treasure and found items but there were fewer levels to pull with character creation, considering mechanical levers only. </p><p></p><p>Nevertheless, I never considered outright being shocked at a choice in any edition where level limits weren't imposed. Even with third edition we were excited by novelty and cool characters. Using a mace instead of a sword would not raise an eyebrow.</p><p></p><p>In a recent thread I read on this site there was some real angst about not being worth much unless the superior racial benefits were in play. That was and is foreign to me, but apparently is not to all groups. And perhaps this started earlier than I cared to realize.</p><p></p><p>In 1st (my previous edition of choice), it was more a function of level limits than anything and even that did not always stop us. But that is a subculture, I am realizing.</p></blockquote><p></p>
[QUOTE="Warpiglet, post: 7191961, member: 6689161"] I was actually discussing an observation and if you meant me, do not want to chase the kids off the lawn. I hope the yard is enjoyed by many. I do not think my recollection is hazy either. I think you are right in two specific ways as it relates to me in particular: i I played in a particular group which differed from others. I only did a few cons before the late 90s. Secondly, we might have been more into treasure and found items but there were fewer levels to pull with character creation, considering mechanical levers only. Nevertheless, I never considered outright being shocked at a choice in any edition where level limits weren't imposed. Even with third edition we were excited by novelty and cool characters. Using a mace instead of a sword would not raise an eyebrow. In a recent thread I read on this site there was some real angst about not being worth much unless the superior racial benefits were in play. That was and is foreign to me, but apparently is not to all groups. And perhaps this started earlier than I cared to realize. In 1st (my previous edition of choice), it was more a function of level limits than anything and even that did not always stop us. But that is a subculture, I am realizing. [/QUOTE]
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