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<blockquote data-quote="Gradine" data-source="post: 7192168" data-attributes="member: 57112"><p>Edit: Took most of the off-topic stuff out of this</p><p></p><p></p><p></p><p>What I meant was that the particular subject of this thread and OP, that of the over-eagerness of optimizers to dominate conversations about how to "properly" play the game, has absolutely nothing to do with edition wars, as the overall issue, as has been pointed out several times now, predates the very notion of editions. So when people jump in and blame 4e, they do so baselessly and are way off-track. I mean, as has been said, we were already seeing this 3.X, and it predated that system by quite a bit too.</p><p></p><p>Different systems and even different editions of the same system appeal to different types of gamers. We'd stop re-hashing this old edition war if people understood and respected that.</p><p></p><p></p><p></p><p>It really depends on the player; I find reverse correlation about as common as correlation, which means as likely as not that there's not actually any correlation between the two at all. There are differing ideas about so-called "trap" options, and how worthwhile they are regardless of how well they match a "concept". Once on the RPG SE someone asked about some ways to build a wrestling character in 3.5, and the question wasn't explicitly about an optimization (I mean, they wanted to focus on <em>grappling</em> after all), so I talked about the time my friend played a Reaping Mauler and choked an Owlbear to death, and I'm sure as soon as you read the words "Reaping Mauler" you could imagine the response I got to that. Soured me on the concept of optimization for a long time.</p><p></p><p>Over time I started to understand and recognize the value of such analysis, but less so to the tune of "you shouldn't ever play that character/choose that option because it sucks" and more so "if this option really is so mechanically subpar, what can we do to fix it so you can play the character you want to play and not feel like you're getting left behind".</p></blockquote><p></p>
[QUOTE="Gradine, post: 7192168, member: 57112"] Edit: Took most of the off-topic stuff out of this What I meant was that the particular subject of this thread and OP, that of the over-eagerness of optimizers to dominate conversations about how to "properly" play the game, has absolutely nothing to do with edition wars, as the overall issue, as has been pointed out several times now, predates the very notion of editions. So when people jump in and blame 4e, they do so baselessly and are way off-track. I mean, as has been said, we were already seeing this 3.X, and it predated that system by quite a bit too. Different systems and even different editions of the same system appeal to different types of gamers. We'd stop re-hashing this old edition war if people understood and respected that. It really depends on the player; I find reverse correlation about as common as correlation, which means as likely as not that there's not actually any correlation between the two at all. There are differing ideas about so-called "trap" options, and how worthwhile they are regardless of how well they match a "concept". Once on the RPG SE someone asked about some ways to build a wrestling character in 3.5, and the question wasn't explicitly about an optimization (I mean, they wanted to focus on [I]grappling[/I] after all), so I talked about the time my friend played a Reaping Mauler and choked an Owlbear to death, and I'm sure as soon as you read the words "Reaping Mauler" you could imagine the response I got to that. Soured me on the concept of optimization for a long time. Over time I started to understand and recognize the value of such analysis, but less so to the tune of "you shouldn't ever play that character/choose that option because it sucks" and more so "if this option really is so mechanically subpar, what can we do to fix it so you can play the character you want to play and not feel like you're getting left behind". [/QUOTE]
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