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<blockquote data-quote="Lanefan" data-source="post: 7192225" data-attributes="member: 29398"><p>I cut this one out for its own reply...</p><p></p><p>What 3e favoured, as I learned by trial and error and sheer luck, was a character build tactic of focusing on one specific useful thing within your class (whatever it may be) almost to the exclusion of all others; followed by a consistent in-play tactic of bending things around such that your one really good focus area could be brought to bear on whatever the situation happened to be.</p><p></p><p>What 3e didn't favour was any kind of generalist or jack-of-all-trades character; and I don't mean multiclass. Even a simple Fighter, for example, who didn't pour every possible feat into one or two specific weapons or fighting styles (and instead tried to spread his abilities around) would most of the time end up far inferior to one who did. The same for casters - you'd end up way better off if you poured as many feats and abilities and skill points as you could into a very limited focus area rather than be a more generalist character.</p><p></p><p>Fine if you want to play a specialist. Not so fine if you're looking to play a character who's good at lots of things but expert in none, as the game will leave you behind.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7192225, member: 29398"] I cut this one out for its own reply... What 3e favoured, as I learned by trial and error and sheer luck, was a character build tactic of focusing on one specific useful thing within your class (whatever it may be) almost to the exclusion of all others; followed by a consistent in-play tactic of bending things around such that your one really good focus area could be brought to bear on whatever the situation happened to be. What 3e didn't favour was any kind of generalist or jack-of-all-trades character; and I don't mean multiclass. Even a simple Fighter, for example, who didn't pour every possible feat into one or two specific weapons or fighting styles (and instead tried to spread his abilities around) would most of the time end up far inferior to one who did. The same for casters - you'd end up way better off if you poured as many feats and abilities and skill points as you could into a very limited focus area rather than be a more generalist character. Fine if you want to play a specialist. Not so fine if you're looking to play a character who's good at lots of things but expert in none, as the game will leave you behind. Lanefan [/QUOTE]
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