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<blockquote data-quote="Warpiglet" data-source="post: 7193804" data-attributes="member: 6689161"><p>Go say that on Boardgamegeek in the wargames forums! Ha! That is not a universal opinion! In all seriousness though, it is more a game than a simulation by any stretch. And frankly, the fans of the game are more often into beer and pretzels and generalizations (at least that has been my experience in tournaments at cons and with my home group). Players of Case Blue etc. would be a much different crowd.</p><p></p><p>Instead, look at any asymmetrical game out there and question why anyone would want to play a side with any perceived disadvantage--(to include wargames). </p><p></p><p>I believe it is about variety and challenge. </p><p></p><p>We used to argue over who got to play the Axis in Axis and Allies because they got to experiment and try new and wild things. It was an adventure in problem solving and so forth. If you are really sensitive to the risk of "losing" better play the team with advantage.</p><p></p><p>I believe this mindset is more about preference and personality than a sweeping trend in 5e. Some people are more worried about losing or have a higher need for success however they define it compared to others. Whatever floats your boat. </p><p></p><p>But I think one answer to my initial question is that the attitude has been present for a long time in many different games. I think however it is more apparent in latter versions of D&D though has always been present in an attenuated form.</p><p></p><p>It is interesting to think about. As my group has gotten older we are more centrally located. All of us are into being effective, but take some risks with lower bonuses when it fleshes out a character. I suspect this is more typical in groups than not, but I see more of the optimization secondary to the internet.</p><p></p><p>And in this case it is anything but simulationist. It is all fairie stories after all is said and done.</p></blockquote><p></p>
[QUOTE="Warpiglet, post: 7193804, member: 6689161"] Go say that on Boardgamegeek in the wargames forums! Ha! That is not a universal opinion! In all seriousness though, it is more a game than a simulation by any stretch. And frankly, the fans of the game are more often into beer and pretzels and generalizations (at least that has been my experience in tournaments at cons and with my home group). Players of Case Blue etc. would be a much different crowd. Instead, look at any asymmetrical game out there and question why anyone would want to play a side with any perceived disadvantage--(to include wargames). I believe it is about variety and challenge. We used to argue over who got to play the Axis in Axis and Allies because they got to experiment and try new and wild things. It was an adventure in problem solving and so forth. If you are really sensitive to the risk of "losing" better play the team with advantage. I believe this mindset is more about preference and personality than a sweeping trend in 5e. Some people are more worried about losing or have a higher need for success however they define it compared to others. Whatever floats your boat. But I think one answer to my initial question is that the attitude has been present for a long time in many different games. I think however it is more apparent in latter versions of D&D though has always been present in an attenuated form. It is interesting to think about. As my group has gotten older we are more centrally located. All of us are into being effective, but take some risks with lower bonuses when it fleshes out a character. I suspect this is more typical in groups than not, but I see more of the optimization secondary to the internet. And in this case it is anything but simulationist. It is all fairie stories after all is said and done. [/QUOTE]
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