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<blockquote data-quote="Warpiglet" data-source="post: 7197425" data-attributes="member: 6689161"><p>Found a post by gygax here on ENworld...speaks a bit to the dynamic tension between roleplay and power gaming: see Gary's last point....or rather answer to theses questions:</p><p></p><p></p><p>Originally posted by Anabstercorian </p><p>A few quick questions:</p><p></p><p>1) Where did the Mind Flayer come from?</p><p></p><p>2) You've repeatedly said that 3e D&D is so far in design philosophy and rules from OD&D as to have essentially no link between them, and I agree with that, but do you think there are any parts of 3e D&D, rules-wise, that could be transplanted in to OD&D that would improve it without changing its old school flavor?</p><p></p><p>3) How do you explain hit points, or do you even bother?</p><p></p><p>4) In 3e, there's one big goal - Become the hardest bastard you can (I.E., gain power and lots of it.) What were the big goals in OD&D? Wealth? Land? Nobility?</p><p>Pretty good oones too, I add</p><p></p><p>1) I was reading Brian Lumley's THE BURROWERS BENEATH, and the cover made me think" Now what sort of nasty bastard is that? So, without a qualm I made up the Illithid, the dreaded mind flayer, so as to keep the players on their toes--or have their PCs turn their's upwards </p><p></p><p>2) To properly answer that I would have to sir down and re-read the final versions of both the PHB and the DMG. It's been a couple of years to so since I read the working drafts. Just from "design instinct," though, I'd say no, but some underlying ideas might be used. Then again, the same is true for a number of non-D&D games...</p><p></p><p>3) That's easy. HPs represent not only the physical person, but that one's luck, skill in avoiding damage. As luck runs low, muscles tire, and reflexes slow their measure, HPs. are lost to reflect this. The last few remaining are the actual physical body being harmed. Okay, its rationalizing, but it works pretty well, I think</p><p></p><p>4) In OAD&D there was plenty of play aimed at power, just as there is in 3E. Of course those that I knew as "good" players aimed first and foremost at having fun playing the game, regardless of rise in rabk and all the rest that goes with power gaming. The challenge of each session was enjoyed more from a group perspective, likely. As the team prospered, so too the enjoyment, cameraderie, and resulting stories. Many a group downplayed combat, developed campaigns in which roleplay was the key. Politics and economics? Sure. While OAD&D certainly focused on combat mechanics and rules, it did not hinder other sorts of play. The XP system in 3E does that with a vengence.</p><p></p><p>Cheerio,</p><p>Gary</p><p>XP Scott DeWar, Mark CMG, Pendrake Utherman gave XP for this post</p></blockquote><p></p>
[QUOTE="Warpiglet, post: 7197425, member: 6689161"] Found a post by gygax here on ENworld...speaks a bit to the dynamic tension between roleplay and power gaming: see Gary's last point....or rather answer to theses questions: Originally posted by Anabstercorian A few quick questions: 1) Where did the Mind Flayer come from? 2) You've repeatedly said that 3e D&D is so far in design philosophy and rules from OD&D as to have essentially no link between them, and I agree with that, but do you think there are any parts of 3e D&D, rules-wise, that could be transplanted in to OD&D that would improve it without changing its old school flavor? 3) How do you explain hit points, or do you even bother? 4) In 3e, there's one big goal - Become the hardest bastard you can (I.E., gain power and lots of it.) What were the big goals in OD&D? Wealth? Land? Nobility? Pretty good oones too, I add 1) I was reading Brian Lumley's THE BURROWERS BENEATH, and the cover made me think" Now what sort of nasty bastard is that? So, without a qualm I made up the Illithid, the dreaded mind flayer, so as to keep the players on their toes--or have their PCs turn their's upwards 2) To properly answer that I would have to sir down and re-read the final versions of both the PHB and the DMG. It's been a couple of years to so since I read the working drafts. Just from "design instinct," though, I'd say no, but some underlying ideas might be used. Then again, the same is true for a number of non-D&D games... 3) That's easy. HPs represent not only the physical person, but that one's luck, skill in avoiding damage. As luck runs low, muscles tire, and reflexes slow their measure, HPs. are lost to reflect this. The last few remaining are the actual physical body being harmed. Okay, its rationalizing, but it works pretty well, I think 4) In OAD&D there was plenty of play aimed at power, just as there is in 3E. Of course those that I knew as "good" players aimed first and foremost at having fun playing the game, regardless of rise in rabk and all the rest that goes with power gaming. The challenge of each session was enjoyed more from a group perspective, likely. As the team prospered, so too the enjoyment, cameraderie, and resulting stories. Many a group downplayed combat, developed campaigns in which roleplay was the key. Politics and economics? Sure. While OAD&D certainly focused on combat mechanics and rules, it did not hinder other sorts of play. The XP system in 3E does that with a vengence. Cheerio, Gary XP Scott DeWar, Mark CMG, Pendrake Utherman gave XP for this post [/QUOTE]
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