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<blockquote data-quote="Olgar Shiverstone" data-source="post: 308756" data-attributes="member: 5868"><p><strong>Low-level Lord of the Rings</strong></p><p></p><p><strong>THE FELLOWSHIP OF THE RING</strong></p><p></p><p>This is a conversion of the characters of the Lord of the Rings into D&D stats, using the assumption that since Middle Earth is a relatively low-magic world, the best way to simulate it is with low-level characters.</p><p></p><p><u>1. RACES</u></p><p></p><p>Hobbits: As D&D Halfling</p><p></p><p>Dwarves: As D&D Dwarves</p><p></p><p>Elves:</p><p></p><p> Noldor: As Grey elves, with half-celestial temple</p><p></p><p> Sindar: As High elves, with half-celestial template</p><p></p><p> Wood elves: As D&D elves</p><p></p><p>Men:</p><p></p><p> Rohrrim/Gondorian: As D&D humans</p><p></p><p> Numenoreans: As D&D half-elves, with the extra feat and skills of a human</p><p></p><p>Gnomes: non-existent</p><p></p><p>Half-orcs: as NPCs only (Saurman’s Uruk-hai)</p><p></p><p><u>2. THE FELLOWSHIP</u></p><p></p><p>These stats represent the Fellowship at approximately their departure from Rivendell.</p><p></p><p>Gandalf the Grey: Male Human Wizard 8; CR 8; Medium Humanoid (Human); HD 8d4+8; hp 33; Init +5; Spd 30 ft.; AC 11; Atk +5 melee (1d6+1, quarterstaff +1), +2 melee (1d8+2, longsword +2); AL NG; SV Fort +3, Ref +3, Will +8; Str 10, Dex 13, Con 13, Int 20, Wis 15, Cha 16; Height 5' 11", weight 155#</p><p></p><p>Skills and Feats: Alchemy +11, Concentration +10, Heal +3, Intimidate +4, Intuit Direction +4, Knowledge (arcana) +16, Knowledge (nature) +12, Knowledge (Middle Earth) +16, Scry +16, Spellcraft +16; Combat Casting, Improved Initiative, Leadership, Martial Weapon Proficiency(Longsword), Spell Mastery (daylight, pyrotechnics, knock, comprehend languages)</p><p></p><p>Spells per day: 4/6/4/4/3</p><p></p><p>Spells prepared: 0- light, mage hand, dancing lights x2; 1- alarm, charm person, expeditious retreat, feather fall, message, comprehend languages; 2- pyrotechnics, knock, arcane lock, daylight; 3- dispel magic, protection from elements, suggestion, tongues; 4- detect scrying, minor creation, shout</p><p></p><p>Possessions: Gandalf’s staff, Glamdring (see below)</p><p></p><p></p><p>Aragorn: Male Numernorean Ranger 6; CR 6; Medium Humanoid (Numenorean); HD 6d10+6; hp 52; Init +1; Spd 30 ft.; AC 15; Atk +12/+7 melee (1d8+6, longsword +3), +7/+2 ranged (1d6, shortbow); AL LG; SV Fort +6, Ref +3, Will +4; Str 16, Dex 12, Con 12, Int 14, Wis 14, Cha 18; Height 6', weight 180#</p><p>Skills and Feats: Animal Empathy +7, Concentration +4, Diplomacy +6, Heal +13, Hide +6, Intuit Direction +6, Knowledge (nature) +6, Move Silently +6, Ride +8, Search +4, Spot +7, Wilderness Lore +11; Combat Reflexes, Leadership, Power Attack, Skill Focus (Heal), Track, Favored Enemy (Goblinoids +2, Undead +1)</p><p></p><p>Spells per day: 2/0</p><p></p><p>Spells prepared: 1- Pass without trace, alarm</p><p></p><p>Possessions: masterwork chain shirt, Anduril (see below), Shortbow & 20 arrows, Elfstone</p><p></p><p></p><p>Legolas: Male Elf (Wood) Fighter 4; CR 4; Medium Humanoid (Elf); HD 4d10; hp 31; Init +4; Spd 30 ft.; AC 16; Atk +8 melee (1d4+1, dagger), +9 ranged (1d8+1, masterwork mighty composite longbow (12 str)); AL CG; SV Fort +4, Ref +5, Will +2; Str 12, Dex 19, Con 10, Int 14, Wis 12, Cha 10; Height 5', weight 100# </p><p></p><p>Skills and Feats: Balance +7, Climb +3, Hide +5, Jump +4, Move Silently +5, Ride +9, Swim +3, Tumble +5, Wilderness Lore +3; Point Blank Shot, Far Shot, Precise Shot, Rapid Shot, Weapon Finesse (Dagger)</p><p></p><p>Possessions: Leather Armor, Mighty Composite Longbow +1, Dagger</p><p></p><p></p><p>Gimli: Male Dwarf (Hill) Fighter 4; CR 4; Medium Humanoid (Dwarf); HD 4d10+8; hp 41; Init +0; Spd 15 ft.; AC 15; Atk +9 melee (1d8+4, masterwork battleaxe); AL LG; SV Fort +6, Ref +1, Will +1; Str 16, Dex 10, Con 15, Int 10, Wis 11, Cha 9; Height 4' 5", weight 140#</p><p></p><p>Skills and Feats: Climb +2, Craft (stonework) • +5, Jump +3, Profession (smith) +1; Endurance, Power Attack, Cleave, Great Cleave, Weapon Focus (Battleaxe)</p><p></p><p>Possessions: Masterwork chainmail; masterwork battleaxe</p><p></p><p></p><p>Boromir: Male Human Fighter 4; CR 4; Medium Humanoid (Human); HD 4d10+4; hp 38; Init +1; Spd 30 ft.; AC 16; Atk +8 melee (1d8+3, longsword); AL LN; SV Fort +7, Ref +2, Will +0; Str 16, Dex 12, Con 13, Int 10, Wis 8, Cha 13; Height 5' 10", weight 180#</p><p></p><p>Skills and Feats: Climb +5, Diplomacy +2, Intimidate +2, Jump +7, Knowledge (nobility & royalty) +1, Ride +8; Great Fortitude, Power Attack, Cleave, Quick Draw, Toughness, Weapon Focus (Longsword)</p><p></p><p>Possessions: Masterwork Studded Leather Armor, masterwork shield, longsword, horn of Gondor</p><p></p><p></p><p>Frodo Baggins: Male Hobbit Fighter/Aristocrat 1/1; CR 2; Small Humanoid (Halfling); HD 1d10+1d8+6; hp 27; Init +2; Spd 20 ft.; AC 18; Atk +3 melee (1d6+1, short sword +1); AL LG; SV Fort +6, Ref +3, Will +6; Str 10, Dex 15, Con 16, Int 14, Wis 12, Cha 12; Height 3' 6", weight 40#</p><p></p><p>Skills and Feats: Appraise +4, Climb +2, Diplomacy +5, Hide +6, Knowledge (The Shire) +6, Listen +5, Move Silently +4, Perform +5, Ride +5, Spot +3, Swim +1, Wilderness Lore +2; Iron Will, Toughness</p><p></p><p>Possessions: Sting (see below), +1 mithral shirt</p><p></p><p></p><p>Samwise Gamgee: Male Hobbit Fighter/Commoner 1/1; CR 2; Small Humanoid (Halfling); HD 1d10+1d4+4; hp 16; Init +2; Spd 20 ft.; AC 14; Atk +4 melee (1d6+2, short sword +1); AL LG; SV Fort +7, Ref +3, Will +2; Str 12, Dex 14, Con 14, Int 10, Wis 13, Cha 10; Height 3' 4", weight 45#</p><p></p><p>Skills and Feats: Climb +4, Knowledge (Herb Lore) +1, Profession (Gardener) +5, Ride +3, Use Rope +4; Dodge, Great Fortitude</p><p></p><p>Possessions: Barrowblade, padded shirt</p><p></p><p></p><p>Meriadoc Brandybuck: Male Hobbit Rogue/Aristocrat 1/1; CR 2; Small Humanoid (Halfling); HD 1d8+1d6+2; hp 16; Init +3; Spd 20 ft.; AC 15; Atk +3 melee (1d6+2, short sword +1); AL LG; SV Fort +2, Ref +6, Will +3; Str 12, Dex 16, Con 12, Int 10, Wis 11, Cha 12; Height 4', weight 55#</p><p></p><p>Skills and Feats: Appraise +2, Diplomacy +6, Hide +9, Intuit Direction +1, Knowledge (The Shire) +2, Listen +3, Perform +4, Ride +5, Tumble +5, Wilderness Lore +2; Endurance</p><p></p><p>Possessions: Barrowblade, padded shirt</p><p></p><p></p><p>Peregrin Took: Male Hobbit Fighter/Aristocrat 1/1; CR 2; Small Humanoid (Halfling); HD 1d10+1d8+2; hp 20; Init +2; Spd 20 ft.; AC 14; Atk +4 melee (1d6+2, short sword +1); AL LG; SV Fort +4, Ref +3, Will +2; Str 12, Dex 14, Con 12, Int 10, Wis 8, Cha 10; Height 4', weight 60#</p><p></p><p>Skills and Feats: Diplomacy +1, Handle Animal +2, Hide +7, Knowledge (The Shire) +2, Listen +2, Move Silently +5, Perform +1, Ride +4, Spot +1, Wilderness Lore +2; Dodge, Toughness</p><p></p><p>Possessions: Barrowblade, padded shirt</p><p></p><p></p><p>Post Campaign, I would put the Fellowship at the following levels:</p><p></p><p>Gandalf: Wiz 11</p><p></p><p>Aragorn: Rgr 9 (+cloak of Lothlorien, Palantir of Orthanc)</p><p></p><p>Boromir: deceased Ftr 6</p><p></p><p>Legolas: Ftr 7 (+ cloak of Lothlorien)</p><p></p><p>Gimli: Ftr 7 (+cloak of Lothlorien)</p><p></p><p>Frodo: Ari1/Ftr4 (+cloak of Lothlorien, phial of Galadriel)</p><p></p><p>Sam: Com1/Ftr4 (+cloak of Lothlorien, rope of Lothlorien)</p><p></p><p>Merry: Ari1/Rog2/Ftr2 (+Cloak of Lothlorien, masterwork studded leather, masterwork small steel shield, horn of Rohan)</p><p></p><p>Pippin: Ari1/Ftr4 (+Cloak of Lothlorien, masterwork chainmail, masterwork small steel shield)</p><p></p><p></p><p><u>3. OTHER ALLIES</u></p><p></p><p> Bilbo: LG hobbit Ari 2/Rogue 4 (w/ ranks in Perform: poetry and ballad)</p><p></p><p> Elrond: As Numenorean; NG Cleric 9</p><p></p><p> Glorfindel: LG Noldor Paladin 9</p><p></p><p> Galadriel: NG Noldor Sorcerer 11</p><p></p><p> Theoden: LN Human Fighter 6</p><p></p><p> Eomer: LG Human Fighter 5</p><p></p><p> Prince Imrahil of Dol Amroth: LG Human Paladin 5</p><p></p><p> Faramir: NG Human Ranger 6</p><p></p><p></p><p><u>4. ENEMIES</u></p><p></p><p> Orcs: As D&D goblins</p><p></p><p> Orcs (Uruks of Mordor): As D&D hobgoblins</p><p></p><p> Orcs (Uruk-Hai): As D&D half-orcs</p><p></p><p> Trolls: As D&D Ogre, but Fort Save DC 15 each round in sunlight or turn to stone</p><p></p><p> Shelob: Half-fiendish huge spider, advanced to 8 HD</p><p></p><p> Smaug: Adult red dragon</p><p></p><p> Balrog: Large fiendish fire elemental Sor 4 </p><p></p><p> Sauron: CE fiendish ghost Human Sorcerer 13</p><p></p><p> Ringwraiths: As D&D Wraiths</p><p></p><p></p><p><u>5. MAGIC ITEMS</u></p><p></p><p></p><p>Sting: +1 keen shortsword</p><p></p><p>Mithral Shirt: +1 moderate fortification chain shirt</p><p></p><p>Phial of Galadriel: casts light 3/day, daylight 1/day on command</p><p></p><p>Glamdring, Orcrist: +2 orc-bane longswords</p><p></p><p>Anduril: +3 flaming longsword</p><p></p><p>Elfstone: Gives effective +2 to Charisma-based checks when edaling with good-aligned creatures</p><p></p><p>Gandalf’s staff: +1 quarterstaff, casts light on command, 3/day</p><p></p><p>Palantir: as crystal ball; Numenorean may use as a rogue with class-level ranks in Use Magic Device</p><p></p><p>Barrowblade: +1 short-sword</p><p></p><p>Black Arrow: +2 dragon-bane arrow</p><p></p><p>Cloak of Lothlorien: As cloak of elvenkind</p><p></p><p>Rings of Power: cursed ring of ethereal jaunt; provides Listen +4 and Spot +4; make Will save once per decade or lose 1 point of Con, reduction to 0 Con and character becomes a ringwraith under the control of the maker of the ring.</p><p></p><p>Elven Ring: As ring of elemental command (air, water, or fire)</p><p></p><p>The One Ring: as Ring of Power, bearer can command ringwraiths with a charisma check of DC 15</p><p></p><p>Rope of Lothlorien: as rope of climbing</p><p></p><p>Horn of Rohan/Gondor: The sound of this horn carries for up to 1 league. When sounded, all allies within 100’ receive a +1 morale bonus to attack rolls and saves.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 308756, member: 5868"] [b]Low-level Lord of the Rings[/b] [b]THE FELLOWSHIP OF THE RING[/b] This is a conversion of the characters of the Lord of the Rings into D&D stats, using the assumption that since Middle Earth is a relatively low-magic world, the best way to simulate it is with low-level characters. [u]1. RACES[/u] Hobbits: As D&D Halfling Dwarves: As D&D Dwarves Elves: Noldor: As Grey elves, with half-celestial temple Sindar: As High elves, with half-celestial template Wood elves: As D&D elves Men: Rohrrim/Gondorian: As D&D humans Numenoreans: As D&D half-elves, with the extra feat and skills of a human Gnomes: non-existent Half-orcs: as NPCs only (Saurman’s Uruk-hai) [u]2. THE FELLOWSHIP[/u] These stats represent the Fellowship at approximately their departure from Rivendell. Gandalf the Grey: Male Human Wizard 8; CR 8; Medium Humanoid (Human); HD 8d4+8; hp 33; Init +5; Spd 30 ft.; AC 11; Atk +5 melee (1d6+1, quarterstaff +1), +2 melee (1d8+2, longsword +2); AL NG; SV Fort +3, Ref +3, Will +8; Str 10, Dex 13, Con 13, Int 20, Wis 15, Cha 16; Height 5' 11", weight 155# Skills and Feats: Alchemy +11, Concentration +10, Heal +3, Intimidate +4, Intuit Direction +4, Knowledge (arcana) +16, Knowledge (nature) +12, Knowledge (Middle Earth) +16, Scry +16, Spellcraft +16; Combat Casting, Improved Initiative, Leadership, Martial Weapon Proficiency(Longsword), Spell Mastery (daylight, pyrotechnics, knock, comprehend languages) Spells per day: 4/6/4/4/3 Spells prepared: 0- light, mage hand, dancing lights x2; 1- alarm, charm person, expeditious retreat, feather fall, message, comprehend languages; 2- pyrotechnics, knock, arcane lock, daylight; 3- dispel magic, protection from elements, suggestion, tongues; 4- detect scrying, minor creation, shout Possessions: Gandalf’s staff, Glamdring (see below) Aragorn: Male Numernorean Ranger 6; CR 6; Medium Humanoid (Numenorean); HD 6d10+6; hp 52; Init +1; Spd 30 ft.; AC 15; Atk +12/+7 melee (1d8+6, longsword +3), +7/+2 ranged (1d6, shortbow); AL LG; SV Fort +6, Ref +3, Will +4; Str 16, Dex 12, Con 12, Int 14, Wis 14, Cha 18; Height 6', weight 180# Skills and Feats: Animal Empathy +7, Concentration +4, Diplomacy +6, Heal +13, Hide +6, Intuit Direction +6, Knowledge (nature) +6, Move Silently +6, Ride +8, Search +4, Spot +7, Wilderness Lore +11; Combat Reflexes, Leadership, Power Attack, Skill Focus (Heal), Track, Favored Enemy (Goblinoids +2, Undead +1) Spells per day: 2/0 Spells prepared: 1- Pass without trace, alarm Possessions: masterwork chain shirt, Anduril (see below), Shortbow & 20 arrows, Elfstone Legolas: Male Elf (Wood) Fighter 4; CR 4; Medium Humanoid (Elf); HD 4d10; hp 31; Init +4; Spd 30 ft.; AC 16; Atk +8 melee (1d4+1, dagger), +9 ranged (1d8+1, masterwork mighty composite longbow (12 str)); AL CG; SV Fort +4, Ref +5, Will +2; Str 12, Dex 19, Con 10, Int 14, Wis 12, Cha 10; Height 5', weight 100# Skills and Feats: Balance +7, Climb +3, Hide +5, Jump +4, Move Silently +5, Ride +9, Swim +3, Tumble +5, Wilderness Lore +3; Point Blank Shot, Far Shot, Precise Shot, Rapid Shot, Weapon Finesse (Dagger) Possessions: Leather Armor, Mighty Composite Longbow +1, Dagger Gimli: Male Dwarf (Hill) Fighter 4; CR 4; Medium Humanoid (Dwarf); HD 4d10+8; hp 41; Init +0; Spd 15 ft.; AC 15; Atk +9 melee (1d8+4, masterwork battleaxe); AL LG; SV Fort +6, Ref +1, Will +1; Str 16, Dex 10, Con 15, Int 10, Wis 11, Cha 9; Height 4' 5", weight 140# Skills and Feats: Climb +2, Craft (stonework) • +5, Jump +3, Profession (smith) +1; Endurance, Power Attack, Cleave, Great Cleave, Weapon Focus (Battleaxe) Possessions: Masterwork chainmail; masterwork battleaxe Boromir: Male Human Fighter 4; CR 4; Medium Humanoid (Human); HD 4d10+4; hp 38; Init +1; Spd 30 ft.; AC 16; Atk +8 melee (1d8+3, longsword); AL LN; SV Fort +7, Ref +2, Will +0; Str 16, Dex 12, Con 13, Int 10, Wis 8, Cha 13; Height 5' 10", weight 180# Skills and Feats: Climb +5, Diplomacy +2, Intimidate +2, Jump +7, Knowledge (nobility & royalty) +1, Ride +8; Great Fortitude, Power Attack, Cleave, Quick Draw, Toughness, Weapon Focus (Longsword) Possessions: Masterwork Studded Leather Armor, masterwork shield, longsword, horn of Gondor Frodo Baggins: Male Hobbit Fighter/Aristocrat 1/1; CR 2; Small Humanoid (Halfling); HD 1d10+1d8+6; hp 27; Init +2; Spd 20 ft.; AC 18; Atk +3 melee (1d6+1, short sword +1); AL LG; SV Fort +6, Ref +3, Will +6; Str 10, Dex 15, Con 16, Int 14, Wis 12, Cha 12; Height 3' 6", weight 40# Skills and Feats: Appraise +4, Climb +2, Diplomacy +5, Hide +6, Knowledge (The Shire) +6, Listen +5, Move Silently +4, Perform +5, Ride +5, Spot +3, Swim +1, Wilderness Lore +2; Iron Will, Toughness Possessions: Sting (see below), +1 mithral shirt Samwise Gamgee: Male Hobbit Fighter/Commoner 1/1; CR 2; Small Humanoid (Halfling); HD 1d10+1d4+4; hp 16; Init +2; Spd 20 ft.; AC 14; Atk +4 melee (1d6+2, short sword +1); AL LG; SV Fort +7, Ref +3, Will +2; Str 12, Dex 14, Con 14, Int 10, Wis 13, Cha 10; Height 3' 4", weight 45# Skills and Feats: Climb +4, Knowledge (Herb Lore) +1, Profession (Gardener) +5, Ride +3, Use Rope +4; Dodge, Great Fortitude Possessions: Barrowblade, padded shirt Meriadoc Brandybuck: Male Hobbit Rogue/Aristocrat 1/1; CR 2; Small Humanoid (Halfling); HD 1d8+1d6+2; hp 16; Init +3; Spd 20 ft.; AC 15; Atk +3 melee (1d6+2, short sword +1); AL LG; SV Fort +2, Ref +6, Will +3; Str 12, Dex 16, Con 12, Int 10, Wis 11, Cha 12; Height 4', weight 55# Skills and Feats: Appraise +2, Diplomacy +6, Hide +9, Intuit Direction +1, Knowledge (The Shire) +2, Listen +3, Perform +4, Ride +5, Tumble +5, Wilderness Lore +2; Endurance Possessions: Barrowblade, padded shirt Peregrin Took: Male Hobbit Fighter/Aristocrat 1/1; CR 2; Small Humanoid (Halfling); HD 1d10+1d8+2; hp 20; Init +2; Spd 20 ft.; AC 14; Atk +4 melee (1d6+2, short sword +1); AL LG; SV Fort +4, Ref +3, Will +2; Str 12, Dex 14, Con 12, Int 10, Wis 8, Cha 10; Height 4', weight 60# Skills and Feats: Diplomacy +1, Handle Animal +2, Hide +7, Knowledge (The Shire) +2, Listen +2, Move Silently +5, Perform +1, Ride +4, Spot +1, Wilderness Lore +2; Dodge, Toughness Possessions: Barrowblade, padded shirt Post Campaign, I would put the Fellowship at the following levels: Gandalf: Wiz 11 Aragorn: Rgr 9 (+cloak of Lothlorien, Palantir of Orthanc) Boromir: deceased Ftr 6 Legolas: Ftr 7 (+ cloak of Lothlorien) Gimli: Ftr 7 (+cloak of Lothlorien) Frodo: Ari1/Ftr4 (+cloak of Lothlorien, phial of Galadriel) Sam: Com1/Ftr4 (+cloak of Lothlorien, rope of Lothlorien) Merry: Ari1/Rog2/Ftr2 (+Cloak of Lothlorien, masterwork studded leather, masterwork small steel shield, horn of Rohan) Pippin: Ari1/Ftr4 (+Cloak of Lothlorien, masterwork chainmail, masterwork small steel shield) [u]3. OTHER ALLIES[/u] Bilbo: LG hobbit Ari 2/Rogue 4 (w/ ranks in Perform: poetry and ballad) Elrond: As Numenorean; NG Cleric 9 Glorfindel: LG Noldor Paladin 9 Galadriel: NG Noldor Sorcerer 11 Theoden: LN Human Fighter 6 Eomer: LG Human Fighter 5 Prince Imrahil of Dol Amroth: LG Human Paladin 5 Faramir: NG Human Ranger 6 [u]4. ENEMIES[/u] Orcs: As D&D goblins Orcs (Uruks of Mordor): As D&D hobgoblins Orcs (Uruk-Hai): As D&D half-orcs Trolls: As D&D Ogre, but Fort Save DC 15 each round in sunlight or turn to stone Shelob: Half-fiendish huge spider, advanced to 8 HD Smaug: Adult red dragon Balrog: Large fiendish fire elemental Sor 4 Sauron: CE fiendish ghost Human Sorcerer 13 Ringwraiths: As D&D Wraiths [u]5. MAGIC ITEMS[/u] Sting: +1 keen shortsword Mithral Shirt: +1 moderate fortification chain shirt Phial of Galadriel: casts light 3/day, daylight 1/day on command Glamdring, Orcrist: +2 orc-bane longswords Anduril: +3 flaming longsword Elfstone: Gives effective +2 to Charisma-based checks when edaling with good-aligned creatures Gandalf’s staff: +1 quarterstaff, casts light on command, 3/day Palantir: as crystal ball; Numenorean may use as a rogue with class-level ranks in Use Magic Device Barrowblade: +1 short-sword Black Arrow: +2 dragon-bane arrow Cloak of Lothlorien: As cloak of elvenkind Rings of Power: cursed ring of ethereal jaunt; provides Listen +4 and Spot +4; make Will save once per decade or lose 1 point of Con, reduction to 0 Con and character becomes a ringwraith under the control of the maker of the ring. Elven Ring: As ring of elemental command (air, water, or fire) The One Ring: as Ring of Power, bearer can command ringwraiths with a charisma check of DC 15 Rope of Lothlorien: as rope of climbing Horn of Rohan/Gondor: The sound of this horn carries for up to 1 league. When sounded, all allies within 100’ receive a +1 morale bonus to attack rolls and saves. [/QUOTE]
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