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A new Middle Earth d20 thread
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<blockquote data-quote="ColonelHardisson" data-source="post: 337312" data-attributes="member: 363"><p>The 2e Celts Campaign Sourcebook, one of the Historical Reference series, had what they called Heroic Feats. Most translate into 3e feats pretty well, like this one:</p><p></p><p><strong>Warrior's Scream</strong></p><p></p><p>The warrior's scream is a terrifying battle cry that strikes fear into the hearts of one's enemies. A character may utter the warrior's scream only on the first round of combat with a particular opponent, and gives up his first attack of that round in order to do so.</p><p>This feat requires a Constitution check to use. If the check is successful, the effects of the scream are those of the <em>prayer</em> spell, but only on the character who uttered the scream and his current opponent. Opponents must roll a successful Fortitude save, DC 10+screamer's level, to negate the effects of the scream; this save may be rolled at the start of each round until it is successful.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 337312, member: 363"] The 2e Celts Campaign Sourcebook, one of the Historical Reference series, had what they called Heroic Feats. Most translate into 3e feats pretty well, like this one: [b]Warrior's Scream[/b] The warrior's scream is a terrifying battle cry that strikes fear into the hearts of one's enemies. A character may utter the warrior's scream only on the first round of combat with a particular opponent, and gives up his first attack of that round in order to do so. This feat requires a Constitution check to use. If the check is successful, the effects of the scream are those of the [i]prayer[/i] spell, but only on the character who uttered the scream and his current opponent. Opponents must roll a successful Fortitude save, DC 10+screamer's level, to negate the effects of the scream; this save may be rolled at the start of each round until it is successful. [/QUOTE]
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