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<blockquote data-quote="Sepulchrave II" data-source="post: 338477" data-attributes="member: 4303"><p>My personal favourite Vala next.</p><p></p><p>I'm going broadly with the 40 class levels +20HD model of DDg - note that Eonwe is <em>supposed</em> to break the mould - he's only a Maia, but he <em>is</em> also the greatest warrior in Arda.</p><p></p><p>I used the legendary horse and legendary wolf stats for Nahar and Oromë’s hounds, and then slapped the celestial template on top.</p><p></p><p>Works rather nicely.</p><p></p><p>Anyway...</p><p></p><p></p><p></p><p><strong>Oromë</strong></p><p></p><p>Vala</p><p>Alignment: Neutral Good</p><p>Domains: Animal, Good, Plant, Protection</p><p></p><p><strong>Druid 10 / Fighter 10 / Ranger 20</strong> </p><p>Medium-size Ainu</p><p>Divine Rank: 14</p><p></p><p><strong>Hit Dice:</strong> 20d8+240 (Ainu) plus 10d8+120 (Drd) plus 10d10+120 (Ftr) plus 20d10+240 (Rgr) (1260 hp)</p><p><strong>Initiative:</strong> +18 (+10 Dex, +8 Superior Initiative)</p><p><strong>Speed:</strong> 60 ft.</p><p><strong>AC:</strong> 72 (+10 Dex, +14 Divine, +27 Natural, +11 Deflection)</p><p><strong>Attacks:</strong> <em>+5 Ghost Touch Holy Power Unerring Accuracy Shortspear</em> +75/+70/+65/+60 melee or <em> +5 Holy Wounding (+4 Mighty) Composite Longbow</em> +70/+65/+60/+55 ranged; or by spell +63 melee touch or +64 ranged touch.</p><p><strong>Damage:</strong><em>+5 Ghost Touch Holy Power Unerring Accuracy Shortspear</em> 1d8+34 (19-20/x3) or <em>+5 Holy Wounding (+4 Mighty) Composite Longbow</em> 1d8+25(x3).</p><p><strong>Face/Reach:</strong> 5ft. by 5ft./5ft </p><p><strong>Special Attacks:</strong> Domain powers, salient divine abilities, spell-like abilities, spells.</p><p><strong>Special Qualities:</strong> Divine immunities, DR 49/+4, fire resistance 34, SR 46, speak and read all languages, favoured enemies (magical beasts +5, shapechangers +4, evil Maiar +3, goblinoids +2, aberrations +1); divine aura (1400 ft. DC34).</p><p><strong>Saves:</strong> Fort +58 Ref +56 Will +56</p><p><strong>Abilities:</strong> Str 28 Dex 30 Con 35 Int 27 Wis 31 Cha 32</p><p></p><p><strong>Skills</strong> Animal Empathy +75, Climb +43, Concentration +46, Craft (Bowyer) +42, Craft (Trapmaker) +42, Diplomacy +45, Escape Artist +44, Handle Animal +75, Heal +44, Hide +64, Intimidate +45, Intuit Direction +54, Knowledge (Nature) +62, Knowledge (Geography) +52, Knowledge (History) +42, Knowledge (the Blessed Realm) +42, Jump +43, Listen +44, Move Silently +44, Ride +64, Scry +42, Search +62, Sense Motive +44, Spellcraft +42, Spot +74, Swim +43, Wilderness Lore +75</p><p></p><p><strong>Feats:</strong> Dodge, Combat Reflexes, Mobility, Improved Initiative, Track, Weapon Focus (Shortspear), Weapon Specialization (Shortspear), Improved Critical (Shortspear), Weapon Focus (Composite Longbow), Weapon Specialization (Composite Longbow), Point-Blank Shot, Far Shot, Rapid Shot, Mounted Archery, Shot-on-the-Run, Ride-by-Attack, Spirited Charge, Trample </p><p></p><p><strong>Epic Feats:</strong> Superior Initiative, Bane of Enemies (Magical Beasts), Death of Enemies (Magical Beasts), Legendary Rider, Dire Charge, Epic Reputation, Epic Weapon Focus (Shortspear), Epic Weapon Specialization (Shortspear).</p><p></p><p><strong>Divine Immunities:</strong> Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment.</p><p></p><p><strong>Salient Divine Abilities:</strong> Self-Incarnation, Annihilating Strike, Battlesense, Call Creatures, Divine Celerity, Divine Fast Healing, Divine Ranger, Divine Archery, Divine Inspiration, Divine Weapon Focus (Shortspear), Divine Weapon Specialization (Shortspear), Extra Domain (Protection), Free Move, Frightful Presence, Speak with Creatures, Power of Nature, Wound Enemy</p><p></p><p></p><p><strong>Domain Powers</strong>: Cast good spells at +1 caster level; 14/day cast <em>Animal Friendship</em> at 14th level; 14/day generate <em>Protective Ward</em> which confers a +14 resistance bonus on next Saving Throw; 14/day rebuke or command plant creatures at 14th level.</p><p></p><p><strong>Spell-Like Abilities:</strong> Oromë uses these abilities as a 24th level caster, except Good spells which uses as a 25th level caster: <em>Aid, Animal Shapes, Antilife Shell, Antimagic Field, Barkskin, Calm Animals, Changestaff, Command Plants, Commune w/ Nature, Control Plants, Dispel Evil, Dominate Animal, Entangle, Hold Animal, Holy Aura, Holy Smite, Holy Word, Magic Circle against Evil, Mind Blank, Plant Growth, Protection from Elements, Protection from Evil, Repel Vermin, Repel Wood, Repulsion, Sanctuary, Shambler, Shield Other, Spell Immunity, Spell Resistance, Wall of Thorns, </em> The Save DCs are 35+ spell level.</p><p></p><p><strong>Druid Spells/Day:</strong> 6/7/7/5/5/4. Save DCs 20+ Spell Level.</p><p></p><p><strong>Ranger Spells/Day:</strong> 6/6/5/5. Save DCs 20+ Spell Level.</p><p></p><p></p><p><strong>Possessions:</strong> <em> +5 Holy Wounding (+4 Mighty) Composite Longbow</em>, <em>+5 Ghost Touch Holy Power Unerring Accuracy Shortspear</em> and the <em>Valaróma</em>: a magical horn of great potency which, when winded by Oromë, replicates effects of the salient divine ability <em>Divine Inspiration</em> to all who hear it within 14 miles. <em>Courage</em> is evoked in allies, and <em>dread</em> in enemies. </p><p></p><p></p><p><strong>Nahar, Oromë’s Valinorean Legendary Horse</strong>: CR10; Large Magical Beast; HD 18d8+144 (288hp); Init +2; Spd 80ft.; AC 19 (touch 11, flat-footed 17); Atk +22 melee (2d6+9, 2 hooves), +17 melee (1d6+4, bite); SA <em>Smite Evil</em> 1/day; SQ Acid/Cold/Electricity Resistance 20, Darkvision 60ft., DR 10/+3, Scent, SR25; SV Fort +19, Ref +13, Will +8; Str 28, Dex 14, Con 26, Int 3, Wis 14, Cha 10.</p><p><em>Skills and Feats</em>: Listen +8, Spot +8</p><p></p><p><strong>Valinorean Legendary Hound</strong>: CR9; Medium-size Magical Beast; HD 14d8+70 (182hp); Init +4; Spd 60ft.; AC 24 (touch 19, flat-footed 15); Atk +17 melee (2d6+10, bite); SA Trip, <em>Smite Evil</em> 1/day; SQ Acid/Cold/Electricity Resistance 20, Darkvision 60ft., DR 10/+3, Scent, SR25; SV Fort +14, Ref +18, Will +6; Str 24, Dex 28, Con 20, Int 3, Wis 14, Cha 10.</p><p><em>Skills and Feats</em>: Hide +12, Listen +10, Move Silently +12, Spot +10, Wilderness Lore +4; Weapon Finesse (Bite). +8 bonus on Wilderness Lore if tracking by scent.</p><p> </p><p></p><p>As Tolkien can describe things far more eloquently than I:</p><p></p><p> <em>Silmarillion,</em> p.29</p><p></p><p> <em>Silmarillion,</em> p.41</p><p></p><p></p><p></p><p>[Edited to include 3 previously omitted SDAs, changed Nahar and Valinorean Hound type to 'Magical Beast' to reflect celestial template and corrected saving throws, modified spear abilities and toned-down Valaroma effects.]</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 338477, member: 4303"] My personal favourite Vala next. I'm going broadly with the 40 class levels +20HD model of DDg - note that Eonwe is [I]supposed[/I] to break the mould - he's only a Maia, but he [I]is[/I] also the greatest warrior in Arda. I used the legendary horse and legendary wolf stats for Nahar and Oromë’s hounds, and then slapped the celestial template on top. Works rather nicely. Anyway... [B]Oromë[/B] Vala Alignment: Neutral Good Domains: Animal, Good, Plant, Protection [B]Druid 10 / Fighter 10 / Ranger 20[/B] Medium-size Ainu Divine Rank: 14 [B]Hit Dice:[/B] 20d8+240 (Ainu) plus 10d8+120 (Drd) plus 10d10+120 (Ftr) plus 20d10+240 (Rgr) (1260 hp) [B]Initiative:[/B] +18 (+10 Dex, +8 Superior Initiative) [B]Speed:[/B] 60 ft. [B]AC:[/B] 72 (+10 Dex, +14 Divine, +27 Natural, +11 Deflection) [B]Attacks:[/B] [I]+5 Ghost Touch Holy Power Unerring Accuracy Shortspear[/I] +75/+70/+65/+60 melee or [I] +5 Holy Wounding (+4 Mighty) Composite Longbow[/I] +70/+65/+60/+55 ranged; or by spell +63 melee touch or +64 ranged touch. [B]Damage:[/B][I]+5 Ghost Touch Holy Power Unerring Accuracy Shortspear[/I] 1d8+34 (19-20/x3) or [I]+5 Holy Wounding (+4 Mighty) Composite Longbow[/I] 1d8+25(x3). [B]Face/Reach:[/B] 5ft. by 5ft./5ft [B]Special Attacks:[/B] Domain powers, salient divine abilities, spell-like abilities, spells. [B]Special Qualities:[/B] Divine immunities, DR 49/+4, fire resistance 34, SR 46, speak and read all languages, favoured enemies (magical beasts +5, shapechangers +4, evil Maiar +3, goblinoids +2, aberrations +1); divine aura (1400 ft. DC34). [B]Saves:[/B] Fort +58 Ref +56 Will +56 [B]Abilities:[/B] Str 28 Dex 30 Con 35 Int 27 Wis 31 Cha 32 [B]Skills[/B] Animal Empathy +75, Climb +43, Concentration +46, Craft (Bowyer) +42, Craft (Trapmaker) +42, Diplomacy +45, Escape Artist +44, Handle Animal +75, Heal +44, Hide +64, Intimidate +45, Intuit Direction +54, Knowledge (Nature) +62, Knowledge (Geography) +52, Knowledge (History) +42, Knowledge (the Blessed Realm) +42, Jump +43, Listen +44, Move Silently +44, Ride +64, Scry +42, Search +62, Sense Motive +44, Spellcraft +42, Spot +74, Swim +43, Wilderness Lore +75 [B]Feats:[/B] Dodge, Combat Reflexes, Mobility, Improved Initiative, Track, Weapon Focus (Shortspear), Weapon Specialization (Shortspear), Improved Critical (Shortspear), Weapon Focus (Composite Longbow), Weapon Specialization (Composite Longbow), Point-Blank Shot, Far Shot, Rapid Shot, Mounted Archery, Shot-on-the-Run, Ride-by-Attack, Spirited Charge, Trample [B]Epic Feats:[/B] Superior Initiative, Bane of Enemies (Magical Beasts), Death of Enemies (Magical Beasts), Legendary Rider, Dire Charge, Epic Reputation, Epic Weapon Focus (Shortspear), Epic Weapon Specialization (Shortspear). [B]Divine Immunities:[/B] Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment. [B]Salient Divine Abilities:[/B] Self-Incarnation, Annihilating Strike, Battlesense, Call Creatures, Divine Celerity, Divine Fast Healing, Divine Ranger, Divine Archery, Divine Inspiration, Divine Weapon Focus (Shortspear), Divine Weapon Specialization (Shortspear), Extra Domain (Protection), Free Move, Frightful Presence, Speak with Creatures, Power of Nature, Wound Enemy [B]Domain Powers[/B]: Cast good spells at +1 caster level; 14/day cast [I]Animal Friendship[/I] at 14th level; 14/day generate [I]Protective Ward[/I] which confers a +14 resistance bonus on next Saving Throw; 14/day rebuke or command plant creatures at 14th level. [B]Spell-Like Abilities:[/B] Oromë uses these abilities as a 24th level caster, except Good spells which uses as a 25th level caster: [I]Aid, Animal Shapes, Antilife Shell, Antimagic Field, Barkskin, Calm Animals, Changestaff, Command Plants, Commune w/ Nature, Control Plants, Dispel Evil, Dominate Animal, Entangle, Hold Animal, Holy Aura, Holy Smite, Holy Word, Magic Circle against Evil, Mind Blank, Plant Growth, Protection from Elements, Protection from Evil, Repel Vermin, Repel Wood, Repulsion, Sanctuary, Shambler, Shield Other, Spell Immunity, Spell Resistance, Wall of Thorns, [/I] The Save DCs are 35+ spell level. [B]Druid Spells/Day:[/B] 6/7/7/5/5/4. Save DCs 20+ Spell Level. [B]Ranger Spells/Day:[/B] 6/6/5/5. Save DCs 20+ Spell Level. [B]Possessions:[/B] [I] +5 Holy Wounding (+4 Mighty) Composite Longbow[/I], [I]+5 Ghost Touch Holy Power Unerring Accuracy Shortspear[/I] and the [I]Valaróma[/I]: a magical horn of great potency which, when winded by Oromë, replicates effects of the salient divine ability [I]Divine Inspiration[/I] to all who hear it within 14 miles. [I]Courage[/I] is evoked in allies, and [I]dread[/I] in enemies. [B]Nahar, Oromë’s Valinorean Legendary Horse[/B]: CR10; Large Magical Beast; HD 18d8+144 (288hp); Init +2; Spd 80ft.; AC 19 (touch 11, flat-footed 17); Atk +22 melee (2d6+9, 2 hooves), +17 melee (1d6+4, bite); SA [I]Smite Evil[/I] 1/day; SQ Acid/Cold/Electricity Resistance 20, Darkvision 60ft., DR 10/+3, Scent, SR25; SV Fort +19, Ref +13, Will +8; Str 28, Dex 14, Con 26, Int 3, Wis 14, Cha 10. [I]Skills and Feats[/I]: Listen +8, Spot +8 [B]Valinorean Legendary Hound[/B]: CR9; Medium-size Magical Beast; HD 14d8+70 (182hp); Init +4; Spd 60ft.; AC 24 (touch 19, flat-footed 15); Atk +17 melee (2d6+10, bite); SA Trip, [I]Smite Evil[/I] 1/day; SQ Acid/Cold/Electricity Resistance 20, Darkvision 60ft., DR 10/+3, Scent, SR25; SV Fort +14, Ref +18, Will +6; Str 24, Dex 28, Con 20, Int 3, Wis 14, Cha 10. [I]Skills and Feats[/I]: Hide +12, Listen +10, Move Silently +12, Spot +10, Wilderness Lore +4; Weapon Finesse (Bite). +8 bonus on Wilderness Lore if tracking by scent. As Tolkien can describe things far more eloquently than I: [I]Silmarillion,[/I] p.29 [I]Silmarillion,[/I] p.41 [Edited to include 3 previously omitted SDAs, changed Nahar and Valinorean Hound type to 'Magical Beast' to reflect celestial template and corrected saving throws, modified spear abilities and toned-down Valaroma effects.] [/QUOTE]
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