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<blockquote data-quote="Mewness" data-source="post: 5399598" data-attributes="member: 14889"><p>As the wolves knock him down again, Papolstaanas struggles to clear the fog from his mind. Why did he have so much to drink just before setting out on an adventure? That's it, of course--he wasn't planning on setting out on one at all, was he, because the spirits have deserted him.</p><p></p><p>So what on earth is he <em>doing</em> here?</p><p></p><p><span style="color: Wheat">"Help,"</span> Papolstaanas whispers, but of course he hears no response. There has been no response for many days. He considers shouting the word--however embarrassing it might be to let his companions know that he isn't meant to be here, that his agreeing to come along was a stupid drunken mistake, and anyway they'll get along better without someone like him, who is just an ordinary kobold with no spirit friends who is going to get himself killed.</p><p></p><p>Papolstaanas struggles to his feet and tries to get away. He hears Tarkus shouting something encouraging and wonders why he would bother. It's not like Papolstaanas is doing anything useful. It's not like he can just concentrate and destroy things with columns of light, like Cyr. Wouldn't it be nice if he could just <em>look</em> at the wolves and think <em>really hard</em> and--</p><p></p><p>The wind suddenly stirs, forming a miniature whirling storm around a group of wolves, scattering them, and dashing one's head against a sharp rock.</p><p></p><p>Papolstaanas stares stupidly at the wind-blown undergrowth, wondering what just happened.</p><p></p><p>[sblock=actions]Move: stand up.</p><p></p><p>Minor: shifty--shift to N7.</p><p></p><p>Standard: concussive spike vs AC on W3 (I think it's still alive?); blast includes W6 and W5. <a href="http://www.hwx.it/wizards.com/dice.php?sid=4601#145185" target="_blank">1d20+8=27</a> hit, W3 dies. W6 is pushed to L10, W5 is pushed to L11.[/sblock]</p><p>[sblock=Papolstaanas]<span style="color: wheat"><strong>Papolstaanas</strong></span> Male Kobold Battlemind 3</p><p>Initiative: +5</p><p>Passive Perception: 11; Passive Insight: 11; Senses: Normal</p><p>AC:20, Fort:15, Reflex:16, Will:14</p><p>+2 defenses against traps</p><p>HP: <span style="color: red">38</span>/45, Bloodied:22, Surge Value:11, Surges left: <span style="color: red">13</span>/13</p><p>Action Points: <span style="color: red">1</span></p><p><span style="color: Green">Shifty</span></p><p><span style="color: Green">Concussive Spike</span></p><p><span style="color: Green">Conductive Defense</span></p><p><span style="color: Green">Lodestone Lure</span></p><p><span style="color: Green">Battlemind’s Demand</span></p><p><span style="color: red">Psychokinetic Scimitar Ranged Basic Attack</span></p><p><span style="color: red">Second Wind</span></p><p><span style="color: gray">Oaken Resilience</span></p><p><span style="color: gray">Aspect of Bitter Ice</span></p><p></p><p><span style="color: red"><s><strong>Persistent Harrier</strong> (immediate reaction)</s>:</span> The first time during an encounter that P. is hit or missed with an attack, he can melee attack the triggering enemy, even if it is out of melee range (+8 vs AC, 1d8+5 damage). He teleports to a square adjacent to the enemy if he hits.</p><p></p><p><span style="color: Green"><strong>Blurred Step</strong> (special free action 1/turn):</span> If an adjacent enemy marked by P. shifts, P. can shift 1 square in response.</p><p></p><p><span style="color: Green"><strong>Mind Spike</strong> (immediate reaction):</span> If an adjacent enemy marked by P. deals damage to an ally with an attack that doesn’t include P., that enemy takes force and psychic damage equal to the amount its attack dealt to the ally.</p><p></p><p><span style="color: Green"><strong>Melee basic attack</strong>:</span> +6 vs. AC, 1d8+3 damage.</p><p></p><p>Power Points: <span style="color: red">4</span>/4</p><p></p><p>Conditions:</p><p></p><p>Full sheet: <a href="http://l4w.wikia.com/wiki/PC:Papolstaanas_%28Mewness%29" target="_blank"> Papolstaanas</a>[/sblock]</p></blockquote><p></p>
[QUOTE="Mewness, post: 5399598, member: 14889"] As the wolves knock him down again, Papolstaanas struggles to clear the fog from his mind. Why did he have so much to drink just before setting out on an adventure? That's it, of course--he wasn't planning on setting out on one at all, was he, because the spirits have deserted him. So what on earth is he [I]doing[/I] here? [COLOR="Wheat"]"Help,"[/COLOR] Papolstaanas whispers, but of course he hears no response. There has been no response for many days. He considers shouting the word--however embarrassing it might be to let his companions know that he isn't meant to be here, that his agreeing to come along was a stupid drunken mistake, and anyway they'll get along better without someone like him, who is just an ordinary kobold with no spirit friends who is going to get himself killed. Papolstaanas struggles to his feet and tries to get away. He hears Tarkus shouting something encouraging and wonders why he would bother. It's not like Papolstaanas is doing anything useful. It's not like he can just concentrate and destroy things with columns of light, like Cyr. Wouldn't it be nice if he could just [I]look[/I] at the wolves and think [I]really hard[/I] and-- The wind suddenly stirs, forming a miniature whirling storm around a group of wolves, scattering them, and dashing one's head against a sharp rock. Papolstaanas stares stupidly at the wind-blown undergrowth, wondering what just happened. [sblock=actions]Move: stand up. Minor: shifty--shift to N7. Standard: concussive spike vs AC on W3 (I think it's still alive?); blast includes W6 and W5. [URL=http://www.hwx.it/wizards.com/dice.php?sid=4601#145185]1d20+8=27[/URL] hit, W3 dies. W6 is pushed to L10, W5 is pushed to L11.[/sblock] [sblock=Papolstaanas][COLOR=wheat][B]Papolstaanas[/B][/COLOR] Male Kobold Battlemind 3 Initiative: +5 Passive Perception: 11; Passive Insight: 11; Senses: Normal AC:20, Fort:15, Reflex:16, Will:14 +2 defenses against traps HP: [color=red]38[/color]/45, Bloodied:22, Surge Value:11, Surges left: [color=red]13[/color]/13 Action Points: [color=red]1[/color] [color=Green]Shifty Concussive Spike Conductive Defense Lodestone Lure Battlemind’s Demand[/color] [color=red]Psychokinetic Scimitar Ranged Basic Attack Second Wind[/color] [color=gray]Oaken Resilience Aspect of Bitter Ice[/color] [color=red][s][b]Persistent Harrier[/b] (immediate reaction)[/s]:[/color] The first time during an encounter that P. is hit or missed with an attack, he can melee attack the triggering enemy, even if it is out of melee range (+8 vs AC, 1d8+5 damage). He teleports to a square adjacent to the enemy if he hits. [color=Green][b]Blurred Step[/b] (special free action 1/turn):[/color] If an adjacent enemy marked by P. shifts, P. can shift 1 square in response. [color=Green][b]Mind Spike[/b] (immediate reaction):[/color] If an adjacent enemy marked by P. deals damage to an ally with an attack that doesn’t include P., that enemy takes force and psychic damage equal to the amount its attack dealt to the ally. [color=Green][b]Melee basic attack[/b]:[/color] +6 vs. AC, 1d8+3 damage. Power Points: [color=red]4[/color]/4 Conditions: Full sheet: [URL=http://l4w.wikia.com/wiki/PC:Papolstaanas_%28Mewness%29] Papolstaanas[/URL][/sblock] [/QUOTE]
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