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<blockquote data-quote="JoeNotCharles" data-source="post: 5418728" data-attributes="member: 79945"><p><span style="color: Cyan">"Yessir!"</span> Tarkus barks, falling easily into military discipline. <span style="color: Cyan">"With your permission, sir, I'll pass out head coverings to protect the troops from this heat!"</span></p><p></p><p>Tarkus makes sure each of his companions has a cloth shading their head, ripping up his own tabard to do it. He briefly considers bathing the headcloths in water to keep them cool, but decides that the group's canteens should be kept for drinking. <span style="color: Cyan">"Why couldn't it have been a desolate icefield?"</span> he mutters. <span style="color: Cyan">"I know all about marching in the <em>cold</em>!"</span></p><p></p><p>[sblock=OOC]</p><p>Ok, I've totally lost track of who needs what healing. I guess I'll use my second Healing Word on myself: <a href="http://invisiblecastle.com/roller/view/2827430/" target="_blank">Healing Word (1d6+4=6)</a> 13 total healing</p><p></p><p>EDIT: wow, I'm more wounded than I thought I was. I'll spend another surge too. That's 2 surges spent for 20 total healing, bringing me up to 29 hp.</p><p></p><p>Skill challenge: <a href="http://invisiblecastle.com/roller/view/2827428/" target="_blank">Heal; Endurance (1d20+10=13, 1d20+2=20)</a> (Heal to keep people comfortable, Endurance to resist the heat. I assume 13 is a fail.)</p><p>[/sblock]</p><p></p><p>[sblock=L4W Tarkus the Crusader]</p><p>Init: +0 Speed: 5 Perception:15 Insight: 20</p><p>AC: 18 Fort: 14 Ref: 13 Will: 18</p><p>HP: 29/31 Surges: 7/9 Surge Value: 7 AP: 1</p><p>Str:13 Con:14 Dex:8 Int:13 Wis:18 Cha:14</p><p></p><p>Powers:</p><p><span style="color: green"> Gaze of Defiance</span></p><p><span style="color: green">Astral Seal</span></p><p><span style="color: green">Sacred Flame</span></p><p><span style="color: green"></span> <span style="color: red"> Second Wind</span></p><p><span style="color: red">Exacting Utterance</span></p><p><span style="color: red">Channel Divinity: Divine Fortune</span></p><p><span style="color: red">Channel Divinity: Healer's Mercy</span></p><p><span style="color: red">Healing Word</span></p><p><span style="color: red">Healing Word</span></p><p><span style="color: red"></span> <span style="color: gray"> Font of Tears</span></p><p><span style="color: gray">Angelic Witnesses</span></p><p><span style="color: gray"><s>Rune of Mending</s></span></p><p><span style="color: gray"></span> <span style="color: yellow"> Symbol of Resilience</span></p><p><span style="color: yellow"><s>Hero's Chainmail</s></span></p><p><span style="color: yellow"></span> [/sblock]</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 5418728, member: 79945"] [color=Cyan]"Yessir!"[/color] Tarkus barks, falling easily into military discipline. [color=Cyan]"With your permission, sir, I'll pass out head coverings to protect the troops from this heat!"[/color] Tarkus makes sure each of his companions has a cloth shading their head, ripping up his own tabard to do it. He briefly considers bathing the headcloths in water to keep them cool, but decides that the group's canteens should be kept for drinking. [color=Cyan]"Why couldn't it have been a desolate icefield?"[/color] he mutters. [color=Cyan]"I know all about marching in the [i]cold[/i]!"[/color] [sblock=OOC] Ok, I've totally lost track of who needs what healing. I guess I'll use my second Healing Word on myself: [url=http://invisiblecastle.com/roller/view/2827430/]Healing Word (1d6+4=6)[/url] 13 total healing EDIT: wow, I'm more wounded than I thought I was. I'll spend another surge too. That's 2 surges spent for 20 total healing, bringing me up to 29 hp. Skill challenge: [url=http://invisiblecastle.com/roller/view/2827428/]Heal; Endurance (1d20+10=13, 1d20+2=20)[/url] (Heal to keep people comfortable, Endurance to resist the heat. I assume 13 is a fail.) [/sblock] [sblock=L4W Tarkus the Crusader] Init: +0 Speed: 5 Perception:15 Insight: 20 AC: 18 Fort: 14 Ref: 13 Will: 18 HP: 29/31 Surges: 7/9 Surge Value: 7 AP: 1 Str:13 Con:14 Dex:8 Int:13 Wis:18 Cha:14 Powers: [color=green] Gaze of Defiance Astral Seal Sacred Flame [/color] [color=red] Second Wind Exacting Utterance Channel Divinity: Divine Fortune Channel Divinity: Healer's Mercy Healing Word Healing Word [/color] [color=gray] Font of Tears Angelic Witnesses [s]Rune of Mending[/s] [/color] [color=yellow] Symbol of Resilience [s]Hero's Chainmail[/s] [/color] [/sblock] [/QUOTE]
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