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A novel way to acheive intra-spell balance
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<blockquote data-quote="5ekyu" data-source="post: 7545561" data-attributes="member: 6919838"><p>Yeah adjusting levels can work for some but frankly many spells are not used often because they are circumstantial. Mucking with ldvelsbonly gets you the few cases where you have discrete imbalances of mechanics- same goal and same approach but off-numbers - and those are not that frequent.</p><p></p><p>Also, who cares? </p><p></p><p>Really, what does it matter if burning hands is a little worse than thunder wave? They each have circumstantially useful features and drawbacks. </p><p></p><p></p><p>The degrees of " imbalance that there currently are fall well within the circumstantial factor of "what challenges are provided." That brings it squarely down on "choices by the GM provide the last bit of balance or imbalance." </p><p></p><p>But the worse option would be a point buy, those really just ramp up the minmax and complexity just to shuffle around the main events and mid-carders.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7545561, member: 6919838"] Yeah adjusting levels can work for some but frankly many spells are not used often because they are circumstantial. Mucking with ldvelsbonly gets you the few cases where you have discrete imbalances of mechanics- same goal and same approach but off-numbers - and those are not that frequent. Also, who cares? Really, what does it matter if burning hands is a little worse than thunder wave? They each have circumstantially useful features and drawbacks. The degrees of " imbalance that there currently are fall well within the circumstantial factor of "what challenges are provided." That brings it squarely down on "choices by the GM provide the last bit of balance or imbalance." But the worse option would be a point buy, those really just ramp up the minmax and complexity just to shuffle around the main events and mid-carders. [/QUOTE]
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A novel way to acheive intra-spell balance
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