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A Paid Trip to Spellhold [D&D 4e]
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<blockquote data-quote="Voda Vosa" data-source="post: 4969882" data-attributes="member: 51271"><p><strong><em>Everyone, excapt Rudin Outside the house.</em></strong></p><p></p><p>As the paladin asks his questions and some of the present ponders his words, Taran, the elven druid, unleashes the best inside of him, reaping some wood out of the door, with his now clawed pawn. A shower of splinters now cover the hairy back of the druid, leaving a hole in the door to peek in.</p><p>[sblock=Taking a look inside]</p><p>You can see a shady room, with several tables, and a cage containing three humanoids in it, on a corner. You can see nobody else.[/sblock]</p><p></p><p></p><p><strong><em>Rudin Stonearm, Inside the bandit's house.</em></strong></p><p></p><p>Rudin step into the city with his left foot. Since he entered the gates, the guards looked at him with weary eyes. Inside the city, most people refrained from speaking to him, claiming he was a savage, not more than an animal. A "hairy ape" was the most common used therm to name him. Angry at these distrustful and discriminative folks, Rudin gave up his task of gathering information about his lost family among these people. He thought about the mages, wizards, shamans of sorts, as he view them. Although apparently more comprehensive than the commoners, the cowled wizards proved to be of not much help. The pair Rudin walked upon, knew nothing about his artifact, besides it was not magical, and seemed to care little for it, or for the dwarf. </p><p>However, they pointed out the house of one who could know something about it. An old shack in the merchant's district, the antiques shop. It was said that the antiques trader was a former sage, Filasico Lumnas, who belonged to the colwed wizards, but revelaed to the. The arcane organization sent him to Spellhold, as he was quite powerful to be dealt with inside the city. The legend tells that in that dreadful place, Filasico was strip out of his arcane powers, and lost his memory and most of his judgment with it. Harmless, Lumnas was returned to the city, and the few friends that remained opened the shop that now he attends. </p><p>Decided to find the truth about his family, Rudin ran to the shop. Filasico was now an old tall human, with long gray beard and a ridiculous pointy hat. The former wizard offered the dwarf an endless list of goods, and only after explaining that he was not interested in any relic, was Runi able to catch the wizard's attention, to expose his dilemma. Filasico examined the artifact for Rudin, and told him that he remembered the rune. It was, according to Filasico, who hasn't lost his memory, nor his judgment, the family crest of the Blackaxe clan, great forgers from the mithril halls. Lumnas told Rudin that one of his relatives, Ramlok Blackaxe, one of the few wizards and enchanters of the Blackaxe clan was detained at Spellhold back in the times when he was captured and striped from his powers in the forsaken island. Biding goodbye and thanking the old sage, Rudin walked out to the streets of Athkatla, determined to bring light over the obscured secrets of his ancestors. </p><p>The dwarf began to ask questions, he wanted a trip to spellhold to search for his relative, or any remains, of perhaps a dairy; something. But far from giving him any information, his questions lead to unwanted attention. As he turned the corner, in a shady alley, a pair of black dressed men approached him from the sides, and another two from the front. The dwarf drew his axe, which seemed to inspire fear in the assailants. But after a moment of doubt, they kept coming. What Rudin didn't saw was the other two approaching from behind... A dry hit on his head dropped him unconscious. </p><p>From the black oblivion, Rudin heard noises, people talking around him. Suddenly, a hit: the image of himself chopping wood with his axe came to his mind. The dwarf opened his eyes to see he was in a cage! Next to him, a woman and a shifter. He had seen few, but this one was clearly a shifter, and dressed in woodland clothes. Raising his gaze, he saw the bandits, lots of them, hurrying to another room, as some barred the door. Another hit to the door, and another. The bandits flee to the next room, leaving the dwarf and the unconscious shifter and maid in the cage. The next hit broke a part of the door, and the sunlight filled the dark room.</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 4969882, member: 51271"] [B][I]Everyone, excapt Rudin Outside the house.[/I][/B] As the paladin asks his questions and some of the present ponders his words, Taran, the elven druid, unleashes the best inside of him, reaping some wood out of the door, with his now clawed pawn. A shower of splinters now cover the hairy back of the druid, leaving a hole in the door to peek in. [sblock=Taking a look inside] You can see a shady room, with several tables, and a cage containing three humanoids in it, on a corner. You can see nobody else.[/sblock] [B][I]Rudin Stonearm, Inside the bandit's house.[/I][/B] Rudin step into the city with his left foot. Since he entered the gates, the guards looked at him with weary eyes. Inside the city, most people refrained from speaking to him, claiming he was a savage, not more than an animal. A "hairy ape" was the most common used therm to name him. Angry at these distrustful and discriminative folks, Rudin gave up his task of gathering information about his lost family among these people. He thought about the mages, wizards, shamans of sorts, as he view them. Although apparently more comprehensive than the commoners, the cowled wizards proved to be of not much help. The pair Rudin walked upon, knew nothing about his artifact, besides it was not magical, and seemed to care little for it, or for the dwarf. However, they pointed out the house of one who could know something about it. An old shack in the merchant's district, the antiques shop. It was said that the antiques trader was a former sage, Filasico Lumnas, who belonged to the colwed wizards, but revelaed to the. The arcane organization sent him to Spellhold, as he was quite powerful to be dealt with inside the city. The legend tells that in that dreadful place, Filasico was strip out of his arcane powers, and lost his memory and most of his judgment with it. Harmless, Lumnas was returned to the city, and the few friends that remained opened the shop that now he attends. Decided to find the truth about his family, Rudin ran to the shop. Filasico was now an old tall human, with long gray beard and a ridiculous pointy hat. The former wizard offered the dwarf an endless list of goods, and only after explaining that he was not interested in any relic, was Runi able to catch the wizard's attention, to expose his dilemma. Filasico examined the artifact for Rudin, and told him that he remembered the rune. It was, according to Filasico, who hasn't lost his memory, nor his judgment, the family crest of the Blackaxe clan, great forgers from the mithril halls. Lumnas told Rudin that one of his relatives, Ramlok Blackaxe, one of the few wizards and enchanters of the Blackaxe clan was detained at Spellhold back in the times when he was captured and striped from his powers in the forsaken island. Biding goodbye and thanking the old sage, Rudin walked out to the streets of Athkatla, determined to bring light over the obscured secrets of his ancestors. The dwarf began to ask questions, he wanted a trip to spellhold to search for his relative, or any remains, of perhaps a dairy; something. But far from giving him any information, his questions lead to unwanted attention. As he turned the corner, in a shady alley, a pair of black dressed men approached him from the sides, and another two from the front. The dwarf drew his axe, which seemed to inspire fear in the assailants. But after a moment of doubt, they kept coming. What Rudin didn't saw was the other two approaching from behind... A dry hit on his head dropped him unconscious. From the black oblivion, Rudin heard noises, people talking around him. Suddenly, a hit: the image of himself chopping wood with his axe came to his mind. The dwarf opened his eyes to see he was in a cage! Next to him, a woman and a shifter. He had seen few, but this one was clearly a shifter, and dressed in woodland clothes. Raising his gaze, he saw the bandits, lots of them, hurrying to another room, as some barred the door. Another hit to the door, and another. The bandits flee to the next room, leaving the dwarf and the unconscious shifter and maid in the cage. The next hit broke a part of the door, and the sunlight filled the dark room. [/QUOTE]
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