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A paid Trip to Spellhold [RG, D&D4e]
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<blockquote data-quote="CaBaNa" data-source="post: 4955271" data-attributes="member: 82643"><p>Thurinar </p><p>Elf</p><p>Seeker</p><p><span style="color: Magenta">Find my mother, find my father, destroy abberation. Nothing else matters.</span></p><p></p><p>[sblock=Character Summary]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Thurinar, level 1</p><p>Elf, Seeker</p><p>Seeker's Bond: Bloodbond</p><p>Background: Occupation - Foe Killer (Dungeoneering class skill)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 8, Con 11, Dex 16, Int 10, Wis 20, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 11, Dex 14, Int 10, Wis 18, Cha 10.</p><p></p><p></p><p>AC: 15 Fort: 10 Reflex: 14 Will: 16</p><p>HP: 23 Surges: 7 Surge Value: 5</p><p></p><p>TRAINED SKILLS</p><p>Nature +12, Insight +10, Dungeoneering +10, Perception +12</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +3, Arcana, Bluff, Diplomacy, Endurance, Heal +5, History, Intimidate, Religion, Stealth +3, Streetwise, Thievery +3, Athletics -1</p><p></p><p>FEATS</p><p>Level 1: Weapon Proficiency (Greatbow)</p><p></p><p>POWERS</p><p>Seeker at-will 1: Stinging Swarm</p><p>Seeker at-will 1: Elemental Spirits</p><p>Seeker encounter 1: Flickering Arrow</p><p>Seeker daily 1: Storm of Spirit Shards</p><p></p><p>ITEMS</p><p>Greatbow, Leather Armor, Holy Symbol, Rope, Silk (50 ft.), Sunrod (2), Bedroll, Backpack , Ale, Pitcher (3), Wine, Bottle (3), Traveling papers, Identification Papers, Standard</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p>[/sblock]</p><p></p><p>[Sblock=Background]</p><p></p><p>Growing up in the forests of Wealdath, his family traveling between the Small Teeth mountains, and the Starspire mountains. Thurinar was raised to delve into the upperdark, in search of the servants of abberant masters. His aspirations were fueled by his father, who would occasionally delve deeper into the underdark, searching out abberant creatures with local dwarves, and men from nearby Mosstone. </p><p></p><p>Thurinar's father disappeared with the rest of his adventuring crew, mid-winter, during an excursion below the Small Teeth. The local merchants said that if any answers were to be found, they would be found in Athkatla, as all information eventually gets there. </p><p></p><p>Thurinar set out the next morning, leaving his mother alone in the city of Mosstone. The merchants, or shadow thieves, abducted Thurinar's mother. When Thurinar came back, without any new information about his father, to find his mother kidnapped, he made a sacred pact with the spirit of Nature. </p><p></p><p>If Silvanus, and Nature would but lead him to his mother, and father, he would sacrifice his life to hunt abberant creatures. He would become no more than a tool for the spirit of Nature to cleanse the world of the far realms destructive power.</p><p></p><p>Thurinar, with no inheritance, and his only family missing or stolen, went back to Athkatla. His only concern, finding people crazy enough, and strong enough, to move against the shadow thieves in order to locate his mother. </p><p></p><p></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="CaBaNa, post: 4955271, member: 82643"] Thurinar Elf Seeker [COLOR="Magenta"]Find my mother, find my father, destroy abberation. Nothing else matters.[/COLOR] [sblock=Character Summary]====== Created Using Wizards of the Coast D&D Character Builder ====== Thurinar, level 1 Elf, Seeker Seeker's Bond: Bloodbond Background: Occupation - Foe Killer (Dungeoneering class skill) FINAL ABILITY SCORES Str 8, Con 11, Dex 16, Int 10, Wis 20, Cha 10. STARTING ABILITY SCORES Str 8, Con 11, Dex 14, Int 10, Wis 18, Cha 10. AC: 15 Fort: 10 Reflex: 14 Will: 16 HP: 23 Surges: 7 Surge Value: 5 TRAINED SKILLS Nature +12, Insight +10, Dungeoneering +10, Perception +12 UNTRAINED SKILLS Acrobatics +3, Arcana, Bluff, Diplomacy, Endurance, Heal +5, History, Intimidate, Religion, Stealth +3, Streetwise, Thievery +3, Athletics -1 FEATS Level 1: Weapon Proficiency (Greatbow) POWERS Seeker at-will 1: Stinging Swarm Seeker at-will 1: Elemental Spirits Seeker encounter 1: Flickering Arrow Seeker daily 1: Storm of Spirit Shards ITEMS Greatbow, Leather Armor, Holy Symbol, Rope, Silk (50 ft.), Sunrod (2), Bedroll, Backpack , Ale, Pitcher (3), Wine, Bottle (3), Traveling papers, Identification Papers, Standard ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock] [Sblock=Background] Growing up in the forests of Wealdath, his family traveling between the Small Teeth mountains, and the Starspire mountains. Thurinar was raised to delve into the upperdark, in search of the servants of abberant masters. His aspirations were fueled by his father, who would occasionally delve deeper into the underdark, searching out abberant creatures with local dwarves, and men from nearby Mosstone. Thurinar's father disappeared with the rest of his adventuring crew, mid-winter, during an excursion below the Small Teeth. The local merchants said that if any answers were to be found, they would be found in Athkatla, as all information eventually gets there. Thurinar set out the next morning, leaving his mother alone in the city of Mosstone. The merchants, or shadow thieves, abducted Thurinar's mother. When Thurinar came back, without any new information about his father, to find his mother kidnapped, he made a sacred pact with the spirit of Nature. If Silvanus, and Nature would but lead him to his mother, and father, he would sacrifice his life to hunt abberant creatures. He would become no more than a tool for the spirit of Nature to cleanse the world of the far realms destructive power. Thurinar, with no inheritance, and his only family missing or stolen, went back to Athkatla. His only concern, finding people crazy enough, and strong enough, to move against the shadow thieves in order to locate his mother. [/sblock] [/QUOTE]
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