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*Pathfinder & Starfinder
A Player vs Player approach: Co-authorship
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<blockquote data-quote="Big J Money" data-source="post: 6808313" data-attributes="member: 70533"><p>I don't think there's a reason to call anyone a jerk in that scenario. If you were in that gaming group would you actually start calling the other players or DM that? But you bring up a good point about the DM not paying attention to the note on the character's sheet. But this depends on the game. In a sandbox style of game, the DM placing a lair or dungeon that has undead does not necessitate the party explore it. It's more about verisimilitude (just because one player's character has undead phobia doesn't mean every dungeon should be empty of undead; in fact the opposite needs to be true for the phobia to have any meaning... the irony). In a linear, plot-driven game I agree the DM would be asking for trouble by leading the players into that situation.</p><p></p><p>"If such character traits have been encouraged in the group, and the DM knows them..." I didn't say that was the case. Only that a player decided to write some background on their character and one aspect is that the character is mortally afraid of undead. My scenario was not intended to be about the DM baiting his players only to frustrate them. In the scenario, the dungeon is simply there (sandbox) and the party has decided to explore it in order to resolve one (of many) possible quests. Once they find out undead are there, the conflict between the payers arises. </p><p></p><p>You might say that this should have been resolved during character creation, I suppose. One player was writing a detail about their character that could potentially affect the others later on, but said nothing to them about it. Maybe an indication that it's a good idea to read over everyone's character backstories before a game starts.</p></blockquote><p></p>
[QUOTE="Big J Money, post: 6808313, member: 70533"] I don't think there's a reason to call anyone a jerk in that scenario. If you were in that gaming group would you actually start calling the other players or DM that? But you bring up a good point about the DM not paying attention to the note on the character's sheet. But this depends on the game. In a sandbox style of game, the DM placing a lair or dungeon that has undead does not necessitate the party explore it. It's more about verisimilitude (just because one player's character has undead phobia doesn't mean every dungeon should be empty of undead; in fact the opposite needs to be true for the phobia to have any meaning... the irony). In a linear, plot-driven game I agree the DM would be asking for trouble by leading the players into that situation. "If such character traits have been encouraged in the group, and the DM knows them..." I didn't say that was the case. Only that a player decided to write some background on their character and one aspect is that the character is mortally afraid of undead. My scenario was not intended to be about the DM baiting his players only to frustrate them. In the scenario, the dungeon is simply there (sandbox) and the party has decided to explore it in order to resolve one (of many) possible quests. Once they find out undead are there, the conflict between the payers arises. You might say that this should have been resolved during character creation, I suppose. One player was writing a detail about their character that could potentially affect the others later on, but said nothing to them about it. Maybe an indication that it's a good idea to read over everyone's character backstories before a game starts. [/QUOTE]
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A Player vs Player approach: Co-authorship
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