Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A Player vs Player approach: Co-authorship
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Big J Money" data-source="post: 6808672" data-attributes="member: 70533"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=4937" target="_blank">Celebrim</a></u></strong></em></p><p></p><p>Okay, I think what I'm reading is that our experiences are very different. Your example has no OOC interaction, whereas in the different groups I've played or DMed with, most of us turn to OOC communication naturally and often during the course of the game (whether there's a conflict of player interest or not). I have on rarer occasion also been in groups where players tried to work out player differences IC, and that has always (in my experience) turned out poorly, with people mad at each other but not willing to talk about it.</p><p></p><p>Which is one of the reasons I made my post.</p><p></p><p>"[going OOC is] pretty much never a solution to problems of incompatible desires. If anything, going OOC makes it worse, because you end up with various versions of: 'If you want to be my friend, you'll do this.'"</p><p></p><p>That's a very bold statement! I think without some examples and evidence I can't accept your premise that the nature of open communication between people makes problems <em>worse</em>. Unless at least one person is unwilling to do it and the other person is forcing them to. But the same could be said of the first person; that they are forcing the second to resolve an issue through the role-playing itself.</p><p></p><p>You do realize that a conflict between characters and a conflict between players are orthogonal concepts, right? A group could choose resolve all character conflicts IC while choosing to resolve player conflicts OOC. IME they're often intertwined (a player conflict arises from a character conflict), but I see no reason they can't be dealt with separately.</p><p></p><p>Edit: There's another disadvantage to only solving player issues via role-playing. Often characters are unaware of the knowledge they would need to resolve the conflict that is upsetting their player. Examples: A wizard is about to fireball into a melee out of vocal range, a thief is about to pick-pocket another character who is unawares, a player is about to open the obviously trapped chest while everyone's back is turned, etc.</p></blockquote><p></p>
[QUOTE="Big J Money, post: 6808672, member: 70533"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=4937"]Celebrim[/URL][/U][/B][/I] Okay, I think what I'm reading is that our experiences are very different. Your example has no OOC interaction, whereas in the different groups I've played or DMed with, most of us turn to OOC communication naturally and often during the course of the game (whether there's a conflict of player interest or not). I have on rarer occasion also been in groups where players tried to work out player differences IC, and that has always (in my experience) turned out poorly, with people mad at each other but not willing to talk about it. Which is one of the reasons I made my post. "[going OOC is] pretty much never a solution to problems of incompatible desires. If anything, going OOC makes it worse, because you end up with various versions of: 'If you want to be my friend, you'll do this.'" That's a very bold statement! I think without some examples and evidence I can't accept your premise that the nature of open communication between people makes problems [I]worse[/I]. Unless at least one person is unwilling to do it and the other person is forcing them to. But the same could be said of the first person; that they are forcing the second to resolve an issue through the role-playing itself. You do realize that a conflict between characters and a conflict between players are orthogonal concepts, right? A group could choose resolve all character conflicts IC while choosing to resolve player conflicts OOC. IME they're often intertwined (a player conflict arises from a character conflict), but I see no reason they can't be dealt with separately. Edit: There's another disadvantage to only solving player issues via role-playing. Often characters are unaware of the knowledge they would need to resolve the conflict that is upsetting their player. Examples: A wizard is about to fireball into a melee out of vocal range, a thief is about to pick-pocket another character who is unawares, a player is about to open the obviously trapped chest while everyone's back is turned, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A Player vs Player approach: Co-authorship
Top