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A playthrough of The Shattered Obelisk (spoilers)
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<blockquote data-quote="MerricB" data-source="post: 9242513" data-attributes="member: 3586"><p><strong>Session 11 - Monday December 18, 2023</strong></p><p></p><p>I realised that I left this session out.</p><p></p><p>Basic highlights: The party went back to save Simeon. We were missing a player, so the two remaining players had henchmen (controlling two characters each).</p><p></p><p>This time, they went through the third option, the vent. (Which isn't described well, but provides the safest entry). They skirted by most of the goblins, and found a broken lift.</p><p></p><p>Then they found an old duergar forge staffed by undead duergar who didn't like them much. Battle! Oh look, lots of buckets leading deeper into the mine. Hmm. They needed something to repair it.</p><p></p><p>Back to deal with the rest of the goblins - fairly easily accomplished as most of the Really Tough goblins were now gone (either dead or on patrol). They found an old bedroom - and a jar holding the spirit of a friendly duergar who they released. It turned into a semi-corporeal form that could advise them. And there was a Big Boss Goblin further in the mine who was really obsessed with something.</p><p></p><p>Repairing the lift - the reason the artificer was in the party - they progressed downwards. They chose a path through the mine that avoided most of the monsters. Hooray! Still a few undead to deal with. And a fiendish auger - an animated mining tool that doesn't make that much sense, but did get one good hit in.</p><p></p><p>Finally, they arrived at the pathway to the Big Boss's lair. A few undead guarded it, but half of them would listen to reason - or at least to the reason of Hjoldak, the undead duergar they'd rescued. And the good undead pushed the bad undead into the lava, allowing the party a way forward. (We were getting towards time, so no need for a fight when I could demonstrate the rewards for good play).</p><p></p><p>And so they braved the lair of Ruxithid, psionic goblin extraordinare! </p><p></p><p>Unfortunately, he had a shield guardian. And the combat went very, very poorly. By the end of it, Nymia and her henchmen were down, while Syzoth (artificer) and his rogue henchmen escaped. Fog cloud for the win! Not that it helped Nymia!</p><p></p><p>Back to town... we'd almost had a near-TPK, with the "near" bit being the player who wasn't there surviving!</p><p></p><p>I guess now they had to rescue THREE characters on their next expedition!</p><p></p><p>Cheers,</p><p>Merric</p></blockquote><p></p>
[QUOTE="MerricB, post: 9242513, member: 3586"] [B]Session 11 - Monday December 18, 2023[/B] I realised that I left this session out. Basic highlights: The party went back to save Simeon. We were missing a player, so the two remaining players had henchmen (controlling two characters each). This time, they went through the third option, the vent. (Which isn't described well, but provides the safest entry). They skirted by most of the goblins, and found a broken lift. Then they found an old duergar forge staffed by undead duergar who didn't like them much. Battle! Oh look, lots of buckets leading deeper into the mine. Hmm. They needed something to repair it. Back to deal with the rest of the goblins - fairly easily accomplished as most of the Really Tough goblins were now gone (either dead or on patrol). They found an old bedroom - and a jar holding the spirit of a friendly duergar who they released. It turned into a semi-corporeal form that could advise them. And there was a Big Boss Goblin further in the mine who was really obsessed with something. Repairing the lift - the reason the artificer was in the party - they progressed downwards. They chose a path through the mine that avoided most of the monsters. Hooray! Still a few undead to deal with. And a fiendish auger - an animated mining tool that doesn't make that much sense, but did get one good hit in. Finally, they arrived at the pathway to the Big Boss's lair. A few undead guarded it, but half of them would listen to reason - or at least to the reason of Hjoldak, the undead duergar they'd rescued. And the good undead pushed the bad undead into the lava, allowing the party a way forward. (We were getting towards time, so no need for a fight when I could demonstrate the rewards for good play). And so they braved the lair of Ruxithid, psionic goblin extraordinare! Unfortunately, he had a shield guardian. And the combat went very, very poorly. By the end of it, Nymia and her henchmen were down, while Syzoth (artificer) and his rogue henchmen escaped. Fog cloud for the win! Not that it helped Nymia! Back to town... we'd almost had a near-TPK, with the "near" bit being the player who wasn't there surviving! I guess now they had to rescue THREE characters on their next expedition! Cheers, Merric [/QUOTE]
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