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<blockquote data-quote="BOZ" data-source="post: 139736" data-attributes="member: 1241"><p>SPRITE (standard)</p><p>Small Fey</p><p>Hit Dice: 1d6+1 (4 hp)</p><p>Initiative: +4 (Dex)</p><p>Speed: 30 ft, fly 50 ft (good)</p><p>AC: 15 (+1 size, +4 Dex)</p><p>Attacks: Dagger +5 melee; or shortbow +5 ranged</p><p>Damage: Dagger 1d4-1; or shortbow 1d6</p><p>Face/Reach: 5 ft by 5 ft/5 ft</p><p>Special Attacks: Sleep arrows</p><p>Special Qualities: Spell-like abilities</p><p>Saves: Fort +1, Ref +6, Will +5</p><p>Abilities: Str 8, Dex 18, Con 12, Int 12, Wis 16, Cha 16</p><p>Skills: Animal Empathy +7, Bluff +6, Craft (any one) +5, Escape Artist +8, Hide +8, Listen +7, Perform (any one) +7, Search +4, Sense Motive +6, Spot +7</p><p>Feats: Dodge, Weapon Finesse (Dagger)</p><p></p><p>Climate/Terrain: Any forest and plains</p><p>Organization: Gang (2-4), band (6-11), or tribe (10-100)</p><p>Challenge Rating: 1</p><p>Treasure: No coins; 50% goods; 50% items</p><p>Alignment: Always neutral (good tendencies)</p><p>Advancement: 1-3 (Small)</p><p></p><p>Sprites are a shy and reclusive faerie people who resemble miniature elves. Sprites stand about 2 feet tall, and fly by means of their tiny semitransparent wings. Sprites are the most common type of the family of faeries they are named after.</p><p> Sprites live in meadows and woodland glens, where they have appointed themselves the monitors of their lands. Sprites are one of the few races who are truly immortal, never aging. Sprites speak Common, Elven, and Sylvan, and they can communicate with other woodland animals and creatures.</p><p></p><p>COMBAT</p><p>Sprites have a deep hatred for anything evil, and are capable of defending their secluded homes with surprising militancy. Sprites have miniature weapons, and their swords function as daggers. They usually try to knock out their opponents with sleep arrows, and then remove them to a faraway place without their weapons, although very evil creatures are sometimes slain on the spot.</p><p> Sleep Arrows (Ex): Sprites coat the tips of their arrows with an ointment that causes any creature struck by one of these arrows to fall into a deep sleep for 1d6 hours, should they fail a Fortitude save (DC 16).</p><p> Spell-Like Abilities: At will - invisibility (self only), detect evil, and detect good (both at a range of 150 feet). </p><p></p><p>The sprite first appeared in the 1E Monster Manual.</p></blockquote><p></p>
[QUOTE="BOZ, post: 139736, member: 1241"] SPRITE (standard) Small Fey Hit Dice: 1d6+1 (4 hp) Initiative: +4 (Dex) Speed: 30 ft, fly 50 ft (good) AC: 15 (+1 size, +4 Dex) Attacks: Dagger +5 melee; or shortbow +5 ranged Damage: Dagger 1d4-1; or shortbow 1d6 Face/Reach: 5 ft by 5 ft/5 ft Special Attacks: Sleep arrows Special Qualities: Spell-like abilities Saves: Fort +1, Ref +6, Will +5 Abilities: Str 8, Dex 18, Con 12, Int 12, Wis 16, Cha 16 Skills: Animal Empathy +7, Bluff +6, Craft (any one) +5, Escape Artist +8, Hide +8, Listen +7, Perform (any one) +7, Search +4, Sense Motive +6, Spot +7 Feats: Dodge, Weapon Finesse (Dagger) Climate/Terrain: Any forest and plains Organization: Gang (2-4), band (6-11), or tribe (10-100) Challenge Rating: 1 Treasure: No coins; 50% goods; 50% items Alignment: Always neutral (good tendencies) Advancement: 1-3 (Small) Sprites are a shy and reclusive faerie people who resemble miniature elves. Sprites stand about 2 feet tall, and fly by means of their tiny semitransparent wings. Sprites are the most common type of the family of faeries they are named after. Sprites live in meadows and woodland glens, where they have appointed themselves the monitors of their lands. Sprites are one of the few races who are truly immortal, never aging. Sprites speak Common, Elven, and Sylvan, and they can communicate with other woodland animals and creatures. COMBAT Sprites have a deep hatred for anything evil, and are capable of defending their secluded homes with surprising militancy. Sprites have miniature weapons, and their swords function as daggers. They usually try to knock out their opponents with sleep arrows, and then remove them to a faraway place without their weapons, although very evil creatures are sometimes slain on the spot. Sleep Arrows (Ex): Sprites coat the tips of their arrows with an ointment that causes any creature struck by one of these arrows to fall into a deep sleep for 1d6 hours, should they fail a Fortitude save (DC 16). Spell-Like Abilities: At will - invisibility (self only), detect evil, and detect good (both at a range of 150 feet). The sprite first appeared in the 1E Monster Manual. [/QUOTE]
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