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<blockquote data-quote="BOZ" data-source="post: 139738" data-attributes="member: 1241"><p>SEA SPRITE</p><p>Tiny Fey (Aquatic)</p><p>Hit Dice: 1d6 (3 hp)</p><p>Initiative: +4 (Dex)</p><p>Speed: 20 ft, swim 60 ft</p><p>AC: 16 (+2 size, +4 Dex)</p><p>Attacks: Dagger +6 melee; or hand crossbow +6 ranged</p><p>Damage: Dagger 1d4-2; or hand crossbow 1d4</p><p>Face/Reach: 2 1/2 ft by 2 1/2 ft/0 ft</p><p>Special Attacks: Spell-like abilities, sleep bolts</p><p>Special Qualities: SR 12</p><p>Saves: Fort +0, Ref +6, Will +5</p><p>Abilities: Str 7, Dex 18, Con 10, Int 12, Wis 16, Cha 16</p><p>Skills: Animal Empathy +6, Escape Artist +7, Handle Animal +7, Hide +7, Listen +8, Perform (dance) +6, Search +4, Sense Motive +8, Spot +8, Swim +6</p><p>Feats: Alertness, Weapon Finesse (dagger)</p><p></p><p>Climate/Terrain: Warm aquatic</p><p>Organization: Gang (2-4), band (6-11 plus 1-6 barracudas), or community (5-40)</p><p>Challenge Rating: 2</p><p>Treasure: Standard</p><p>Alignment: Always chaotic neutral</p><p>Advancement: 2-3 HD (Tiny)</p><p></p><p>Sea sprites are cheerful cherubs who live beneath the waves on colorful coral reefs. Sea sprites have round faces and wide, fish-like eyes. Their hair looks like seaweed and stretches down to the gills in their neck. They have smooth, light blue skin that is slick to the touch. These faeries have no wings, but the webbing on their hands and feet helps them swim as well as any faerie flies. Their dress consists of brightly colored eel-skin jerkins, and they wear ornaments found in the treasures of the sea floor.</p><p> Sea sprites are amphibious, but prefer being in the water. They are reclusive but live in harmony with the other sea creatures, and help protect their reefs' environment from sahuagin and other attackers. Sea sprites live about 1,200 years. Sea sprites are fairly likely to be accompanied by large carnivorous fish, such as barracudas, which serve as guards and pets.</p><p></p><p>COMBAT</p><p>Sea Sprites have a deep hatred for anything evil. Sea sprites have miniature weapons, and their swords function as daggers. In the hands of sea sprites, their tiny crossbows function as normal crossbows both in and out of the water. Sea sprites usually try to knock out their opponents with sleep bolts, and then remove them to a faraway place without their weapons, although very evil creatures are sometimes slain on the spot. Air breathers are left on a nearby beach, if they did not try to harm the sprites' reef.</p><p> Sleep Bolts (Ex): Sea sprites coat the tips of their crossbow bolts with an ointment that causes any creature struck by one of these arrows to fall into a deep sleep for 1d6 hours, should they fail a Fortitude save (DC 16).</p><p> Spell-Like Abilities: At will - invisibility (self only), detect evil, and detect good (both at a range of 150 feet); 3/day - slow (by touch). These abilites are as the spells cast by a 5th-level sorcerer (save DC 11 + spell level).</p><p></p><p>The sea sprite first appeared in the Greyhawk Monstrous Compendium, MC5.</p></blockquote><p></p>
[QUOTE="BOZ, post: 139738, member: 1241"] SEA SPRITE Tiny Fey (Aquatic) Hit Dice: 1d6 (3 hp) Initiative: +4 (Dex) Speed: 20 ft, swim 60 ft AC: 16 (+2 size, +4 Dex) Attacks: Dagger +6 melee; or hand crossbow +6 ranged Damage: Dagger 1d4-2; or hand crossbow 1d4 Face/Reach: 2 1/2 ft by 2 1/2 ft/0 ft Special Attacks: Spell-like abilities, sleep bolts Special Qualities: SR 12 Saves: Fort +0, Ref +6, Will +5 Abilities: Str 7, Dex 18, Con 10, Int 12, Wis 16, Cha 16 Skills: Animal Empathy +6, Escape Artist +7, Handle Animal +7, Hide +7, Listen +8, Perform (dance) +6, Search +4, Sense Motive +8, Spot +8, Swim +6 Feats: Alertness, Weapon Finesse (dagger) Climate/Terrain: Warm aquatic Organization: Gang (2-4), band (6-11 plus 1-6 barracudas), or community (5-40) Challenge Rating: 2 Treasure: Standard Alignment: Always chaotic neutral Advancement: 2-3 HD (Tiny) Sea sprites are cheerful cherubs who live beneath the waves on colorful coral reefs. Sea sprites have round faces and wide, fish-like eyes. Their hair looks like seaweed and stretches down to the gills in their neck. They have smooth, light blue skin that is slick to the touch. These faeries have no wings, but the webbing on their hands and feet helps them swim as well as any faerie flies. Their dress consists of brightly colored eel-skin jerkins, and they wear ornaments found in the treasures of the sea floor. Sea sprites are amphibious, but prefer being in the water. They are reclusive but live in harmony with the other sea creatures, and help protect their reefs' environment from sahuagin and other attackers. Sea sprites live about 1,200 years. Sea sprites are fairly likely to be accompanied by large carnivorous fish, such as barracudas, which serve as guards and pets. COMBAT Sea Sprites have a deep hatred for anything evil. Sea sprites have miniature weapons, and their swords function as daggers. In the hands of sea sprites, their tiny crossbows function as normal crossbows both in and out of the water. Sea sprites usually try to knock out their opponents with sleep bolts, and then remove them to a faraway place without their weapons, although very evil creatures are sometimes slain on the spot. Air breathers are left on a nearby beach, if they did not try to harm the sprites' reef. Sleep Bolts (Ex): Sea sprites coat the tips of their crossbow bolts with an ointment that causes any creature struck by one of these arrows to fall into a deep sleep for 1d6 hours, should they fail a Fortitude save (DC 16). Spell-Like Abilities: At will - invisibility (self only), detect evil, and detect good (both at a range of 150 feet); 3/day - slow (by touch). These abilites are as the spells cast by a 5th-level sorcerer (save DC 11 + spell level). The sea sprite first appeared in the Greyhawk Monstrous Compendium, MC5. [/QUOTE]
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