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<blockquote data-quote="BOZ" data-source="post: 139750" data-attributes="member: 1241"><p>DOBIE</p><p>Tiny Fey</p><p>Hit Dice: 1d6 (3 hp)</p><p>Initiative: +0 (Dex)</p><p>Speed: 20 ft</p><p>AC: 13 (+2 size, +1 natural)</p><p>Attacks: Dagger +2 melee</p><p>Damage: Dagger 1d4</p><p>Face/Reach: 2 1/2 ft by 2 1/2 ft/0 ft</p><p>Special Attacks: Spell-like abilities</p><p>Special Qualities: Gullible (vulnerability)</p><p>Saves: Fort +0, Ref +2, Will +1</p><p>Abilities: Str 8, Dex 11, Con 10, Int 8, Wis 8, Cha 10</p><p>Skills: Hide +8, Listen +4, Move Silently +6, Search +5</p><p></p><p>Climate/Terrain: Any temperate land</p><p>Organization: Solitary or tribe (2-8)</p><p>Challenge Rating: 1/2</p><p>Treasure: None</p><p>Alignment: Always neutral good</p><p>Advancement: 2-3 HD (Tiny)</p><p></p><p>Dobies are tiny rural fey, related to brownies. They live peaceful, reclusive lives, trying their best to help out larger humanoids. They live in crude cottages at the edges of a farmer's fields, where they glean food from the harvest. As a payment for this food, the good fey help out the farmer by performing chores - whether the farmers want them to or not. Dobies are amazingly clumsy and absent-minded, and their "help" almost winds up being more of a curse than a blessing.</p><p> Dobies look like miniature elves, with brown eyes and hair, only slightly pointed ears, and plain features. With their working clothes on, they resemble farmers more than anything else. They have a way about them, seeming as gullible as they look, that makes look more like country bumpkins than typical fey. Dobies speak Common and Sylvan.</p><p></p><p>COMBAT</p><p>Dobies are inoffensive and will walk or sneak away from a fight. They are very protective of their larger neighbors, and will fight to defend them and their property. They prefer to use their spell-like abilities to confound and confuse opponents. They can also use tools, such as hammers or rakes, but are somtimes lucky enough to have a dagger or even a short sword.</p><p> Spell-Like Abilities: 1/day - confuse languages (the reverse of comprehend languages) (forget, fumble), grease, and ray of enfeeblement.</p><p> Gullible (Ex): Dobies are particularly gullible, and suffer a -3 penatly to all Will saves against illusion and enchantment spells.</p><p> Skills: Dobies have a +4 to Hide checks outdoors or in a building furnished from natural materials, due to the drab colors of their tough clothing.</p><p></p><p>The dobie first appeared in Dragon Magazine #206, and later in the Monstrous Compendium Annual Two.</p></blockquote><p></p>
[QUOTE="BOZ, post: 139750, member: 1241"] DOBIE Tiny Fey Hit Dice: 1d6 (3 hp) Initiative: +0 (Dex) Speed: 20 ft AC: 13 (+2 size, +1 natural) Attacks: Dagger +2 melee Damage: Dagger 1d4 Face/Reach: 2 1/2 ft by 2 1/2 ft/0 ft Special Attacks: Spell-like abilities Special Qualities: Gullible (vulnerability) Saves: Fort +0, Ref +2, Will +1 Abilities: Str 8, Dex 11, Con 10, Int 8, Wis 8, Cha 10 Skills: Hide +8, Listen +4, Move Silently +6, Search +5 Climate/Terrain: Any temperate land Organization: Solitary or tribe (2-8) Challenge Rating: 1/2 Treasure: None Alignment: Always neutral good Advancement: 2-3 HD (Tiny) Dobies are tiny rural fey, related to brownies. They live peaceful, reclusive lives, trying their best to help out larger humanoids. They live in crude cottages at the edges of a farmer's fields, where they glean food from the harvest. As a payment for this food, the good fey help out the farmer by performing chores - whether the farmers want them to or not. Dobies are amazingly clumsy and absent-minded, and their "help" almost winds up being more of a curse than a blessing. Dobies look like miniature elves, with brown eyes and hair, only slightly pointed ears, and plain features. With their working clothes on, they resemble farmers more than anything else. They have a way about them, seeming as gullible as they look, that makes look more like country bumpkins than typical fey. Dobies speak Common and Sylvan. COMBAT Dobies are inoffensive and will walk or sneak away from a fight. They are very protective of their larger neighbors, and will fight to defend them and their property. They prefer to use their spell-like abilities to confound and confuse opponents. They can also use tools, such as hammers or rakes, but are somtimes lucky enough to have a dagger or even a short sword. Spell-Like Abilities: 1/day - confuse languages (the reverse of comprehend languages) (forget, fumble), grease, and ray of enfeeblement. Gullible (Ex): Dobies are particularly gullible, and suffer a -3 penatly to all Will saves against illusion and enchantment spells. Skills: Dobies have a +4 to Hide checks outdoors or in a building furnished from natural materials, due to the drab colors of their tough clothing. The dobie first appeared in Dragon Magazine #206, and later in the Monstrous Compendium Annual Two. [/QUOTE]
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