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<blockquote data-quote="BOZ" data-source="post: 139754" data-attributes="member: 1241"><p>FAERIE FIDDLER</p><p>Tiny Fey</p><p>Hit Dice: 1d6 (3 hp)</p><p>Initiative: +6 (Dex)</p><p>Speed: 30 ft</p><p>AC: 20 (+2 size, +6 Dex, +2 natural)</p><p>Attacks: None</p><p>Damage: None</p><p>Face/Reach: 2 1/2 ft by 2 1/2 ft/0 ft</p><p>Special Attacks: Fiddling</p><p>Special Qualities: Immune to enchantment magic, SR 16</p><p>Saves: Fort +3, Ref +8, Will +6</p><p>Abilities: Str 10, Dex 23, Con 16, Int 10, Wis 18, Cha 17</p><p>Skills: Escape Artist +9, Listen +8, Perform (dance, melody, strings) +14</p><p>Feats: Dodge</p><p></p><p>Climate/Terrain: Any land</p><p>Organization: Solitary</p><p>Challenge Rating: 3</p><p>Treasure: None</p><p>Alignment: Always neutral good</p><p>Advancement: 1-3 HD (Tiny)</p><p></p><p>Faerie fiddlers are icons of fey society, living as individuals among other faerie communities. Fiddlers exist to protect other fey, and make the world more pleasant to them.</p><p> Faerie fiddlers resemble ancient, tiny human males in somber, archaic dress. They always carry around with them a tiny, exquisite fiddle (or similar stringed instrument). They keep in good spirits despite their serious clothing, and are amazingly spry and lively for such skinny folk. Faerie fiddlers speak Common, Elf, Gnome, and Sylvan, as well as the languages of any nearby humanoid communities.</p><p></p><p>COMBAT</p><p>Faerie fiddlers never start a fight, but when attacked they begind to dance and caper about. These constant movements help provide the fiddler with his high armor class. Fiddlers never fight with weapons, and when confronted with an opponent immune or resistant to his magic, the fiddler will flee if no other fey are in danger. Faerie fiddlers will lay down their own lives to save other fey.</p><p> Fiddling (Su): Faerie fiddlers can play magical tunes on their instruments, both for enjoyment and combat purposes. Any of these effects can be resisted with a Will save (DC 14). The tunes can be played with subtlety, such that the listener may not be aware of the sonic attack. All of these songs can be played by the fiddler at will, so long as there is no magical silence in the area.</p><p> * Song One: The first song of the fiddler is a common dance melody that eliminates hunger, thirst, or fatigue for all who hear it, so long as they are dancing. If a listener has the perform (dance) skill, he can fight opponents in combat, while dancing.</p><p> * Song Two: The second song of the fiddler is a defensive spell, used if the fiddler or his friends are threatened with harm. With this song, the fiddler can affect one target per round within 30 feet with an Otto's irresistible dance spell. This effect is usually used to immobilize opponents, and to cover escape from combat.</p><p> * Song Three: The most powerful tune of the fiddler is reserved for someone who truly offends faerie sensibilities; someone who refuses to dance with them, denies the extistence of faeries, or tries to cheat a faerie in some way can expect to have this song used on them. This tune can only be played once per month, and then only on the night of a full moon. This tune eliminates fatigue like the first tune, but also has an effect on the target much like an exaggerated time stop spell. For every hour the target spends dancing, a year will pass by around them, and the lack of fatigue makes the target capable of dancing for a long time. The nature of the enchantment of this tune is such that the victim will be unaware of what is really happening if they are not familiar with the effect, and the victim can only make a saving throw by conscious desire to resist.</p><p> Immune to Enchantment Magic (Ex): Faerie Fiddlers are immune to all spells and effects of the enchantment school.</p><p></p><p>The faerie fiddler first appeared in Dragon Magazine #206, and later in the Monstrous Compendium Annual Three.</p></blockquote><p></p>
[QUOTE="BOZ, post: 139754, member: 1241"] FAERIE FIDDLER Tiny Fey Hit Dice: 1d6 (3 hp) Initiative: +6 (Dex) Speed: 30 ft AC: 20 (+2 size, +6 Dex, +2 natural) Attacks: None Damage: None Face/Reach: 2 1/2 ft by 2 1/2 ft/0 ft Special Attacks: Fiddling Special Qualities: Immune to enchantment magic, SR 16 Saves: Fort +3, Ref +8, Will +6 Abilities: Str 10, Dex 23, Con 16, Int 10, Wis 18, Cha 17 Skills: Escape Artist +9, Listen +8, Perform (dance, melody, strings) +14 Feats: Dodge Climate/Terrain: Any land Organization: Solitary Challenge Rating: 3 Treasure: None Alignment: Always neutral good Advancement: 1-3 HD (Tiny) Faerie fiddlers are icons of fey society, living as individuals among other faerie communities. Fiddlers exist to protect other fey, and make the world more pleasant to them. Faerie fiddlers resemble ancient, tiny human males in somber, archaic dress. They always carry around with them a tiny, exquisite fiddle (or similar stringed instrument). They keep in good spirits despite their serious clothing, and are amazingly spry and lively for such skinny folk. Faerie fiddlers speak Common, Elf, Gnome, and Sylvan, as well as the languages of any nearby humanoid communities. COMBAT Faerie fiddlers never start a fight, but when attacked they begind to dance and caper about. These constant movements help provide the fiddler with his high armor class. Fiddlers never fight with weapons, and when confronted with an opponent immune or resistant to his magic, the fiddler will flee if no other fey are in danger. Faerie fiddlers will lay down their own lives to save other fey. Fiddling (Su): Faerie fiddlers can play magical tunes on their instruments, both for enjoyment and combat purposes. Any of these effects can be resisted with a Will save (DC 14). The tunes can be played with subtlety, such that the listener may not be aware of the sonic attack. All of these songs can be played by the fiddler at will, so long as there is no magical silence in the area. * Song One: The first song of the fiddler is a common dance melody that eliminates hunger, thirst, or fatigue for all who hear it, so long as they are dancing. If a listener has the perform (dance) skill, he can fight opponents in combat, while dancing. * Song Two: The second song of the fiddler is a defensive spell, used if the fiddler or his friends are threatened with harm. With this song, the fiddler can affect one target per round within 30 feet with an Otto's irresistible dance spell. This effect is usually used to immobilize opponents, and to cover escape from combat. * Song Three: The most powerful tune of the fiddler is reserved for someone who truly offends faerie sensibilities; someone who refuses to dance with them, denies the extistence of faeries, or tries to cheat a faerie in some way can expect to have this song used on them. This tune can only be played once per month, and then only on the night of a full moon. This tune eliminates fatigue like the first tune, but also has an effect on the target much like an exaggerated time stop spell. For every hour the target spends dancing, a year will pass by around them, and the lack of fatigue makes the target capable of dancing for a long time. The nature of the enchantment of this tune is such that the victim will be unaware of what is really happening if they are not familiar with the effect, and the victim can only make a saving throw by conscious desire to resist. Immune to Enchantment Magic (Ex): Faerie Fiddlers are immune to all spells and effects of the enchantment school. The faerie fiddler first appeared in Dragon Magazine #206, and later in the Monstrous Compendium Annual Three. [/QUOTE]
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