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A post-Zeitgeist campaign (spoilers for Zeitgeist, Saltmarsh, PotA, Avernus, and now War of the Burning Sky)
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<blockquote data-quote="skotothalamos" data-source="post: 7975968" data-attributes="member: 83398"><p>After the orientation session, we had a full session this past weekend.</p><p></p><p>The random bar turned out to be The Snapping Line tavern in Saltmarsh. A strange Tabaxi sorcerer joined them and decided that these folks were clearly PCs and useful. And then, after getting to know each other, presented with an entire town to explore, the new party immediately split. Before they left, grateful barkeep Hanna Rist told them that her friend Anders Solmor was looking for some capable adventurer types to do some work, if they were interested. They mumbled various non-committal things and went out the door.</p><p></p><p>The sailors, Sam and Tattolka, headed for the Mariners' Guildhall, where they joined the Guild. The Guilmaster asked for a 25-gold piece membership fee which they could not afford, so each now has a 25 gold piece chit owed to the Guild. But they got on the roster of available sailors and were told they could stay the night. Work was promised if they came down at 5am.</p><p></p><p>While the sailors looked for legitimate work, Igbrin and B'alam went in search of mystical knowledge. As a sorcerer, B'alam still has no idea where his Wild Magic comes from, so he wanted to check in with local wizard Keledek. The door to his house/tower said "no admittance without appointment," but they knocked anyway. When the seven-foot-tall human in gaudy Elfaivaran garb answered the door, they asked to make an appointment for the future. The wizard asked why and B'alam went into a whole spiel about learning his magical powers. Keledek asked for a demonstration of these powers and B'alam tried to light a bush on fire but instead blinked out of existence.</p><p></p><p>(He rolled a natural 1, which we've agreed is a roll on the Wild Magic chart. It said he transported himself to the Astral Plane for a turn, but we don't really have an Astral Plane to work with, so I sent him to Av, which is now the moon of the past, so I sent our one player who didn't play Zeitgeist a hundred years into the past so he could meet some Clergy godhands who really wanted to know why a strange jaguar monster had just interrupted their sweep of Saltmarsh for heretical behavior. Before they could arrest him, he popped back to present time. I have decided that Av presents an image of the past that can be played around in, but since it's not actually the past, nothing can be changed. Kind of like playing Assassin's Creed.)</p><p></p><p>Keledek was fascinated by this example and invited them both in. While he interviewed B'alam about his past, and offered him a position as apprentice/gopher, Igbrin saw something shiny and pocketed it, later learning that it was a potion of healing. B'alam accepted the position even though both he and Igbrin were suspicious of the wizard.</p><p></p><p>The magic team and the sailor team met up and the Solmor house to find out about the job he had, and were informed (once he verified their usefulness with Hanna Rist) that he needed a haunted house a few miles out of town cleared out so he could acquire it for his fishing and shipping business. It was not clear from whom he would buy the property, but it was clear that he didn't want to buy a house full of ghost problems. They haggled their way up to 152 gold pieces total for doing the job and set off to the east of town with a few hours daylight left.</p><p></p><p>They stopped by the Church of Triegenes, where Tattolka took a moment to tug at her fishhook earrings, then visited "the Leap," a cliff looking over the sea, where Saltmarsh residents traditionally throw themselves off the cliff and into the sea after learning of the loss of a loved one to the ocean. They found a woman mourning at a marker for her son, who was lost at sea a few years prior, and she explained that the tradition represents a symbolic effort to offer yourself to the sea in exchange for the life of your loved one. No one has ever succeeded in this effort, to her knowledge. Sam used some Druidcraft to grow some new flowers around her son's marker and they parted ways.</p><p></p><p>They barely got into the house, so I'll save that for when I can write up the whole thing.</p></blockquote><p></p>
[QUOTE="skotothalamos, post: 7975968, member: 83398"] After the orientation session, we had a full session this past weekend. The random bar turned out to be The Snapping Line tavern in Saltmarsh. A strange Tabaxi sorcerer joined them and decided that these folks were clearly PCs and useful. And then, after getting to know each other, presented with an entire town to explore, the new party immediately split. Before they left, grateful barkeep Hanna Rist told them that her friend Anders Solmor was looking for some capable adventurer types to do some work, if they were interested. They mumbled various non-committal things and went out the door. The sailors, Sam and Tattolka, headed for the Mariners' Guildhall, where they joined the Guild. The Guilmaster asked for a 25-gold piece membership fee which they could not afford, so each now has a 25 gold piece chit owed to the Guild. But they got on the roster of available sailors and were told they could stay the night. Work was promised if they came down at 5am. While the sailors looked for legitimate work, Igbrin and B'alam went in search of mystical knowledge. As a sorcerer, B'alam still has no idea where his Wild Magic comes from, so he wanted to check in with local wizard Keledek. The door to his house/tower said "no admittance without appointment," but they knocked anyway. When the seven-foot-tall human in gaudy Elfaivaran garb answered the door, they asked to make an appointment for the future. The wizard asked why and B'alam went into a whole spiel about learning his magical powers. Keledek asked for a demonstration of these powers and B'alam tried to light a bush on fire but instead blinked out of existence. (He rolled a natural 1, which we've agreed is a roll on the Wild Magic chart. It said he transported himself to the Astral Plane for a turn, but we don't really have an Astral Plane to work with, so I sent him to Av, which is now the moon of the past, so I sent our one player who didn't play Zeitgeist a hundred years into the past so he could meet some Clergy godhands who really wanted to know why a strange jaguar monster had just interrupted their sweep of Saltmarsh for heretical behavior. Before they could arrest him, he popped back to present time. I have decided that Av presents an image of the past that can be played around in, but since it's not actually the past, nothing can be changed. Kind of like playing Assassin's Creed.) Keledek was fascinated by this example and invited them both in. While he interviewed B'alam about his past, and offered him a position as apprentice/gopher, Igbrin saw something shiny and pocketed it, later learning that it was a potion of healing. B'alam accepted the position even though both he and Igbrin were suspicious of the wizard. The magic team and the sailor team met up and the Solmor house to find out about the job he had, and were informed (once he verified their usefulness with Hanna Rist) that he needed a haunted house a few miles out of town cleared out so he could acquire it for his fishing and shipping business. It was not clear from whom he would buy the property, but it was clear that he didn't want to buy a house full of ghost problems. They haggled their way up to 152 gold pieces total for doing the job and set off to the east of town with a few hours daylight left. They stopped by the Church of Triegenes, where Tattolka took a moment to tug at her fishhook earrings, then visited "the Leap," a cliff looking over the sea, where Saltmarsh residents traditionally throw themselves off the cliff and into the sea after learning of the loss of a loved one to the ocean. They found a woman mourning at a marker for her son, who was lost at sea a few years prior, and she explained that the tradition represents a symbolic effort to offer yourself to the sea in exchange for the life of your loved one. No one has ever succeeded in this effort, to her knowledge. Sam used some Druidcraft to grow some new flowers around her son's marker and they parted ways. They barely got into the house, so I'll save that for when I can write up the whole thing. [/QUOTE]
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