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A post-Zeitgeist campaign (spoilers for Zeitgeist, Saltmarsh, PotA, Avernus, and now War of the Burning Sky)
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<blockquote data-quote="skotothalamos" data-source="post: 7993923" data-attributes="member: 83398"><p>Latest plot idea: the world is messed up and going to fail because they stuffed too many icons into the axis island ritual.</p><p></p><p>One of my favorite Computer rpgs was Ultima VI. Ultima IV is the one that gets all the love in that series. It’s the one where instead of just killing monsters and taking their stuff, you became the Avatar of Virtue by embodying the 8 virtues and eventually going so deep into the dungeons that you came out on the other side of the world and find the Book of Knowledge to bring back to enlighten your people.</p><p></p><p>Well, two games later, you’re at war with the gargoyles who live in the other side of the world because they’re convinced that some human raided their most holy site and stole their sacred book of wisdom. I love when sequels make it so that the obvious solution to one game is the precipitating event that causes the problems in the next game.</p><p></p><p>The planets are not happy sharing space. Things have gotten fuzzy around the edges. Technology has regressed, so there’s something wrong with Jiese. I just got Descent into Avernus, so Sid Minos might be going for an interplanetary jaunt to Jiese, where the Golden Legion have set up shop again, probably led by the PC who got turned evil and never came back: Gear. Meanwhile, the sacrificed gods from our first game are going to be mixing things up with elemental cults, all while our PCs just want to maybe broker peace talks with Sahuagin and run their own pirate ship.</p><p></p><p>I’ll set the hooks and see what they bite on and save the rest for my next game. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>(They’re currently halfway through Sinister Secret of Saltmarsh, then they got distracted by a side-quest from PotA, which will drop an Avernus hook. When they return to town, there will be another PotA side-quest hook, and also the opportunity to finish Sinister Secret and get their own ship. I shall not be accused of railroading!)</p></blockquote><p></p>
[QUOTE="skotothalamos, post: 7993923, member: 83398"] Latest plot idea: the world is messed up and going to fail because they stuffed too many icons into the axis island ritual. One of my favorite Computer rpgs was Ultima VI. Ultima IV is the one that gets all the love in that series. It’s the one where instead of just killing monsters and taking their stuff, you became the Avatar of Virtue by embodying the 8 virtues and eventually going so deep into the dungeons that you came out on the other side of the world and find the Book of Knowledge to bring back to enlighten your people. Well, two games later, you’re at war with the gargoyles who live in the other side of the world because they’re convinced that some human raided their most holy site and stole their sacred book of wisdom. I love when sequels make it so that the obvious solution to one game is the precipitating event that causes the problems in the next game. The planets are not happy sharing space. Things have gotten fuzzy around the edges. Technology has regressed, so there’s something wrong with Jiese. I just got Descent into Avernus, so Sid Minos might be going for an interplanetary jaunt to Jiese, where the Golden Legion have set up shop again, probably led by the PC who got turned evil and never came back: Gear. Meanwhile, the sacrificed gods from our first game are going to be mixing things up with elemental cults, all while our PCs just want to maybe broker peace talks with Sahuagin and run their own pirate ship. I’ll set the hooks and see what they bite on and save the rest for my next game. :) (They’re currently halfway through Sinister Secret of Saltmarsh, then they got distracted by a side-quest from PotA, which will drop an Avernus hook. When they return to town, there will be another PotA side-quest hook, and also the opportunity to finish Sinister Secret and get their own ship. I shall not be accused of railroading!) [/QUOTE]
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A post-Zeitgeist campaign (spoilers for Zeitgeist, Saltmarsh, PotA, Avernus, and now War of the Burning Sky)
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