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A post-Zeitgeist campaign (spoilers for Zeitgeist, Saltmarsh, PotA, Avernus, and now War of the Burning Sky)
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<blockquote data-quote="skotothalamos" data-source="post: 8214749" data-attributes="member: 83398"><p>Since the ancient Orcs are very Mesoamerican, I am adopting the Aztec Five Suns creation myth to represent the world before the Axis Seal Ritual. Or at least the way it was perceived by the "Aztorcs."</p><p></p><p>For those who don't know, in this myth, a series of gods take their turns being the Sun after the world is created, and each influences the world in a different way before failing (or stepping down), causing the death of the world. Then another god sacrifices themselves to become the new sun, rinse and repeat until we reach the Fifth Sun, our current world. Except in my Zeitgeist world, we are actually in the Sixth Sun. The Fifth Sun legend tells that the world will end when all the people are eaten by sky monsters. I love how well that fits in with the Orcs building Ziggurats and making the Axis Seal to prevent outside invaders. Now the world had its first sun that is not a god, and it was in the midst of its longest age before Nicodemus and the Voice of Rot broke everything and some pesky RHC constables jammed 13 planes into 8 slots, seriously throwing off the delicate balance of elemental energies in the system. I suppose that makes the current age the Seventh Sun.</p><p></p><p>Since our five players each had a PC in a previous game who then created this new world and became Clergy gods (to be sacrificed), it also lined up perfectly to have each one be one of the gods who became the sun. I've also been aligning them with the various elements of the planets, so our old half-orc fighter with flaming battle-axe was a god of fire who now has an aspect that lives on Jiese, etc. The Clergy only managed to sacrifice the good, family-friendly aspect of him, the "human" sheriff they worshipped as a god of cities and laws. The new one leads an army of demons on infernal motorcycles in a civil war for control of Jiese, and he's not happy how mortals have been treating him. He was also the first Sun, Texcatlipoca, and probably the dragon Khor-el-Jiese. Gods with many different aspects who are worshipped in different ways by different cultures are very convenient to me here. Our dragonborn invoker became the second sun Quetzalcoatl, who was jealously killed by the first sun, but she's also Jhial-el-Avilona, whose heart was ripped out by Khor-el-jiese, and I'm sure that Aviline Heart is around here somewhere...</p><p></p><p>The current PCs have found a Ziggurat that predates the ones used to seal planets and are getting this pre-Seal knowledge, mostly by way of hallucinating that they are the aspects of their previous characters. I'm very much liking the idea that they are new aspects of those old gods, recovering divine memories, but it could also just be a good way to send messages.</p><p></p><p>After they're done with the Ziggurat, we're going to do an in-game montage of about a year, letting us do some worldbuilding and play with the setting to figure out where our world is compared to the official Zeitgeist settings of 80 and 100 years prior. If I manage to wedge into that a story about an immortal half-orc warlord with a fiery weapon on a war of conquest, well, that will work just fine...</p></blockquote><p></p>
[QUOTE="skotothalamos, post: 8214749, member: 83398"] Since the ancient Orcs are very Mesoamerican, I am adopting the Aztec Five Suns creation myth to represent the world before the Axis Seal Ritual. Or at least the way it was perceived by the "Aztorcs." For those who don't know, in this myth, a series of gods take their turns being the Sun after the world is created, and each influences the world in a different way before failing (or stepping down), causing the death of the world. Then another god sacrifices themselves to become the new sun, rinse and repeat until we reach the Fifth Sun, our current world. Except in my Zeitgeist world, we are actually in the Sixth Sun. The Fifth Sun legend tells that the world will end when all the people are eaten by sky monsters. I love how well that fits in with the Orcs building Ziggurats and making the Axis Seal to prevent outside invaders. Now the world had its first sun that is not a god, and it was in the midst of its longest age before Nicodemus and the Voice of Rot broke everything and some pesky RHC constables jammed 13 planes into 8 slots, seriously throwing off the delicate balance of elemental energies in the system. I suppose that makes the current age the Seventh Sun. Since our five players each had a PC in a previous game who then created this new world and became Clergy gods (to be sacrificed), it also lined up perfectly to have each one be one of the gods who became the sun. I've also been aligning them with the various elements of the planets, so our old half-orc fighter with flaming battle-axe was a god of fire who now has an aspect that lives on Jiese, etc. The Clergy only managed to sacrifice the good, family-friendly aspect of him, the "human" sheriff they worshipped as a god of cities and laws. The new one leads an army of demons on infernal motorcycles in a civil war for control of Jiese, and he's not happy how mortals have been treating him. He was also the first Sun, Texcatlipoca, and probably the dragon Khor-el-Jiese. Gods with many different aspects who are worshipped in different ways by different cultures are very convenient to me here. Our dragonborn invoker became the second sun Quetzalcoatl, who was jealously killed by the first sun, but she's also Jhial-el-Avilona, whose heart was ripped out by Khor-el-jiese, and I'm sure that Aviline Heart is around here somewhere... The current PCs have found a Ziggurat that predates the ones used to seal planets and are getting this pre-Seal knowledge, mostly by way of hallucinating that they are the aspects of their previous characters. I'm very much liking the idea that they are new aspects of those old gods, recovering divine memories, but it could also just be a good way to send messages. After they're done with the Ziggurat, we're going to do an in-game montage of about a year, letting us do some worldbuilding and play with the setting to figure out where our world is compared to the official Zeitgeist settings of 80 and 100 years prior. If I manage to wedge into that a story about an immortal half-orc warlord with a fiery weapon on a war of conquest, well, that will work just fine... [/QUOTE]
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