Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
A potential direction for DnDNext and cross-platform support (a wish)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rygar" data-source="post: 6298927" data-attributes="member: 6756765"><p>I applaud your outside the box thinking, and I think your idea is viable.</p><p></p><p>That said, I also think there's myriad dangers in it as well.</p><p></p><p>First, it's treading dangerous waters bordering on being a F2P/P2W/Social game construct. The danger lies in the currently very heavy backlash towards F2P/P2W. Core gamers are very much in opposition for those types of gameplay, and it runs the risk of D&D being branded F2P/P2W which would irreprably harm its reputation.</p><p></p><p>Second, tying into the first, it's creating an ecosystem of necessary outside of gametime play on an app. If you have 5 people at the table, 2 who religiously play this app, 3 who do not, you're rapidly going to have an unbalanced party. It starts making it a mandatory activity, and that'll burn people out and turn people off. This becomes especially problematic if its introduced to Organized Play and catastrophic if introduced to Living formats for these reasons and the reasons below...</p><p></p><p>Third, it's exploitable. It would be relatively trivial to macro as a player or a DM. It could be easily done via a simulator on the PC, and any anti-cheat tech would be useless as the PC can sandbox the sim and use C# code to directly manipulate the mouse to simulate human interactivity. Yes, people really will do this. Any time you incentivize some grind-type activity with bonuses to some entertaining activity, people will bot it. Heck, It'd probably be less than a week before China starts selling X number of hours playing a minigame for $10. There's not alot that can be done to prevent this, as with a PC you could easily forge an IP address, hardware serial numbers, or pass along your SIM number. </p><p></p><p>Now don't get me wrong, I'm not saying its a bad idea at all. I'm just saying that you may want to redesign away from grind and F2P/P2W style mechanics.</p><p></p><p>There is a way to mitigate this, I have some ideas that this would fit right into, but I'm not going to post them to an open forum for fear of losing my rights. PM me if you want to discuss.</p></blockquote><p></p>
[QUOTE="Rygar, post: 6298927, member: 6756765"] I applaud your outside the box thinking, and I think your idea is viable. That said, I also think there's myriad dangers in it as well. First, it's treading dangerous waters bordering on being a F2P/P2W/Social game construct. The danger lies in the currently very heavy backlash towards F2P/P2W. Core gamers are very much in opposition for those types of gameplay, and it runs the risk of D&D being branded F2P/P2W which would irreprably harm its reputation. Second, tying into the first, it's creating an ecosystem of necessary outside of gametime play on an app. If you have 5 people at the table, 2 who religiously play this app, 3 who do not, you're rapidly going to have an unbalanced party. It starts making it a mandatory activity, and that'll burn people out and turn people off. This becomes especially problematic if its introduced to Organized Play and catastrophic if introduced to Living formats for these reasons and the reasons below... Third, it's exploitable. It would be relatively trivial to macro as a player or a DM. It could be easily done via a simulator on the PC, and any anti-cheat tech would be useless as the PC can sandbox the sim and use C# code to directly manipulate the mouse to simulate human interactivity. Yes, people really will do this. Any time you incentivize some grind-type activity with bonuses to some entertaining activity, people will bot it. Heck, It'd probably be less than a week before China starts selling X number of hours playing a minigame for $10. There's not alot that can be done to prevent this, as with a PC you could easily forge an IP address, hardware serial numbers, or pass along your SIM number. Now don't get me wrong, I'm not saying its a bad idea at all. I'm just saying that you may want to redesign away from grind and F2P/P2W style mechanics. There is a way to mitigate this, I have some ideas that this would fit right into, but I'm not going to post them to an open forum for fear of losing my rights. PM me if you want to discuss. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A potential direction for DnDNext and cross-platform support (a wish)
Top