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A Potential Earthquake in the Videogame Industry: UNITY Install Fees
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<blockquote data-quote="Snarf Zagyg" data-source="post: 9132872" data-attributes="member: 7023840"><p>Your first paragraph is ... um ... kinda confused (I'm being kind).</p><p></p><p>To try and unpack-</p><p></p><p>1. Implied contracts and "quasi-contracts" are not written on paper. If there is an actual contract, that controls. Instead, "quasi contracts" (such as the equitable concept of unjust enrichment) are simply the idea where the court imposes the obligation, usually under quantum meruit. But they would never take precedence over a written contract.</p><p></p><p>2. You cannot contract for something unlawful because its unenforceable. That's not a quasi contract, that's just contracts 101. So in some jurisdictions, for example, certain non-compete clauses would be unenforceable.</p><p></p><p>3. While I cannot 100% guarantee this, I am reasonable certain that any competent business would run proposed changes to licensing through legal prior to announcing them. Whether or not this applies to Unity Software Inc. (dba Unity Technologies) is beyond the scope of my knowledge. That said, this is a truly bizarre post to respond to, even to the extent I tried to understand it, because this is about licensing, and its a truism that implied licenses re: IP are incredibly limited under the law. </p><p></p><p>4. Finally, as a general rule, don't believe legal stuff from the internet. No, not even mine. If you have a real-world problem, consult a competent attorney in your locality.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9132872, member: 7023840"] Your first paragraph is ... um ... kinda confused (I'm being kind). To try and unpack- 1. Implied contracts and "quasi-contracts" are not written on paper. If there is an actual contract, that controls. Instead, "quasi contracts" (such as the equitable concept of unjust enrichment) are simply the idea where the court imposes the obligation, usually under quantum meruit. But they would never take precedence over a written contract. 2. You cannot contract for something unlawful because its unenforceable. That's not a quasi contract, that's just contracts 101. So in some jurisdictions, for example, certain non-compete clauses would be unenforceable. 3. While I cannot 100% guarantee this, I am reasonable certain that any competent business would run proposed changes to licensing through legal prior to announcing them. Whether or not this applies to Unity Software Inc. (dba Unity Technologies) is beyond the scope of my knowledge. That said, this is a truly bizarre post to respond to, even to the extent I tried to understand it, because this is about licensing, and its a truism that implied licenses re: IP are incredibly limited under the law. 4. Finally, as a general rule, don't believe legal stuff from the internet. No, not even mine. If you have a real-world problem, consult a competent attorney in your locality. [/QUOTE]
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A Potential Earthquake in the Videogame Industry: UNITY Install Fees
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