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General Tabletop Discussion
*Dungeons & Dragons
A Power Dial Separate From Level
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<blockquote data-quote="NotAYakk" data-source="post: 9210203" data-attributes="member: 72555"><p>Sure. Then either play a gonzo world with ridiculous results, or don't play D&D.</p><p></p><p>Not even E6 makes a sensible world. I've seen attempts to take PC rules and apply it to a fantasy world. It is just gonzo.</p><p></p><p>I mean, you can just lie about it I guess. "NPCs and PCs use the same rules" and just ignore the consequences of that claim. That works fine, it just doesn't actually do what it claims to do.</p><p></p><p>To be clear, I'm making PCs special because <em>don't want</em> the gonzo consequences of NPCs using the same rules. And I do want a world that looks a tiny bit like our own. And I do want players whose PCs grow and produce a story in an insanely dangerous situation that isn't "and they all died" 999/1000 cases. I want to tell the growing power story, and I don't want the gonzo world that is produced when that story is part of background physics.</p><p></p><p>There are systems that do tell the "random zero in a strange situation" intentionally, like call of Cthulu. Of course, that game is mostly about the atmosphere and telling stories about your dead previous characters.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 9210203, member: 72555"] Sure. Then either play a gonzo world with ridiculous results, or don't play D&D. Not even E6 makes a sensible world. I've seen attempts to take PC rules and apply it to a fantasy world. It is just gonzo. I mean, you can just lie about it I guess. "NPCs and PCs use the same rules" and just ignore the consequences of that claim. That works fine, it just doesn't actually do what it claims to do. To be clear, I'm making PCs special because [I]don't want[/I] the gonzo consequences of NPCs using the same rules. And I do want a world that looks a tiny bit like our own. And I do want players whose PCs grow and produce a story in an insanely dangerous situation that isn't "and they all died" 999/1000 cases. I want to tell the growing power story, and I don't want the gonzo world that is produced when that story is part of background physics. There are systems that do tell the "random zero in a strange situation" intentionally, like call of Cthulu. Of course, that game is mostly about the atmosphere and telling stories about your dead previous characters. [/QUOTE]
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