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*Pathfinder & Starfinder
A practical guide to Stealth
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<blockquote data-quote="DrunkonDuty" data-source="post: 6212421" data-attributes="member: 54364"><p>[MENTION=2303]Starfox[/MENTION]: I agree, doing it the way I suggested makes Invisibility much less effective. But it's only a 2nd level spell. </p><p></p><p>Look at it this way: a paladin in full plate with a Dex of 8 is invisible and trying to sneak past a guard. The pally is going to be noisy as hell. The guard lives in a world where invisible people sneak around all the time. For me, a spell that specifically effects the sense of sight gives no penalty to other senses, including the NPC's Common Sense. ( <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> See what I did there?) Therefore, if the guard hears odd noises from a seemingly empty space they should get very suspicious and at the least give the space some very fine scrutiny (look for foot prints in the dust et.al.) Yeah I'd give penalties to Per rolls for noisy rooms, high winds, whatever. But the guard still gets a roll. As an aside it occurs to me that this would make guard dogs very useful: Scent and superior hearing for the win.</p><p></p><p>And having just read the Pathfinder SRD on Perception I will agree the RAW is pretty vague. I say do it in the way that makes sense to you. </p><p></p><p>cheers.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 6212421, member: 54364"] [MENTION=2303]Starfox[/MENTION]: I agree, doing it the way I suggested makes Invisibility much less effective. But it's only a 2nd level spell. Look at it this way: a paladin in full plate with a Dex of 8 is invisible and trying to sneak past a guard. The pally is going to be noisy as hell. The guard lives in a world where invisible people sneak around all the time. For me, a spell that specifically effects the sense of sight gives no penalty to other senses, including the NPC's Common Sense. ( :heh: See what I did there?) Therefore, if the guard hears odd noises from a seemingly empty space they should get very suspicious and at the least give the space some very fine scrutiny (look for foot prints in the dust et.al.) Yeah I'd give penalties to Per rolls for noisy rooms, high winds, whatever. But the guard still gets a roll. As an aside it occurs to me that this would make guard dogs very useful: Scent and superior hearing for the win. And having just read the Pathfinder SRD on Perception I will agree the RAW is pretty vague. I say do it in the way that makes sense to you. cheers. [/QUOTE]
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