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A problem with D&D that's not really a problem (minor rant)
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<blockquote data-quote="EarthsShadow" data-source="post: 667256" data-attributes="member: 3531"><p>Does anybody else think that in order to have a really good character you have to really plan ahead, sometimes to the point of having your first five to eight levels planned out? For some reason this just strikes me as wrong. I understand that to get a prestige class one must plan ahead, but in reality (I know we are talking about a game) people and characters wouldn't be set up like that, right?</p><p></p><p>This is one of the things about 3e that bug me, that many people don't allow their characters to develop naturally but force them in a certain direction to achieve getting a Prestige class that probably wouldn't make sense based on what the character experiences as he/she gains levels and goes on adventures. </p><p></p><p>The main reason why I bring this up is that I see this kind of steam rolling of characters in games so much that it sucks out some of the natural possibilities of change that can incur, and another is that players railroad their own characters to act in certain ways or pick things that might not make sense to gain something that is just more powerful.</p><p></p><p>I am just wondering if anybody else sees this happening in some of their games.</p></blockquote><p></p>
[QUOTE="EarthsShadow, post: 667256, member: 3531"] Does anybody else think that in order to have a really good character you have to really plan ahead, sometimes to the point of having your first five to eight levels planned out? For some reason this just strikes me as wrong. I understand that to get a prestige class one must plan ahead, but in reality (I know we are talking about a game) people and characters wouldn't be set up like that, right? This is one of the things about 3e that bug me, that many people don't allow their characters to develop naturally but force them in a certain direction to achieve getting a Prestige class that probably wouldn't make sense based on what the character experiences as he/she gains levels and goes on adventures. The main reason why I bring this up is that I see this kind of steam rolling of characters in games so much that it sucks out some of the natural possibilities of change that can incur, and another is that players railroad their own characters to act in certain ways or pick things that might not make sense to gain something that is just more powerful. I am just wondering if anybody else sees this happening in some of their games. [/QUOTE]
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A problem with D&D that's not really a problem (minor rant)
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